Soul Calibur: Lost Swords Shutting Down

Posted in Fan Service, Fighting Games, Game Advertising, Game-related Events, Gaming, PS3, Soul Calibur on September 2nd, 2015 by thelonegamer


Read it and weep(?).

This just in today- the F2P single-player Soul Calibur: Lost Swords on PS3 is closing shop. On November 30, the game will cease operating and will no longer be available for play.

To put it bluntly, I am not shedding tears on seeing this bare-bones, regurgitated placeholder go. Really. However, given the message at the end of the above video, there may be hope that Namco-Bandai will bring back their sword-fighting franchise in a proper sequel/full-priced game. Here’s to Project Soul getting their groove back on and releasing a full-fledged Soul Calibur game in the hopefully near future.

On the other hand, if they suddenly announce a Soul Calibur Pachislot game, I will most probably throw up.

Metal Gear Solid V The Phantom Pain Launch Trailer!

Posted in Action Adventure, Game Advertising, Game-related Events, Gaming, Metal Gear Solid V Phantom Pain, Open World Games, PC Gaming, PS3, PS4, Stealth-Action, Xbox One, Xbox360 on August 26th, 2015 by thelonegamer

Glorious melancholy marks what may be the Final Metal Gear Solid.

Preceded by a tweet from Hideo Kojima himself, here’s the Launch Trailer for the stealth action sequel, Metal Gear Solid V: The Phantom Pain. It’s a remarkably shorter spot than you’d expect, but strangely fitting- with about 2/3 of it consisting of a montage of footage from past MGS games- a somewhat bittersweet look back at the series’ many chapters- from the original Metal Gear Solid to Snake Eater to Guns of the Patriots and Peace Walker. With Kojima and Konami parting ways, perhaps irreversibly, this may indeed be the last MGS as we have known it, and that truly is something to mull upon sadly.

The trailer continues though with a rather ominous segment from Phantom Pain, featuring the newest Metal Gear, plus a rather telling final segment that raises a TON of questions for this impending stealth-action epic.

It’s only about a week away. September 1. My Gosh, it’s been a wait but it looks to be worth it.

Until Dawn: First 2 Hours Impressions

Posted in Game Advertising, Game-related Events, Gaming, My Stuff, PS4, Survival Horror, Until Dawn on August 26th, 2015 by thelonegamer


Until Dawn is a surprisingly gripping suspense title.

It’s been a while since I really got into a game outside of an RPG pretty intensely, and frankly I never expected it to be a title like Until Dawn. But then again, this Choose-Your-Own-Adventure/Survival-Horror/Interactive Horror Movie has surprised me quite a bit since I loaded it onto my PS4.

You play the game not as a single person, but as an entire clique of eight teenagers off on a trip to their friend’s secluded ski lodge, both to have a vacation and exorcise some demons of their recent past. You switch between characters as per the story events, but cannot switch actively on your own.

First off, it has to be said that the game looks fairly gorgeous. In full 1080p, with high resolution HD prettiness, this game is all eye candy made for your big-screen TVs. Where other games fail very consistently- in the character models- Until Dawn makes the grade with impressive results. The onscreen cast of young people that are put under the player’s care are not only uniformly attractive and lifelike, but for the most part likeable and very easy to get invested in. Yes, I’d say it would be fairly easy to be immediately drawn to the person we readily assume to be the game’s main heroine- the good-hearted and level-headed Sam, played by the beautiful Hayden Panettierre (Heroes), simply because her distinct features readily make her familiar. but it’s not long after you meet her friends tbat we should soon become very protective of these teens (unless you’re pointedly wanting to get them killed).

The character models are very well-done. Yes, facial expressions still aren’t perfect- they’re nowhere near even the detail of L.A. Noire. But I guess the excellent voice acting and script fill in whatever gap the digital actors’ faces still can’t quite convey.

In terms of gameplay, Until Dawn is very similar to Heavy Rain- it’s a mix of exploration, Quick Time Events and Choices. Choice, by far, is the most significant gameplay factor. Based heavenly on the Butterfly Effect, which basically states that even the smallest choice can cause vast consequences, this game pretty much ensures replayability since entire paths and branches in the storyline are locked off by choices you make. A strict Autosave prevents players from being able to stop and reload if they make a mistake or decision they regret- this is as punishing as Dark Souls in this regard- once you do something, it’s HISTORY. You have to live with it until your next playthrough. Get someone killed, the story continues onward without them (yes, even without Miss Panettiere, potentially). In fact, you can apparently finish the game with everyone dead or everyone alive (or any combination in between, I assume).

Aside from pretty spot-on controls and an environment which is immediately immersive and atmospheric, the game nails the Horror TV Show aesthetic, complete with an Opening Title Sequence and music and a ‘Previously On Until Dawn’ catch-up interlude in between game chapters. It’s like playing your own slick AMC Suspense/Mystery TV series.

Special mention also has to be given to what may so far be the CREEPIEST psychiatrist or ‘analyst’ I’ve yet met in a game, played by Peter Stormare. In between the game’s story chapters, you go through a ‘session’ with him, as a mysterious character who may or may not be involved in the goings-on at the Ski Lodge.

For some reason, this game has gotten hold of me from the first moment- and from there it hasn’t let go. This game does indeed demand your full attention- lest you miss a QTE and potentially screw up your story. But so far I am having a ball. Until Dawn, with all its horror show tropes, cliches and jumpscares strikes me as an exceptional title for the PS4. I still have to play this for quite a while before give my final, final verdict, but so far this game is coming out aces. Now, if you’ll excuse me, I’m still working on getting Sam back in the jacuzzi…

Until Dawn: Save the Cheerleader or Kill the Cheerleader?

Posted in Game Advertising, Game-related Events, Gaming, PS4, Survival Horror, Until Dawn on August 25th, 2015 by thelonegamer


Choose Your Own Horror Adventure.

When I first saw Until Dawn, it was on some gaming event (perhaps E3 last year?) and it showed off Hayden Panettiere, or at least her in-game representation, clad in just a bath towel and being stalked by some masked assailant. At the time it kinda felt and looked cheesy (particularly due to it being an off-cam video), but since then things have kinda changed. For starters, the game is looking pretty gorgeous. The character models exhibit some very well-done facial expressions and animations, and some pretty high detail. But of course it’s all about the story, and Until Dawn looks like its pressing all the right narrative tropes to tell a good slasher yarn.
Basically you’re in control of a gang of pretty young people as they’re on a trip to an isolated ski lodge. Soon, things begin to spiral out of control as it seems everything from a mad killer to ghosts begin plaguing the on-screen heroes and heroines, challenging you to choose wisely to somehow get as many of your cast alive and kicking at the end of the game.

This of course hearkens back to the PS3 classic, Heavy Rain from Quantic Dream. It’s as much movie as game, though it seems you do have enough room for exploration and detective work, as well as finding collectibles. But a lot of the game is Quick Time Events, and the most fun will be seeing how your heroes/heroines live/die by your choices. And yes, it is apparently possible to end the game with all your characters alive or dead.

Anyways, with PS4-lovely graphics and an intriguing story that could go a ton of ways here and there, I am really wanting to get this game. It should be available in a while so I may just run off to the nearest game store for my bloody copy.

Guilty Gear Xrd Revelator Arcade Intro, Jam Revealed!

Posted in Arcade, DLC, Fan Service, Fighting Games, Game Advertising, Game-related Events, Gaming, Guilty Gear Xrd Revelator, Guilty Gear Xrd Sign on August 17th, 2015 by thelonegamer


More Guilty Gear Xrd means there is still good in this world.

Just over the weekend, we got a new video for Guilty Gear Xrd Revelator, the as-of-yet Arcade-Only Upgrade to Guilty Gear Xrd Sign. It’s actually the arcade version’s Intro or Opening Cinematic, which includes a cutscene between ‘That Man’ and another character (Raven?), then a cool Intro featuring all of the returning cast, the new characters Johnny and Jack-O, and ONE other.

Just revealed right at the end of the video is another addition to the roster- fighting waitress Jam Kuradoberi (yes, she is named Cranberry Jam). Jam will be added into the game sometime after the arcade version’s August 25 release in Japan.

This is pretty much a no-brainer for release on console- though I am wondering if they’ll give it as an actual disc release or an upgrade (perhaps both). I do hope they add more characters for the home editions- three new fighters is nice but could be better.

I can’t wait in particular to see what happens in the next chapter of the Story Mode- it’s pretty cool to see Sol, Sin and Ramlethal all together- no doubt on their way to try and rescue Elphelt (who’s sporting a new look). Here’s to the hope that this awesome brawler arrives on our PS4s and XBox Ones sooner rather than later.

Dark Souls III @ Gamescom: Looking Bloody GOOD!

Posted in Action Adventure, Dark Souls III, Fan Service, Fantasy, Game-related Events, Gaming, PC Gaming, PS4, RPGs, Xbox One on August 7th, 2015 by thelonegamer


16 minutes of DSIII gameplay.

From Software has done amazing with their flagship fantasy-survival Souls franchise. Demons’ Souls introduced the gameplay and the style. Dark Souls refined it and created a world that players fell in love with, alongside gameplay they totally dug even as it killed them over and over and over.

Dark Souls 2 was a bit of a mess, but I think Bloodborne remedied that. Bloodborne freakin’ nailed it, updating the once slow but deliberate gameplay into a faster, more fun system of dodges, siderolls and counters, with some incredibly satisfying battles that seemed insurmountable but were always doable. Heck, I got to the end, even though my Dark Souls skills are hardly up to snuff.

And now- Dark Souls III. The game looks like Dark Souls and Bloodborne’s unholy progeny. The look and setting is Dark Souls. The scope, majesty and horror feel have a Bloodborne vibe, as well as the fast fighting action. This early, the game already looks fantastic. Enemies look gruesome, creepy, scary or both. The feeling of bleak hopelessness that lies before the relentless immortality of your hero is more pronounced than ever.

What stories and lore lie ahead, with this sure-to-be-a-classic prowling ahead in early 2016? I cannot freakin’ wait.


An encounter with what is surely just one of MANY bosses in the game…

Streetfighter V: From Beast to Beastly Beauty… Vega Revealed!

Posted in Fan Service, Fighting Games, Game Advertising, Game-related Events, Gaming, PC Gaming, PS4, Streetfighter V on August 6th, 2015 by thelonegamer


The Spanish Ninja is back!

Earlier this week, at the start of Gamescom 2015, Capcom released the newest Character Reveal trailer for Streetfighter V. In contrast to the previous reveal that showed off the all-new fighter, Necalli, this time we get one of the original Streetfighter II Bosses- Vega, the Spanish Ninja.

The Masked Matador is quite a surprise, given that he is basically part of a set. What about Sagat and Balrog? Will they be in the launch lineup, or as the follow-up add-ons? Only time will tell.

Anyway, his outfit is apparently one of his past alts, though as someone who NEVER uses Vega I can’t be aware of that. I DO like the look of his moves, particularly as he beats up on new guy Necalli. He’s back, that’s for sure. His new skills include a projectile rose which follows up with a devastating combo, and a Matador Evade move. Intriguing!

With two males in a row, I am hoping that the next fighter is of the fairer sex- will it be an all-new combatant, or a returning lady? When is the next FGC event? Man, I can’t wait!!!


Some (noobish) Vega gameplay at Gamescom.

More DOA5 Last Round Updates, DOA Xtreme 3 Announced!

Posted in Dead or Alive, Dead or Alive 5 Last Round, DLC, Extra Costumes, Fan Service, Fighting Games, Game Advertising, Game-related Events, Gaming, PC Gaming, PS4, Xbox One on August 3rd, 2015 by thelonegamer


5 Hours of DOA5 Fandom and Wackiness here.

During yesterday’s Dead or Alive Festival stream, Tecmo-KOEI revealed some tantalizing news for fans of the sexy brawler. First off, August 11 will see a new update to the game (1.04) which will add balance fixes as well as a new ‘Fireworks’ Nighttime stage as well as a new ‘Lovely Summer’ DLC costume set.

The next few months will see updates as well.

September will see a Crossover Costume DLC pack themed with the Nihon Falcom‘s Legend of Heroes and Y’s series.

October will bring a Crossover DLC with Square Enix’s Schoolgirl Strikers as the theme.

A third DLC pack that will crossover with Tatsunoko Productions will bring Yatterman and Hakushon Daimao-themed outfits to DOA.

But that’s not all! Looks like Team Ninja’s support for DOA5 Last Round will be extending to next year, as Spring 2016 will see another new stage AND a New Character added to the game- another female character, btw.

All of this, plus a new entry into the summer-themed Dead or Alive Xtreme spin-off series has also apparently been confirmed to be in development. Some sources have mentioned that this is supposedly exclusive for Japan and Asian release but I’m sure DOA Fans in other territories will be clamoring for it to be released their way. More on all these as news come along then.

Streetfighter V: Necalli Debut Trailer and Information!

Posted in Uncategorized on July 20th, 2015 by thelonegamer


An All-new Fighter, Necalli makes his debut at EVO2015.

This just in- Yoshinori Ono has just debuted the first all-new character for Streetfighter V over at the just-concluded EVO 2015. His name is Necalli, a brawny and fierce male fighter with rather dreadful dreadlocks and a hair-raising schtick to his attacks.

Can’t really divine too much about Necalli from looks alone- his outfit looks like some ancient or tribal type of dress, and his fighting style is very beastly and feral, characterized by lots of clawing swipes and wide, flailing swings. Not very martial-artsy or pretty but very, very strong.


Character Art for Necalli.

The name ‘Necalli’ is apparently of Aztec origin, and means ‘Battle’. So it can perhaps be assumed that this guy is supposed to be some Aztec war god or super-warrior. That’s all we can get for now. Stay tuned as more is revealed of this new challenger.

As revealed recently, Streetfighter V will feature a 16-strong roster at launch, with four of these being all-new characters never seen before in the franchise. Necalli is the first of these original fighters.

UPDATE: Some new info has been posted over at Shoryuken regarding Necalli. Apparently he’s some sort of wildman- kinda obvious from his wild, animalistic attacks. However, his crazed exterior conceals a more powerful ‘genius’ that is unleashed when he activates his V Trigger. His hair becomes warped and energized (kinda reminds me of Gill, actually) and he gets all-new attacks and combos. This guy is a straightforward attacker, with lots of furious claw attacks and a command grab designed to reduce his opponents to rubble.

Not really my cup of tea- brutish, wild characters… doesn’t this kinda make him similar to Blanka, in at least look? Which makes me think the upcoming Brazilian character may not be our shocking beast man…

Streetfighter V Latest Info!

Posted in DLC, Extra Costumes, Fan Service, Fighting Games, Game Advertising, Game-related Events, Gaming, PC Gaming, PS4, Streetfighter V on July 20th, 2015 by thelonegamer

It may be a little delayed, but here’s the latest information on Streetfighter V as a whole from the recent SFV Panel at EVO 2015.

• Streetfighter V will be moving away from Capcom’s past practice of disc-based updates and sequels. The initial SFV disc will be the only one you’ll ever need.

• There will be 16 Characters playable at launch.

• Four of the initial 16 fighters will be all-new, original characters. The first of these is the just-revealed Necalli.

• All system updates will be available for all players free. Post-launch gameplay content can be unlocked/earned with two types of currency. Fight Money is earned by playing the game and can be used to earn/unlock content. However, there is as well Zenny- currency that is bought with real money that can be used to buy content instead of using Fight Money. Zenny is for those who are impatient and want to unlock stuff right away.

• Aside from the initial 16 fighters, additional characters will be added to the roster regularly post-launch to keep the game fresh.

This all sounds pretty good. I am glad that there will eventually be more characters aside from the rather slim-sounding 16. Streetfighter V will be available exclusively for the PS4 and PC in Spring 2016.