Streetfighter V Trailer with Character Tease/Reveal!

Posted in Fan Service, Fighting Games, Game Advertising, Game-related Events, Gaming, PC Gaming, PS4, Streetfighter, Streetfighter V on December 15th, 2014 by thelonegamer


Feel the hype!

The past weekend, Capcom’s Yoshinori Ono showed off the alpha build of his upcoming fighter sequel, the long-awaited Streetfighter V (or 5). I’m pretty sure the cam vids don’t do the game the full justice it deserves. Though still slightly similar to the look of the Streetfighter IV Era, I am loving the visuals in SFV. Chun-Li at least looks amazing, and I am liking the little touches, the camera angles and the bit of humor inserted into the action. With the Charlie Nash reveal so early and quite a while before this game arrives, I am hoping for a large roster filled with all the favorites.


The extended gameplay trailer debuted at Capcom Cup 2014.

Aside from the various gameplay aspects which experts are sure to pick up, I am hoping that the little bit with the Noodle Bowl is actually a hint at the game having Character Customization. Not sure if this is true, but it would be nice. Just take a little cue from your friends over at Namco-Bandai, Ono-san! Customization is great, and much, much better than simple alternate outfits.


The first-ever Streetfighter V match is fought!

I want this game already. I am sure it will be a modern classic- when it finally arrives. More as we get it then!

Musing About: Streetfighter V

Posted in Fan Service, Fighting Games, PS4, Streetfighter, Streetfighter V on December 11th, 2014 by thelonegamer


It’s coming. It’s coming.

It seems like forever since the last, real Streetfighter sequel (that wasn’t an upgrade) came out- Streetfighter IV was released in 2008. Man, that was six years ago! Since then, we got Super Streetfighter IV, SSFIV Arcade Edition and Ultra Streetfighter IV (there’s still Ultra Streetfighter IV PS4 Edition coming, which may get a special subtitle eventually). But thankfully, this extended period of IV is over (even if it was pretty awesome. V is coming. Streetfighter V. Recognize!

First off; The Trailer. Short but sweet. I am particularly liking that they elected to have Chun-Li in the fight instead of having Ken face off with Ryu (which was the case in IV). To be honest, it doesn’t look like a huge leap from SFIV- there’s a tinge of it still there, although the models do look more ‘mature’, less cartoony and chunky. Still, the trademark Capcom/SF physicality is there- both males and females are buff and muscled- while still pleasantly feminine, Chun-Li definitely looks like a martial artist that can kick your ass. It’s still fancifully proportioned, but I was never expecting it to look something like VF or Tekken in terms of realistic models.

The flashy new effects- liking it. I am digging the Water swirls around Chun, and the Electricity around Ryu. Will every fighter have a certain element or energy signature for powering up? I expect Bison would be Darkness and Shadow. Some characters would be Wind, Fire and such- the Avatar The Last Airbender and Legend of Korra fan in me is beaming.

Can’t say I am incredibly well-versed in game mechanics, but I do love the extended combo potentials, the breaking into new areas, the guard-breaks. But as always, I just hope they pay more attention to character animations and detail. I hope they learn a bit from Guilty Gear Xrd in terms of dynamic camera angles for Supers/Ultras or whatever Ultimate techniques will be called this time (Victory Blows?). I would like to see something cool and different with Win or Lose screens, and with cutscenes and cinematics. More than any other, real-time graphics can convey a story so there’s no need for pre-rendered CG.

That it’s on PS4 is awesome- the prospects of it looking all that it can be since it is being done wholesale domestically on Sony’s machine guarantees perfection. I am hoping for more trimmings- a FULL roster to show off everyone from Ultra back (with more fighters joining in). I want to see Character Customization please, instead of the crappy DLC costumes- that said, even if Capcom flubs that aspect again, at least there’s the PC version so we can at least hope on modders to make their masterpieces again for this game.

This is the future coming right here. I wonder how long it will take? Since it will be released on console and not arcade, here’s to it coming out sooner rather than later. Man, with Tekken 7, Mortal Kombat X, Dead or Alive 5 Last Round and conceivably Virtua Fighter 5 Version B coming in the near future, I am so glad to be a fighting game fan in this day and age. Beating people up never looked this awesome.

Tekken 7 New Character Revealed!

Posted in Arcade, Fan Service, Fighting Games, Game Advertising, Game-related Events, Gaming, Tekken, Tekken 7 on December 7th, 2014 by thelonegamer


Are you ready for Chloe?

At today’s 20th Anniversary Celebration Event for the Tekken series, Producer Katsuhiro Harada talked about his upcoming game on NicoVideo and revealed the latest new character for Tekken 7- ‘Lucky’ Chloe appears to be a young girl with a bit of a Cat fetish and some fighting style that somewhat resembles breakdancing or capoeira.


A Kawaii Challenger appears!

Aside from the Chloe intro, a new trailer showing off the existing characters in action was also debuted. The game is set for a pre-release in February 2015, with a full arcade release (in Japan) in March. So far Harada has revealed that the game will feature time-release characters (which may bring back so-far MIA fighters). Aside from Chloe, there will be more new characters according to Harada.

More on this as we get it.


More Tekken 7 action!

Dead or Alive 5 Last Round PC Confirmed!

Posted in Dead or Alive 5 Last Round, Fan Service, Fighting Games, Game Advertising, Game-related Events, Gaming, mods, PC Gaming, PS3, PS4, Xbox One, Xbox360 on December 4th, 2014 by thelonegamer


The fanservice fighter heads to PC, more sexy outfits and action incoming!

It’s been speculated for months, and recently an entry on Play-Asia pointed to the possibility of Tecmo KOEI’s sexy fighter finally headed to the Windows PC platform. Well, speculation ends and fact take over- Team Ninja has officially confirmed Dead or Alive 5 Last Round will release on Steam, with the game now available for preorder. Incentives abound for those who order the game in advance, in the form of additional downloadable costumes (some of which are shown in the trailer above). The more people preorder, the more free stuff- so preorder away over here.

Also teased is the debut of the all-new female character, who will be unveiled in full on January 15. Earlier, DOA’s first boss Raidou was revealed as a returning fighter (albeit in cyborg form). The new female has already been confirmed to be all-original and totally new to the franchise.
DOA5 Last Round is set for release on February 17, 2015 on PS3, PS4, Xbox360, XBox One and PC.

DOA5LR on Steam? Awesome mods, here we come!!! WOOHOO!!!

Kicking Butt and Taking Names in Thedas

Posted in Dragon Age Inquisition, Fan Service, Fantasy, Game Advertising, Game-related Events, Gaming, My Stuff, Open World Games, PC Gaming, PS3, PS4, RPGs, Xbox One, Xbox360 on December 1st, 2014 by thelonegamer


Vivienne and Cassandra show off their stuff in the latest Characters Trailer for DAI.

When I last posted about Dragon Age: Inquisition, I told of my epic, uphill battle (well, more like WAR) against the first dragon in the game- the Hinterlands’ Ferelden Frostback- supposedly the ‘easiest’ dragon in the game. Well, humorously enough, since then I’ve killed THREE more dragons, and although the battles were certainly epic, I actually killed them all pretty much as a matter of course, thanks mainly to my character- the Inquisitor in particular- suddenly becoming this all-powerful badass.
As I’ve said before, my first Inquisitor is a female Elf Mage. At the start, mages are very weak, with low damage output and low armor. It was offset by the variety of flashy spells at their diposal (with Barrier, glorious BARRIER). However, it is always a bit of a scare when you see big, armored bruisers gleefully running at you, aching to bury their huge swords hilt-deep into your gut. Well, that changes once you become a frekkin’ Knight Enchanter.

Once you reach a certain level in DAI, you can specialize your character- which opens up a new skill tree and new spells and powers to employ. For Mages, you can choose from three- Necromancer, Rift Mage or Knight Enchanter. I went for KE, which the trainer touted as the class for those who want ‘To Lead’. Basically what it does is turn your scrawny mage into a Magical Tank, wading into the thickest battle and laying waste to the opposition with her magic powers and a blade of solid light. Yes, basically you’re a goddamn JEDI in Thedas.

Your initiation is pretty straightforward- you gotta build your own Lightsa- well, spirit sword hilt (which entails you opening up an area to collect the needed metals). Once you do, congrats! You’re on your way to becoming a veritable scourge of the battlefield even Iron Bull will respect.

The key to your power is both your offense and defense- the Knight Enchanter uses Barrier to keep themselves from being damaged. With the right passive skills in place, you can keep your barrier up indefinitely by simply hitting with your spirit blade- so basically the more you attack and cause damage, the more you keep invulnerable. It sounds awesome, and it IS. However, it’s doesn’t make you TOTALLY unkillable or indestructible- I was overmatched in one instance by a pretty exceptional enemy group, but other than that I have been kicking ass every time- it kinda helps that I am a bit over-leveled now- at Level 20.

You’d think some games would become boring or un-fun once you become too poweful, but not really in this case- nor was it when I reached a certain level in Skyrim. It just opens up the world for you which is quite liberating and empoweringly fun. Also, being so powerful fits with you character being this unstoppable leader of what amounts to Thedas’ most feared and powerful army of justice, and at this point I am having so much freakin’ fun with the game. FINALLY I got back to those stupid overpowered Rifts in the Hinterlands and wiped the floor with those damn demons. Heh.
I’ve actually still got quite a bit of the game to go, but thanks to my power, I do think I’ll more or less coast through to the ending, which is fine. I wonder though what class I’ll take in my second playthrough… and I hope it’s as powerful or just as kickass… but hell- my Knight Enchanter Elf Inquisitor is one almighty fury on the field. Love it.

The Lone Gamer’s Tips to Playing Dragon Age: Inquisition

Posted in Dragon Age Inquisition, Fantasy, Game Advertising, Game-related Events, Gaming, My Stuff, Open World Games, PC Gaming, PS3, PS4, RPGs, Xbox One, Xbox360 on November 28th, 2014 by thelonegamer


Have you made the leap into Thedas yet?

Since I started playing Dragon Age: Inquisition last November 18, I’ve clocked in more than 50 hours into this mammoth Bioware RPG. There are things I’ve learned during that time that will surely make the lives of subsequent Inquisitors a lot easier. Here are some of them, placed for your reference!

Being a Pack Rat is Good. Like in every good RPG, one thing you’ll want to do as a matter of course in DAI is to just grab everything that isn’t nailed down and stuff it into your Inquisitor backpack. There are dozens of things to find- loot, weapons, armor, valuables, crafting materials and what have you. Every so often you’ll find an awesome sword, staff or clothing to upgrade your party members. The random stuff you pick up may be a crucial ingredient for some sidequest, requisition or potion, so you’ll kick yourself if you realize you ignored that rare reagent.

Don’t Buy. Craft! In the course of your journeys, you’ll eventually amass a lot of gold (sell those valuables!) and you may get tempted to grab some powerful-looking weapon or armor from some merchant. I say, resist. The most powerful gear is stuff you craft yourself- save your money for buying RECIPES and SCHEMATICS. Crafted arms and armor have the benefit of getting max values and additional properties like buffing the wearer’s health or giving them extra powers.

Socialize. Always take the time to find your companions when you’re hanging out in the stronghold or so. Chat and get to know them, and perhaps unlock a romance option or a personal quest. These sidestories are the best parts of DAI, so don’t miss out on them because you were too focused on silly crap like saving the world…

Find those shards! Yes, they have a use and they’re kinda worth the effort. Gotta get ‘em all!

Killing Dragons is Awesome. To be sure, these monstrous titans are not to be taken lightly. But don’t be afraid to give it a try and see if you can make a dent in the buggers. Tactical Cam view may be key to taking them out, or just really good preparation or a strategy. When you do take out a dragon, the rewards are worth it and, well, it just feels damn good. Kinda sad though that there are only ten of them…

Get Fade Step. If you’re a Mage, there’s a power in the Winter
tree that lets you zip forward like a white flash- kinda like Whirlwind Sprint but one you can actually curve or aim if you wish. Using this can get you to some seemingly unreachable parts of the world- all the better to get those darn irritating shards…

Broaden Your Horizons. Don’t stay too long in The Hinterlands. This is something a lot of sites have said, and they’re right. Don’t try to finish off an entire zone before moving on. You can always revisit them to finish off whatever you missed. The variety of locales and atmosphere you’ll see in Thedas is awesome, and you shouldn’t burn yourself out in just one region for days and days. Take care though that some regions will probably be very high-level and dangerous unless you’ve leveled up some.

Save Often, and do Many Saves Slots. Sometimes you may want to redo a dungeon, or discover that you missed a crucial part or segment. Or maybe you wish you answered someone differently? Making saves ensure you can give something a second try if you want, without having to go through another new playthrough to do so (unless you want to!).

But one thing I still recommend is to NOT rush. Just take in the sights, read what can be read, do what you want to do. This is a game that is so stuffed with content you may miss a ton if you don’t see things through with care. But hey, whatever floats your boat is good. You can always just play again. Thedas is your oyster, peeps! A demon-infested oyster but heck, isn’t that the best kind?

Killing My First Dragon: Dragon Age Inquisition

Posted in Dragon Age Inquisition, Fantasy, Game Advertising, Game-related Events, Gaming, My Stuff, Open World Games, PC Gaming, PS4, RPGs, Xbox One on November 26th, 2014 by thelonegamer


Stay a while and listen. This is a long story.

About forty or so hours into Bioware’s RPG opus, Dragon Age: Inquisition, I took on my first dragon. FORTY HOURS. Yep, when they said DAI was a big game, they weren’t kidding. When they said it was best to take it nice and slow, savour the moments and enjoy it, they meant it. And I took that all to heart. I haven’t been playing this game since launch day- I was living it.

There’s a TON of things to do in Inquisiton- all apart from the main mission or quest to save the world from that big HOLE in the sky. There’s the endless amount of tasks and miniquests to strengthen your fledgeling army from being just a rag-tag bunch of refugees to Thedas’ most badass legion of justice. There’s tons of little troubles and wrongs to right in every region of the world, zones to open up, Power to accumulate to open those zones, gear to find, customize, upgrade or build, skills to learn, secrets to dig up and heck, you also have to decide what kind of BED you’re going to sleep in at night. ZOUNDS! No one ever said the life of the Inquisitor would be easy.

But in between all of the demon-slaying, rift-sealing, treasure-hunting, druffalo-recovering you’re going be doing, you’re eventually going to have to kill a dragon. Well, several dragons. And believe you me, that isn’t a small thing. If you thought the things were scary in Skyrim (well, they were, at the time), the wyrms in Thedas will really make you squirm. Well, this IS a game called Dragon Age, after all.

Dragons in Thedas are big. They’re bigger than big- they’re HUGE. I’d go as far as saying they are probably ten times bigger than Skyrim dragons. Each one is a veritable one-thing army (or air force) complete with artillery or napalm air strike capability. To be quite blunt, one does not simple walk into a dragon fight. Against the first dragon you’ll meet in the game- the Ferelden Frostback- your party will easily and immediately be broiled in seconds unless you’re strong enough and prepared enough. Don’t even try if you’re not ready. Truly- it is folly.

Since I am a slow learner and I took my sweet time, I only got to facing off with the Frostback 40 hours into my first playthrough. My party members were all 14th Level- I think that’s a bit over the required level, but hey, I wanted to make sure. Even at this point, going up against the dragon would be suicide unless all your members have some sort of Fire Resistance equipped. The easiest would be Fire Resistance Tonics, which you have to find a recipe for in your travels.
Have that mixed up and equip everyone with a bunch. Although the game only allows the entire party to share from a common pool of 8 initial Healing Potions, everyone can have a personal stash of two bunches of other types of potions. I gave everyone Regeneration (which is almost as good as Healing anyway) and the Fire Resistance Tonics. My Inquisitor was an Ice mage, so that was fine- I opted to bring just my Warrior Tanks for the fight- Iron Bull, the Qunari mercenary captain, Cassandra and Blackwall, the Grey Warden Lone Wolf.

My first attempt didn’t start so well. The first phase of the fight has you entering the zone called Lady Shayna’s Valley, which introduced the Frostback and has it circling around and sending a fireball your way every so often. The trick is to just avoid it long enough so that it just goes away. Aside from that, there are Dragonlings about which will attack you. I opted to just make a run for the second adjacent area in the valley, which is a more open field where you’ll actually be able to take on the dragon on the ground. As my Inquisitor hot-footed it into the place, the Dragon was there before us, HUGE even though it was still very, very far away- an intimidating sight to be sure… and that high-pitched screeching wail- intimidating sounds as well.
The thing began to beat it’s wings, causing everyone to be drawn in like a magnet. This actually works well for the fighters, who NEEDS to be right up in the monster’s face. The trick is once you get into range, quickly switch to each of your characters individually to chug a Fire Tonic when needed (they won’t use them on their own, sadly). The trick was to keep my mage Inquisitor out of the way and keep her protected with Barrier (my warriors had to make do with Guard, their own kind of health-buffing ability). From there it was a fierce battle of attrition, but we WERE making a dent in the damn thing. Unfortunately, about halfway through the Frostback’s health, a bunch of Dragonlings suddenly came in to help mama- and that I fear turned the tide. I think I made the mistake of ignoring the little buggers, which ended up in all my party getting KO’ed with the sole exception of Cassandra.

I have to say, Lady Pentaghast BLEW ME AWAY with how she was able to keep fighting alone, against both the big Momma Dragon and her little brood, for quite a while before she was finally, inevitably overwhelmed. However, at that point I saw that it was possible. I had made a crucial mistake with Cassandra going into the fight- I had not equipped her with Regen potions for some reason. BUMMER! But hey, we learn by doing.

The second attempt came quicker. Instead of rushing to Phase 2, the party stayed in Shayna’s valley to annihilate the Dragonlings. I had thought maybe doing this would prevent them appearing later in the actual dragon fight, but that was false- either there are other hatchlings in the second area or they just spawn regardless.
We headed into the second area, the Frostback waiting. Everything went as before- fighters waded in, chugging Fire Resistance Tonics and then wailing away with their implements of death. I kept my Inquisitor at a distance, casting Ice spells as often as I could. Eventually though, I switch to one of the fighters- Cassandra, and just kept fighting in close. I had to trust that my Mage’s AI would keep her alive.
The battle wore on for many minutes, but finally we got the dragon to below half her health. ALL of us were still standing. The Frostback would occasionally fly off, making me worry if she was going to pepper us with fire- I wasn’t sure if all of my guys still had enough Fire tonics. But thankfully, the dragon came back to melee, and the fight continued. After a while though, the Dragonlings swarmed in, coming to their matriarch’s aid. I had Cassandra fight the things, to try and kill them as quickly as possible, using every ability once it was available from cooldown. At that point, things suddenly turned grim. Iron Bull went down. My Inquisitor followed. It was down to Cassandra and Blackwall.

I was a bit worried then- Blackwall tended to be the one warrior in my group that seemed to take damage the most easily and fall the quickest. Somehow though he was still standing, so I switched to him and kept his health up with Regeneration potions. FINALLY we killed off the last Dragonling and the Frostback was less than a fourth of her health. She flew up to an elevated area and stayed there. It was time to take the battle to her and finish it.

Thanks to the bit of respite, I was able to get my downed teammates up again, and we made our way up the rocky path to the Frostback’s nest. There the final battle was ON. Again, as the Frostback’ health whittled down, my party members fell one by one until it was once again only Cassandra standing alone, holding the line. But I wasn’t worried at this point- somehow, she was at full health (her guard seemed invincible!) and she still had a lot of regeneration potions at hand, and the dragon seemed to have given up on using fire. It was all just a final stretch of a slugfest to the finish line. As the monster was on the last sliver of health, I ventured to have Cassandra wake up the other members so they could all share in the XP gain. It was a bit of a gamble (who knew if that turning of the back could have left her open), but it was a done deal by then. The Frostback finally, FINALLY reared up and fell, DEAD. The party stared at it and exchanged their banter. We. Had. WON. My gosh that was a fight.

To show for it, we got a few high-level items, some extremely rare materials for crafting which I know I’ll want to save for something really, really good. Oh, and the Dragonslayer Achievement. YAY! I think it also goes that with the killing of a dragon, the Inquisition’s status and influence as a whole will grow even more.

However, even at 40 hours, I still had a long way to go in the quest to save Thedas. There were literally armies of enemies in our way. I had killed one dragon. The easiest one, I think. There were at least nine more to go.

After all this, I can only say- bring it on.

Guilty Gear Xrd’s Story Mode Previewed!

Posted in Fan Service, Fighting Games, Game Advertising, Game-related Events, Gaming, Guilty Gear Xrd Sign, PS3, PS4 on November 21st, 2014 by thelonegamer


Go beyond the Arcade Mode…

Arc System Works recently streamed a couple of major videos showing off their upcoming console releases of Guilty Gear Xrd SIGN. One showed off the game’s extended Story Mode, which goes beyond the uniform ‘Bad Ending’ everyone seems to get in the regular Arcade mode. Unfortunately, unless you speak Japanese, the action above will be kinda hard to follow. However, we do see Leo, the newly-revealed additional character
It also looks like after Sol wins and is subsequently attacked by Ramlethal, an intervention by new character Elphelt allows Sol to turn the tables, capturing the kawaii boss girl. What happens then? Can the heroes somehow stop the apocalypse from the Backyard? Does every character get the full story treatment like the cinematics above? I do hope so- this looks amazing.


A LONG features promotional vid is available as well.

Aside from the Story Mode preview vid, ASW also posted a more than 12-minute PV showing off the game’s many features, modes and even extras. It’s all in Japanese, but hey, we get to see more of the game which is never bad. GGXrd is out in Japan this coming December 4, while US gamers get it on December 16.

Let’s Hype: Far Cry 4

Posted in Action Adventure, Far Cry 4, Game Advertising, Game-related Events, Gaming, Open World Games, PC Gaming, PS3, PS4, Xbox One on November 19th, 2014 by thelonegamer


Welcome to Kyrat!

Along with GTAV and Dragon Age: Inquisition, one of the Xbox One games I purchased yesterday was Far Cry 4. Now, I am not traditionally a shooter fan- and this is definitely an FPS. However, it IS an FPS with character and an amazingly colorful setting to play in.

I remember of course that I also loved Far Cry 3- the reason for which was probably centered mainly around the game’s psychotic villain, Vaas, who figured prominently in the advertising. Insane but fun adversaries have since become the apparent trademark of the Far Cry series (I don’t recall FC2 having as much focus, but then game marketing then was a bit less flashy). Similar to FC4, Far Cry 3 also had a gorgeous setting to cause havoc in- although I guess there was a bit disconnect in that the story of FC3 didn’t really allow for you, the protagonist, to tarry too much.
Far Cry 3′s hero, Jason Brody, is the single member of his group of friends to escape capture by the island’s ruthless gangs of pirates. Against the odds, Jason had to arm himself and work towards rescuing his brother and friends- though in reality a lot of the time you’ll probably also be hunting the local wildlife, zipping around on a jetski, enjoying the views and making yourself a lot of cash.

Far Cry 4′s story and setting allow for far more open world exploration and taking in the lay of the land. As Ajay Ghale (pronounced in-game as Ah-jay Gah-lay), a returning Kyrati-American, you arrive back in the fictional Nepal-like Kyrat with the initial purpose of spreading your deceased mother’s ashes in her homeland. Soon after arriving though, you find yourself embroiled in the country’s ongoing civil war.
On one side, and certainly filling in the slot of psychotic madman is Pagan Min (voiced by Troy Baker), he of the pink wardrobe and blonde hair, Kyrat’s despotic tyrant who rules the land with an iron fist (pinky finger extended). On the other side are guerrillas of The Golden Path, apparently commanded by two leaders of differing ways of going about things. It’s clear at the outset that you’re going to eventually choose sides in this war, but in the meantime you are also given quite the leeway to find your roots, get acquainted with your motherland, explore and just… have fun.

It’s also going to be a bit more controlled fun, since a Karma system is in place that penalizes players who go on GTA-like rampages. So while you can defend yourself from hostile wildlife and hunt for needed skins and pelts to fashion needed equipment, you should probably refrain from slaughtering innocent villagers or exploding elephants with C4. But the schtick is that the land, given its situation and huge gallery of dangers and features, anything can happen (and probably will) as you roam the countryside.

But really, the first thing I can say about this game is that it looks goddamn beautiful- something I am saying a lot with Next-Gen games recently. Hi-res visuals, lots of action, an intriguing story that begs you to step in and make your mark in… this is why I am hyped to get into Far Cry 4. The only problem is, how to divide my time between this looker of a shooter and Dragon Age: Inquisition…

Dragon Age Inquisition (XBox One) First Impressions!

Posted in Dragon Age Inquisition, Fantasy, Game Advertising, Game-related Events, Gaming, Open World Games, PC Gaming, RPGs, Xbox One on November 19th, 2014 by thelonegamer


Introducing my first-ever Inquisitor: The Elven mage, Eon Lavellan.

Yesterday, I spent a load on new games- GORGEOUS new games for my XBox One; the ones that should really show off ‘Next-Gen’ awesomeness. The first game I popped in of course was Bioware’s Dragon Age: Inquisition. With respect to GTAV and Far Cry 4, I’ve been waiting for DAI for the past two or so years and I can NOT wait another night. Luckily, installation and updating with a Day One patch didn’t take too long.

Jumping into this heady stew of fantasy RPG bliss wasn’t hard- a lot of gaming sites talk up how you need to know a lot about the world of Thedas as you start up this epic, but heck, I don’t think its that vital to know your Orlais from your Ferelden. But yeah, it does help to know some basics- like how Mages are more or less given to be pariahs in the world; kinda like mutants in Marvel Comics, with Templars being their watchdogs or sentinels. There’s the Fade, which is the Spirit realm (the realms of Oblivion for you Elder Scrollers), and Elves are second-class citizens in cities, or wild rebels in the countrysides (kinda like the Forsworn..? Well, not THAT wild).

Your character though starts off the game a bit addled and suffering from amnesia, so you could just play along in that angle. The game does a good job of holding your hand for a while, but I would suggest letting go of it before long and just savoring the sights and sounds as you see them.

Soon after the opening or intro which sees your character (you choose race, class and gender) surviving a cataclysmic explosion which kills thousands in a momentous peace summit and subsequently opens up a big ‘Breach’ in the Fade, you are held prisoner by the Seeker Cassandra and the somewhat shady Sister Leliana. Apparently my poor Elf mage stands accused for the explosion, due to the appearance of a glowing green mark on her hand (the same light from the Breach, or rip in the Fade after all).


Stills really don’t do this game justice. It. Is. Beautiful.

Soon though you find yourself fighting alongside one another as you fight to close the Breach and stop the tide of demonkind pouring through. Along the way you meet the Dwarf Rogue Varrick, a returning playable from Dragon Age 2, and the Elven mage Solas, a self-described expert on All Things Fade. Together you make your way to the ruined Temple of Sacred Ashes, where some hints of your shadowy enemy are heard, if not seen. Battle ensues, which ends with the Breach subsiding, but not entirely closing.

When it becomes clear that the Chantry (Thedas’ version of the church) is in chaos with all sorts of little wannabee Divines (Pope?) scrambling to get into the high seat, Cassandra brings out a big BOOK which reveals that the late Divine Justinia had given them the authority to reform the Inquisition- an organization from the olden times whose job it was to combat big, bad things like the Breach. Kinda like SHIELD, but without Helicarriers and more swords. Right now, however, the Inquisition is little more than the last will from a (supposedly) dead woman, two kick-ass ladies and their surviving, loyal troops and in this case a poor confused Elf with a glowing green palm. YIPEE!


Cue in Lord of the Rings travel music.

Well, thankfully we get a couple of new faces shortly after- Cullen, a Templar NPC who appeared in both previous Dragon Age games, returns looking like this game’s version of Alistair as the Inquisition’s new Military Commander. A new character named Josephine Montilyet is introduced as your Ambassador, while Leliana is designated as your Spymaster. They’re your Inner Circle, your Advisors- they don’t join you in adventures but carry out ‘operations’ on their own, using Force/Threat of Force, Subterfuge/Assassination or Diplomany/Socializing to gain assets and influence for the Inquisition. It’s pretty awesome, and the way you all gather at the War Table makes you just feel like you’re a Non-evil Doctor Evil plotting to rule the world (well, you ARE, but for the Greater Good. THE GREATER GOOD.


Cassandra Pentaghast has come a long way since DA2. You GO, Girl.

Despite the urgency of circumstances, the pace you set for your adventures is all your own. I spent the first couple of hours after the actual Founding of the Inquisition (marked by the appearance of the Title screen, after all the fracas) just wandering around the small village of Haven, which serves as the Inquisition’s initial headquarters. In hindsight, I still have lots of discover there but soon I was on my way to the first open world region to explore- The Hinterlands.

This first area is a HUGE forested expanse, and is crawling with enemies to take on and level your mates up with. I was playing on Normal, so I was more or less coasting through skirmishes without any need for the Tactical view- Basically I just let my NPCs do what they will; Cassandra wading in, Solas casting Barrier and Varrick just letting fly with Bianca (his unique, upgradeable crossbow). My Inquisitor, Eon, was a mage and shot forth bolts of fire or ice from her staff, every so often casting potent spells which had a bit of cooldown. Still, if I let an enemy get too close, it was bloody. A couple of times I suddenly ran into an enemy that totally murdered the whole group in a flash- enemies in DAI don’t scale, so those baddies will get theirs once we level up and come back to kick their asses.

Quests and side quests come in fast and furious- talking to people who have something to say will usually open up objectives- from gathering meat for refugees or finding mysterious magical shards scattered in the land, these come up with regularity. So what else can you do but GRAB EVERYTHING not nailed down. Use the Search button to scope out stuff lying around (so easy to miss them) and keep killing baddies (rogue mages and templars are everywhere). Healing is a bit of a pain since you have limited healing potions and no healing magic (at least at beginning levels). Still, it helps that being able to just RUN AWAY if you’re getting outmatched is pretty viable- if you see your mates getting one-shotted, just make a break for it… once you get clear of the enemy’s territory, your party members will appear behind you, alive if quite bloodied and bruised. Hey, it beats having to reload.

What can I say about my first six hours (after all that above?). The game looks GORGEOUS. The world is massive and invites exploration. Next-Gen is the way to go, people- if you can, get the XBOne, PS4 or PC versions. Hi-res gloriousness is to be had. Gameplay may be a bit much to take in all at once, but this game is very forgiving and just take things nice and slow. DON’T RUSH. ENJOY. I do see myself playing this sucker for days and days. Damn, it’s about time. It really is about time.

No, this isn’t really a review but damn all I can say is that this game is the Lambourghini of RPGs right now. There’s no bigger or better game to be had. I say, get it now and get it good. Thank me later.