Fallout 4 War Stories: Feeling Like a Badass in Boston

Posted in Action Adventure, Fallout 4, Game Advertising, Game-related Events, Gaming, My Stuff, Open World Games, PC Gaming, PS4, RPGs, Xbox One on November 25th, 2015 by thelonegamer

War never changes, but fortunately gameplay does. For the better.

In the course of Fallout 4‘s game, you see an NPC fight his way through three would-be assassins in a cool cutscene. You’ve probably seen the kind of scene in movies- a badass gunfighter shoots two enemies after he subdues the third and uses him as a shield, before executing the hapless opponent with a final headshot. Badass but incredibly enough, my character in the game does that as well regularly in some pretty awesome battles, with a combination of actual aiming and shooting (like an FPS) and the use of V.A.T.S. (Vault Assisted Targeting System). I have to say, with literally days worth of play through the game so far (and I am still not anywhere near plumbing through most of this game’s content), I am quite convinced that in terms of action gameplay and combat, Fallout 4 is the best Bethesda has come up with so far.

It’s a combination of many factors- the world and setting, the tools you have for combat and the enemies you face. Fallout 4 takes place in Post-Apocalyptic Boston, AKA The Commonwealth- an irradiated wasteland dotted with everything from ghoul-infested ruins to fortified settlements to cult hideouts and monster lairs. As you wander the vast expanse, you’ll inevitably find yourself fighting for your life- whether it be against a band of human (or super mutant) opposition or some sort of bestial menace. The battles with humans/mutants are the most fun (I treat the beast encounters more as horror/survival encounters), as you engage in life-or-death gunfights or frantic melee to survive.
The gunplay in Fallout 4 is markedly different from previous games. Previously, shooting guns in Fallout felt detached and unwieldy- as if stats were were more important than your actual aiming your weapon. It’s now all different in F4- this is about as competent an FPS as Bethesda has ever made, and it can be played as such- though using VATS is still recommended so as to conserve ammo. It’s fairly easy to empty your arsenal uselessly unless you take the time to aim properly, but then of course that places you at risk- the enemy shoots back as well.

But once you get past the initial skirmishes, invest points into pertinent Perks (I recommend Gunslinger or Rifleman as well as Gun Nut), you begin to turn into a badass and you’ll soon look forward to seeing combat because it is SO DAMN FUN. It helps that enemies- such as Raiders- feel like capable and dangerous foes, plus they usually attack in groups. Also, dispatching enemies is supremely satisfying thanks to the ragdoll physics and animations that make every death seem unique.

One time I stumbled into a raider hidout, opening a door to surprise three of the bandits. I shoot one with VATS, and savour the slow-motion scene of the man’s head popping off from a round from my rifle. I switch back into real time and pump a couple of rounds into the second raider, then charge at the third who is shooting at me with a revolver. I close in, stab at the miscreant with my bayonetted rifle, then finish it with a round into his chest. That. Was. Bliss.

This is just one of countless such battles, and every one feels different and nuanced. Enemies can surprise you, ambush you, or you can ambush them. Sometimes I find myself camping out in the dark, sniping at Feral Ghouls who are lurking in the shadows. Sometimes you’re fighting your way through a raider or supermutant-filled apartment, clearing room after room with your tried-and-tested arsenal. It helps to mod your guns to the best of their capabilities, to deal out the most damage. And to know which gun to use in the right situation. I keep a sniper rifle ready for long range kills, a combat rifle with bayonet for in-close fighting, and a combat shotgun when things get really hairy. Sometimes though, I make like Revolver Ocelot and pack a six-shooter pipe pistol which packs a punch, even if it’s relatively slow to fire and has pretty heavy recoil. Six shots is usually all I need to kill anything that lives. Most of the time.

I have to say that the experience I’ve had so far is with the game at Normal Difficulty- perhaps it gets too easy once you level up high, so perhaps at that point bumping up the difficulty to Hard may be merited. I don’t really like the idea of Survivor since I really don’t like the idea that you’d need to pump a dozen bullets into someone’s face before they die- bullet sponges aren’t fun, realistic or immersive. I’ll take enjoyment and relative realism over ‘expert’ difficulty.

Still working my way through the game’s main quest (I am probably more than midway) but I am certain I’ll be roaming the wasteland for many, many days even after the story is done and done. It’s just that fun.

Fallout 4: Day One After the Apocalypse

Posted in Action Adventure, Fallout 4, Fan Service, Fantasy, Game Advertising, Game-related Events, Gaming, My Stuff, Open World Games, PC Gaming, PS4, RPGs, Xbox One on November 12th, 2015 by thelonegamer

Fallout 4′s Main Theme sets the tone for this Apocalyptic Epic.

Even as I popped the Fallout 4 disc into my PS4, I knew I was going to have to agonize a bit longer. The game installed, which took less than an hour and in the meantime played the entertaining ‘S.P.E.C.I.A.L’ series of videos released by Bethesda leading up to the game’s release. So if you haven’t already watched these funny (and pretty macabre, actually) animated bits, you should. They give a nice briefing on your character’s attributes which are vital to surviving, if not conquering, the wastelands of Boston.

Once the game actually started, with now-familiar opening theme and then the pretty epic, surreal live-action short relating the alternate history of the world leading to the game’s setting, I was really pumped to get into the game. And how do I go about it? By taking my wonderful time exploring every inch of my character Sam’s lovely home in pre-Fallout America (yes, I chose a female for my first playtime). The controls seemed easy enough, and responsive.

To make a long story slightly shorter, I got through the mostly-seen bit of running to the Vault once the bombs start falling. Once we actually get IN the Vault is where the surprises start piling up and I go into uncharted territory. Let’s just say that the experience my lovely Sam goes through in Vault 111 is nowhere near as benign or sunny sweet as they let us on in with Fallout Shelter. Sam soon finds herself waking up in a dangerous, frightening new world where she is left to her own devices to survive and carry out the mission she’s abruptly faced with.

Fallout 4′s live-action intro cinematic.

As I have been playing Skyrim for the past several years, many of the game’s systems are familiar- going into stealth mode, doing melee attacks, sprinting… it’s in there. One thing that I am really annoyed at ignoring was ironically a crucial one- V.A.T.S. (Vault Assisted Targeting System for you Out of the Loop). I treated the game for the most part like a shooter, firing away with reckless abandon with my guns. This is something you really shouldn’t do since, well, ammo is relatively scarce. Probably not Resident Evil or Survival Horror-scarce, but still- it’s not like you can go to a gun store down the block to refill your cache of munitions. As much as possible, once should use VATS when firing guns, if you have the AP and the chance to do so.

That said, Fallout 4 has proven to be a very competent FPS regardless. Once I got Sam suited up in a properly badass long coat and a gas mask (looted from some dead Raiders) and found myself a gun workstation, I was modifying my newfound firearms like a kid with new legos. Guns feel GOOD. The kick they have and the effect on enemies is satisfying, even if not always realistic (can’t see why handgun bullets can sever limbs).
Movement and sneaking around is a joy- at least the stealth in the game seems more viable than it was in other Bethesda games. I think that it would be quite awesome to specialize as a sniper, striking from the shadows. I spent an inordinate amount of time searching the alleys of the ruined town of Concord, sneaking in the shadows as would do Venom Snake proud.

When action finally erupted it was fierce and satisfying. Raiders aren’t supposed to be too hard but carelessness can get you killed quick. In a short while though, I found myself finding an AWESOME piece of kit- a full suit of Power Armor, which in this game is more like a vehicle than just a simple piece of clothing. With a minigun in hand and the ability to fall from heights unharmed, one can feel invincible wearing the Hulkbuster-like suit of armor. That, of course, could not be farther from the truth. A massive Deathclaw- which I feel is to Fallout 4 as Dragons are to Skyrim- appeared to be the first ‘Boss Battle’ in this game. Looking at my gameplay again (which I recorded) I now wince at the DOZENS and DOZENS of rounds I fired off in panic, when I should have used VATS. But ultimately, I cleared the streets of Concord and made my first friends in the new world.

The next few hours was filled with relatively more passive but still engrossing gameplay consisting of crafting, base-building and customizing, all of which can probably leech away hours and hours and HOURS of your life away… I know it did for me. It was only after I pretty much built a small town did I finally manage to decide to pack my gear, gird my loins and head off for new adventures elsewhere.

Then I realized it was 4 in the freakin’ morning.

You know what? This is the real deal. It is, easily Bethesda’s biggest and best game yet. It delivers on what was promised- the detail, the texture, the mood, the action and fun we’ve been waiting for has arrived. I wasn’t a Fallout fan going into this game, but now I am. I’ve been converted. The only way you’ll get me to let go of my controller is to pry it from my cold, Pipboy-encased hand.

Played Fallout 4 on PS4, with a female character on Normal Difficulty, exiting Vault 111 and exploring the areas of Sanctuary and Concord. Still so much to be done. So goddamn FUN.

Got Fallout 4. You?

Posted in Action Adventure, Fallout 4, Game Advertising, Game-related Events, Gaming, My Stuff, Open World Games, PC Gaming, PS4, RPGs, Xbox One on November 11th, 2015 by thelonegamer

Starting Fallout 4 tonight. HELL, it’s about time.

Fallout 4 is in my hands. It was actually available in the stores yesterday, but since I didn’t preorder, I had to wait till today to get mine. Technically it’s still Nov. 10 anyway so I’m not that late. During the lunch hour, I stepped out of the office, made a run to the mall and plunked down the cash on the counter. Which was the right thing to do, I guess, since as soon as I turned my back a queue of at least five other wannabee-wasteland warriors had already formed. I wouldn’t be surprised if the store sold out of copies before closing time at that rate.

But hey, whatever- I have it. Tonight, I guess I’ll set aside Dragon Age: Inquisition for a while, and set back The Witcher 3 and Metal Gear Solid V The Phantom Pain again… probably indefinitely. Sigh.

Why this is so, I can’t really put my finger on. I’m not the biggest Fallout fan- in fact, I’m not really a Fallout fan. In terms of Bethesda games, I’m more into the Elder Scrolls games, primarily Skyrim. But then, I’ve still kept track of Fallout lore regardless- I guess somewhere inside me is a closet Post Apocalypse World fan. But still, to date, the only Fallout game I’ve played to a significant length is Fallout Shelter. Really. Please, stop laughing. It was FUN.

It can’t be the graphics- certainly Fallout 4 looks good thanks to the new, more colorful and dare we say it, vibrant-looking world to explore. But to put it bluntly, compared to games like The Witcher 3, or even Dragon Age: Inquisition or even Skyrim, the character models don’t quite stand up.

That said, the detail and texture of this world are probably what hooked me. The content, the tons of stuff, the interactivity (which should be just as much, if not more so, than Skyrim, modded), the gunplay, the intriguing customizations and crafting, the ability to create your own house or base… it’s like Bethesda took the best stuff from the mods we enjoyed in Skyrim and put them into Fallout 4.

From what I’ve seen so far of the gameplay- and I’ve tried to minimize spoilers and haven’t seen any of the opening hour- this game is pleasing all my buttons.

In terms of playing this game, I will both be playing this personally AND with a character/playthrough meant for posting on the ol’ Youtube Channel for Roleplaying. Still deciding if I go into the LP/RP blind, or if I save it for my second playthrough. I may decide that depending on how tonight’s first session goes.

So, got your Fallout 4? I say, go. Get. Now. Just don’t kill someone for it, okay?

Fallout 4 Launch Trailer

Posted in Action Adventure, Fallout 4, Fan Service, Fantasy, Game Advertising, Game-related Events, Gaming, Open World Games, PC Gaming, PS4, RPGs, Xbox One on November 5th, 2015 by thelonegamer

Chills, man. CHILLS.

The final trailer for Fallout 4 just hit, and man… Bethesda just knows how to do these spots that just leave your jaw dropped, your eyes misty and your heart just pumping. I WANT THIS GAME. NOW. The game is looking AMAZING. Not just the simple graphics, but the scope- the breadth, the depth, the story, the music, the gameplay… the possibilities. OH, the POSSIBILITIES. Pursue the story, which seems filled with factions, mysteries, horrors, secrets and causes to get drowned in, survive, thrive and master the new world your character has found him or herself in.

November 10 (I hope), I begin another New Life. WOW.

Fallout 4: Excited for the Apocalypse

Posted in Action Adventure, Fallout 4, Fan Service, Fantasy, Game Advertising, Game-related Events, Gaming, Open World Games, PC Gaming, PS4, Xbox One on November 4th, 2015 by thelonegamer

The next BIG Bethesda RPG is imminent!

I have to say it right out- never really been a Fallout fan. I like the idea of Post-Apocalyptic Future Sci-fi, but it’s always been eclipsed by Swords and Sorcery fantasy. Still, while I’ve never actually played the Fallout games to a significant degree (I got to play through the Vault of Fallout 3, but stopped playing soon after reaching Megaton), I’ve always kept tabs on this series, even watching many episodes of Fallout New Vegas LPs on Youtube.

So, here’s Fallout 4. It’s my chance, I guess, to finally get onto this Irradiated Future World that many others have already lost themselves in. As Bethesda’s latest big game, it’s what we’ll all be getting into before… well, before the next ELDER SCROLLS. Now, that said, I am really liking the aspects of crafting and customization. That you can build your own settlements is something I am looking forward to, and all the massive detail of the world and objects tickle me to no end. The combat looks very accessible (apparently you can play it as a straight shooter) and the inclusion of vehicles is tantalizing. It’s just a few days away- I’m still neck deep into other games but somehow I think I will be making a space for F4 on my schedule in the next few months/years… heheh…

Tekken 7 PS4 Officially Announced at Paris Games Week 2015

Posted in Fan Service, Fighting Games, Game Advertising, Game-related Events, Gaming, PS4, Tekken 7 on October 27th, 2015 by thelonegamer

HELL. It’s about time.

It was inevitable. Now it’s official. Tekken 7, the latest installment in the long-running fighting game franchise from Namco-Bandai, is coming to Playstation 4.

The spot starts off running through the past home Tekken conversions, from the original Tekken all the way to Tekken 6- that’s 20 Years of Iron Fist Tournaments through the years! The action them shows off some new bits of CG and back to the Mishima Family Drama- which this time notably includes Jin in the mix, as well as Kazuya, Heihachi and Kazumi. As expected from the console version, the PS4 game should satisfy us with Story Mode and all the weird ending cinematics we can take. Not much gameplay otherwise, but that should come in time. No release date yet, but it’s coming. It’s FINALLY coming.

Streetfighter V: Laura Matsuda Officially Revealed!

Posted in Fan Service, Fighting Games, Game Advertising, Game-related Events, Gaming, PC Gaming, PS4, Streetfighter, Streetfighter V on October 9th, 2015 by thelonegamer

The Beauty from Brazil is now Officially Out!

After quite a few rather embarrassing leaks preceding her debut, the latest all-new fighter to be introduced in Streetfighter V is finally out and about. Laura, or Laura Matsuda, is a master of Matsuda Jiu Jitsu, and is constantly looking for challengers and opportunities to raise the fame of her family’s fighting style. She is also the elder sister of Streetfighter III’s Sean (Ken’s disciple).

Laura’s style includes grapples and holds which invariably leave her opponents pinned to the ground, as well as an odd, slow-moving projectile called a ‘Thunder Clap’. Her V-Skill is called Linear Movement, and is used to let Laura close the distance to her opponent. Her V-Trigger is called ‘Spark Show’ which augments her already-potent techniques.

Plus, in case you missed it before, here’s her launch trailer.

Streetfighter V: Laura Reveal Trailer!

Posted in Fan Service, Fighting Games, Game Advertising, Game-related Events, Gaming, PC Gaming, PS4, Streetfighter V on October 8th, 2015 by thelonegamer

Not Blanka! SFV’s Brazilian entry is nevertheless just as shoking.

Just as the first images of the latest Streetfighter V all-new character were leaked online, the trailer for Laura’s reveal was apparently also posted a bit too early- by none other than Sony, at that.

Instead of the usual Capoeira (although she does seem to have some attacks from that style), Laura’s fighting arts are based on Brazilian Ju Juitsu- which means arm locks, ground grapples and interlocking bodies… hmmm. She also apparently has some sort of slow-moving projectile and electricity spicing up her moves. Is she related to Blanka?
While I certainly enjoy the fan service of such a looker of a fighter, I wish her design was a bit more- exciting. Her outfit is a bit plain, though I guess in terms of fighting game outfits its probably one of the most realistic.

Laura should be officially unveiled today or tomorrow by Yoshinori Ono at the Brazil Game Show- hopefully after then we’ll get more info and media on this lovely grappler.

Streetfighter V: Zangief Reveal Trailer and Laura Leak!

Posted in Fan Service, Fighting Games, Game Advertising, Game-related Events, Gaming, PC Gaming, PS4, Streetfighter V on October 3rd, 2015 by thelonegamer

The Russian Grappler returns!

Things have been quite revealing this past week, with no less than two fighters being uncovered for the upcoming Streetfighter V, albeit not all intentionally. First off, the Guardian of Russia’s Skies, Zangief, was revealed during an event in, well, Russia. Reactions were, of course, mixed- basically if you like Zangief you’ll be thrilled… everyone else was like, meh. Or MEH.

Laura is revealed- though not a trailer, yet.

Much more explosive was the subsequent and sudden reveal online- through what apparently was a mistake by Famitsu of Japan- of an all-new female fighter named Laura. This new girl has actually been on ‘leaked’ roster lists for months now, but it has only this week been confirmed by the pics. Laura’s pics apparently got mixed in with Zangief’s gallery (the pics have since been taken down but have since been reposted elsewhere)- it may be safe to say sadly that someone may lose their job over this blunder.

Anyway, Laura’s design, aside from her being quite predictably hot- is actually pretty simple. She looks like, in all ways, a female Eddy Gordo from Tekken, or Capcom’s version of Christie Monteiro. Although it must be noted that her apparent moves shown appear to be Brazilian Jujuitsu. We won’t know for sure until we actually see her in action, which may not be for a couple of weeks- at least until Yoshinori Ono’s visit to a Brazilian Game Event (which he teased months ago) later this month. For now though, we have pics and I have to say while she looks pretty plain in comparison to every other gal in SF, she looks good. Can’t wait to see her kick ass.

Streetfighter V: Karin Revealed at TGS2015!

Posted in DLC, Fan Service, Fighting Games, Game Advertising, Game-related Events, Gaming, PC Gaming, PS4, Streetfighter, Streetfighter V on September 18th, 2015 by thelonegamer


She’s BAAAACK….. Karin Kanzaki, heiress to the Kanzaki Financial Empire and rival eternal to Sakura Kasugano has just been revealed at this year’s Tokyo Game Show. She looks mainly like she did way back in her debut in Streetfighter Alpha 3- those distinct blonde hair curls, the red and black outfit- and that laugh. THAT LAUGH.

Gotta be honest, not really a Karin fan, not one of those who asked for her back, but she looks pretty cool and her fighting style is very distinct and interesting. Her design also looks quite good (even if her face is basically Cammy with an attitude).
Just have to point out- at this point, we have three blonde girls in the game. How about some brunette or Asian love, Capcom? I’m expecting that since Karin is in, Sakura can’t be far behind (or she’ll eventually be one of the fighters added via post-launch DLC). I’m still hoping we see Juri back (she was part of the leaked roster that included Rashid). Not sure if the rumors that there may be one or two more reveals before TGS is over… but I guess we’ll see over the weekend.

For now though, check out Ojoh-sama in action. You wanted her, you got her.