Tekken 7 Fated Retribution: Nina Williams Reveal Trailer!

Posted in Arcade, Fan Service, Fighting Games, Game Advertising, Game-related Events, Gaming, Tekken, Tekken 7 Fated Retribution on January 27th, 2016 by thelonegamer


The first LADY of Tekken returns.

Just shown off today at EVO2016 was the reveal trailer for Nina Williams in Tekken 7 Fated Retribution. The original blonde bombshell of Tekken returns wearing a tattered wedding dress, which offers obvious references to Kill Bill or perhaps even Parasite Eve: 3rd Birthday. Who knows? WHO CARES? She’s HAWT! Heheh. Anyways, Nina still has a lot of her old moves and grapples, plus her Rage Art has her doing a quite sexy finisher on the opponent which will surely have guys, um, feeling a bit… tight.

Nina is probably just the first of many additional fighters that will hopefully be debuted surely and steadily to the Tekken 7FR roster as we slowly inch to the February arcade location test dates, release and hoping against hope- a console release date? Stay tuned… more as we get it.

BEST TRAILER EVER? Suicide Squad Official Trailer Hits!

Posted in Comics, Movies, My Stuff on January 21st, 2016 by thelonegamer


Trailer Perfection.

Yesterday, the first (the SDCC video was a teaser) full trailer for DC Comics’ Suicide Squad hit, and it certainly has become a HIT. Not since the amazing trailer for Sylvester Stallone’s Cliffhanger have I seen a trailer so perfect.
This early, on the strength of this magnificently-edited spot, people are already speculating this flick to be the blockbuster comic book flick of the year. Set to the gloriously upbeat rock classic Bohemian Rhapsody, the trailer features a wealth of screentime for more members of the titular Squad (whereas the SDCC teaser focused more on Margot Robbie’s Harley Quinn, Will Smith’s Deadshot and Jared Leto’s Joker), showing characters Captain Boomerang, Killer Croc, The Enchantress, El Diablo, Katana, Slipknot and Rick Flag.

The spot doesn’t give away too much (unlike the now-infamous Superman V Batman X Wonder Woman spot), but gives us just enough action and teasingly mysterious bits to have us all gagging with giddiness. It’s still quite far away (August 2016) but hell, I think I can just keep watching this trailer forever. I just hope that the final movie is just as fun as this spot lets on. But hey, even if it isn’t… it’s already a riot.

Why I Missed Playing The Witcher 3: The Wild Hunt

Posted in Action Adventure, Fantasy, Game Advertising, Game-related Events, Gaming, My Stuff, PC Gaming, PS4, RPGs, The Witcher 3: The Wild Hunt, Xbox One on January 4th, 2016 by thelonegamer


Gorgeous Fantasy Gaming that I Missed in 2015.

One of the biggest games of 2015. Critically-acclaimed and a certified blockbuster. Massive, detailed fantasy world. Gorgeous graphics. All these and more one can say for CD Project Red’s The Witcher 3: The Wild Hunt. So, why didn’t I play it?

To be honest, I bought a copy of TW3TWH on launch day. I even played the first few minutes (and got to see the glorious sight that was Yennifer’s bare butt). But after that, I set it down and never went back. From there, I spent the rest of the months playing Dragon Age: Inquisition and then later, Fallout 4. Why didn’t I get into The Witcher 3?

I’ve had a bit of a sad history with the Witcher franchise- like many other games, I keep up with the lore, the storyline and characters, but I never really actually PLAY it. I do know that the first Witcher game was very well done, but had clunky combat. Same could be said for the sequel, the much-improved The Witcher 2: Assassins of Kings. I actually also have The Witcher 2 in my Steam Library- I purchased it during a sale prior to TW3′s launch- and I tried playing a bit. And it’s there where my misgivings about the game were reinforced. The gameplay and controls are… wonky. Moving Geralt around is annoying- moving about is a chore, as is finding your way around a forest where there is apparently only a single, hard-to-see path. Then there’s the Menu and Inventory screen, which is cluttered, confusing and filled to the brim with radial rings that are too busy and complex for my tastes. For someone used to the more intuitive and easy controls of Skyrim, the Witcher 2 just felt… wrong.

I can’t fault the game’s looks and the brutal world it inhabits, and certainly the story seems interesting. But then, I didn’t find it possible to move forward in The Witcher 2.
Fast-forward to The Witcher 3. Perhaps, some unconscious bit in the back of my head was irked by the surely-similar gameplay and control. The first fight with the Ghouls in the game didn’t bode well- locking on to an enemy, wildly swinging your sword- it just felt off. I didn’t feel good with it, and I just gave up. I went to other games, and that was it.

Now, I have a new PC, and am seriously thinking about giving Geralt’s adventures another go with it. I still have The Witcher 2 in my library- perhaps I should play that first, and if I finish it, then I’ll get The Witcher 3 on my PC. Up to now, I have avoided all spoilers and know nothing about the story, so this is all virgin territory for me. Yeah, I”m a late bloomer, but better late than never. We’ll see.

My Favorite 10 Fallout PC Mods (So Far)

Posted in Action Adventure, DLC, Fallout 4, Fan Service, Game Advertising, Gaming, mods, My Stuff, Open World Games, PC Gaming on January 4th, 2016 by thelonegamer

Hey people! For Christmas, I got myself a pretty nifty gift- a new gaming computer! It’s a nice rig equipped with an i7 Intel Quad Core Processor, Nvidia GTX750Ti Graphics Card, SSD, 15GB or RAM and a Terabyte of HDD Space. The thing boots up in seconds, so you’d understand that I’d expect games to run on it like clockwork. The first big game I installed? FALLOUT 4, of course!

Now, I’ve heard and read a lot of stuff online- how the game isn’t all that, how a lot of gamers are supposedly tired of it- well, I’m not. I still love this game so much. Aside from the amazingly fun combat, the detailed world (which rivals Skyrim) with TONS to explore… After two playthroughs on PS4, I think I’ve surely not seen all there is to see in this vast game. Well, since getting my PC, the PS4 version has been all but forgotten- and I’ve fully committed to the new platform- it’s definitely much better, both in looks and gameplay thanks to the more hi-res and detailed graphics and well…. THE MODS. Oh, the MODS. It’s still early- the Creation Kit isn’t even out yet- but there are already a TON of great mods that make the game even better than it was at launch. So far, here are my favorites.

Companion Infinite Ammo. This is a simple mod that basically makes companions more helpful and formidable. In the vanilla game, companions come with their own personal (and crappy) weapon with its own unique ammo. If you try to ‘upgrade’ them, you will have to supply their new gun with ammunition- which I tell you they will waste straightaway. Just like Settlers, with this mod you can give a companion a weapon and ONE bullet/ammo for it, and they’ll never run out. It’s not particularly realistic, but it makes your companions far more helpful and lets you take advantage of your powerful weapon mods. Does it make the companions overpowered? Not really- I had Strong packing a minigun, and he still went down when faced with several enemy Supermutants. It makes them better but not unstoppable- or even that much smarter. Oh well…

More Armor Slots. This lets you wear armor pieces over pretty much any other piece of clothing- making for some pretty cool looks. Now you don’t have to look for Road Leathers or Fatigues to armor your settlers. Or you can wear that cool trenchoat with some snazzy leather pauldrons. Awesome.

Full Dialogue Interface. This changes the Dialogue Interface to a numbered format, plus shows off the exact words your character will say- no more vagueness!

Improved Maps with Visible Roads. Now it’s easier to navigate the damn wasteland with this nice little visual upgrade.

WET (Water Enhancement Textures). As you’d expect, this makes the water in the game gorgeous… almost good enough to drink or swim in… but DON’T.

True Storms. This makes the weather in the Commonwealth a tad more intense… and in the case of the deadly Radstorms, TERRIFYINGLY GORGEOUS.

Wearable Postal Bag or Backpack. Adds a nice accessory you can wear which also adds to your carry weight. Now you can go POSTAL on your enemies! Still doesn’t make the game any more realistic but it still looks pretty cool.

Quieter Settlements. This simple mod lessens the noise from stuff like generators, turrets and settler work SFX in your busy neighborhoods. Because you already have a big enough headache as it is with enemy raids, supply acquisition and bed shortages.

Realistic Ragdoll Force. Similar to the same mod in Skyrim, this reduces the force applied by attacks on enemies- so shooting someone with a pistol won’t send them flying off into space. Not for everyone, but I like relative realism.

CBBE (Caliente’s Beautiful Bodies Enhancer). Just because.

I’ll be using these, and hopefully a lot more mods when I do my Fallout 4 Let’s Roleplay. We’ll see how soon that happens. For now, check out Fallout 4 Nexus for the latest and best Fallout 4 mods.

Tekken Designer Teases Tekken 7 VR

Posted in Fan Service, Fighting Games, Game Advertising, Game-related Events, Gaming, PC Gaming, PS4, Tekken 7, Tekken 7 Fated Retribution on December 22nd, 2015 by thelonegamer

In an interview with UK’s WIRED, Tekken Team Member, Designer and resident interpreter for Katsuhuro Harada, Michael Murray, gave some bits about the upcoming VR mode for Tekken 7‘s console version.

First off, he reveals what it WON’T be. We WON’T be seeing a first-person fighting mode for the game, which was first seen back in Tekken 2 (and also seen in Square’s Bushido Blade and a bit in DOA5 for PSVita). I’m not sad about this in any way, since first-person combat really doesn’t work well. So what will be Tekken 7′s Virtual Reality gimmick?

Unfortunately we don’t actually get a straight answer, but Murray does give a bit of a hint- it will be about appreciating the characters themselves- the customizations and animations that the team has put into them. He goes on to mention Lucky Chloe as well, which leads me to this- will Tekken 7′s VR be its version of DOA5′s ‘Gravure’ modes, where you admire or ogle the characters? Now, I don’t see any of the fighters- be they female or not, lolling around a pool or playing on a swing for players to watch, but perhaps instead performing their motion-captured katas or demoing combos. Perhaps matches can be recorded and then watched with a free-flying camera?

Now, I hope that like Tekken 6 Bloodline Rebellion before it, Fated Retribution (or whatever it gets called in the home release) gets a LOT more customizations- possibly as more as there were in Tekken 6. Really, the customization system took a dumbed-down dive since Tekken Tag 2. I’m sure people have let the Tekken Team know about this, but here’s to them actually acting on it. There’s still time and as Harada has mentioned, adding things and content to the game is always possible.

Tekken 7 will most likely see a console release next year on PS4, and perhaps even on PC. We’ll just have to wait and see.

Tekken 7 Fated Retribution Arcade Upgrade Revealed!

Posted in Arcade, Fan Service, Fighting Games, Game Advertising, Game-related Events, Gaming, PS4, Tekken, Tekken 7, Tekken 7 Fated Retribution, Xbox One on December 12th, 2015 by thelonegamer


A certain Master of the Dark Hadou finds himself in Tekken.

At the end of the King of Iron Fist Tournament Finals in Japan came a trailer for Tekken 7 Fated Retribution- What is this? It’s an upgrade to the original Arcade Tekken 7… just like Tekken 5 Dark Resurrection was for Tekken 5 and Bloodline Rebellion for Tekken 6. What will it bring? Fated Retribution will add new characters, new outfits and graphical upgrades as well as… AKUMA. Yep, that’s the big secret- the Master of Dark Hadou from Streetfighter’s absence in SFV is revealed (I guess)… he’s off in Tekken Land. With that in mind, what happens in terms of Tekken X Streetfighter? Hmmm…

Anyways, it’s almost certain that T7FR will be the version coming to consoles. The trailer above is specified as the ‘Arcade Version’, so expect the console game to have even more content- I am hoping at the very least they improve the customization and add much-missed faces to the roster (Nina, PLEASE?). But I think it’s safe to say the fighting game world is stunned right now… I can’t wait. 2016 will be an awesome year for fighters.

Streetfighter V: F.A.N.G. Trailer

Posted in Fighting Games, Game Advertising, Game-related Events, Gaming, PC Gaming, PS4, Streetfighter, Streetfighter V, Uncategorized on December 9th, 2015 by thelonegamer


F.A.N.G.? W.T.F?

It’s a bit late, but last week Capcom released the trailer for the final character of the initial roster for Streetfighter V during the Playstation Experience Event. My reaction to the fourth all-new fighter to debut in SFV is… WHAT THE-?!

F.A.N.G.’s (FANG from here on) design is of course not totally unknown- he looks like that stereotypical oriental villain with the glasses, wide-brimmed hat, overlong-sleeved robe and moustache/goatee… but I guess what creeped me out was his odd proportions- he’s too LONG and narrow, he doesn’t look normal- which is even weirder considering that the game already has pretty wild proportions for everyone else. In a roster of weirdos, FANG looks off-kilter as heck, which is saying a lot. Add to that his odd, effeminate movements and the voice (which makes me think of Chinese actor/VA James Hong), he’s really an oddball.

Well, given that FANG’s supposed to be a villain (and Second-in-command of Shadaloo, no less), I guess he’s fine. He certainly looks malevolent, and his poison attacks fit a baddie. That he doesn’t fit any previous mold of a character is a good thing, I guess- Capcom is keeping it fresh, even if we all found him disturbing as hell initially.

Streetfighter V is still a ways off- about two months away, but I am really looking forward to it. Thankfully the DLC characters are confirmed so I really want this game now. February can’t come soon enough.

Final Fantasy VII Remake GAMEPLAY Trailer!!!

Posted in Action Adventure, Fan Service, Fantasy, Final Fantasy VII, Game Advertising, Game-related Events, Gaming, PS4, RPGs on December 5th, 2015 by thelonegamer


It is REAL.

Fresh from the Playstation Experience 2015 Keynote is THIS glorious thing… a trailer showing actual gameplay from the upcoming Final Fantasy VII Remake. It looks fabulous. The story elements look exact. Characters are VOICED. They are redesigned to look more awesome (Look at Barrett!!!) and the gameplay is looking… WOW.

I want this game. It is sold. It will sell like crazy when it comes out. This is an event to experience again. WOW. I can’t freakin’ wait.

Fallout 4 War Stories: Feeling Like a Badass in Boston

Posted in Action Adventure, Fallout 4, Game Advertising, Game-related Events, Gaming, My Stuff, Open World Games, PC Gaming, PS4, RPGs, Xbox One on November 25th, 2015 by thelonegamer


War never changes, but fortunately gameplay does. For the better.

In the course of Fallout 4‘s game, you see an NPC fight his way through three would-be assassins in a cool cutscene. You’ve probably seen the kind of scene in movies- a badass gunfighter shoots two enemies after he subdues the third and uses him as a shield, before executing the hapless opponent with a final headshot. Badass but incredibly enough, my character in the game does that as well regularly in some pretty awesome battles, with a combination of actual aiming and shooting (like an FPS) and the use of V.A.T.S. (Vault Assisted Targeting System). I have to say, with literally days worth of play through the game so far (and I am still not anywhere near plumbing through most of this game’s content), I am quite convinced that in terms of action gameplay and combat, Fallout 4 is the best Bethesda has come up with so far.

It’s a combination of many factors- the world and setting, the tools you have for combat and the enemies you face. Fallout 4 takes place in Post-Apocalyptic Boston, AKA The Commonwealth- an irradiated wasteland dotted with everything from ghoul-infested ruins to fortified settlements to cult hideouts and monster lairs. As you wander the vast expanse, you’ll inevitably find yourself fighting for your life- whether it be against a band of human (or super mutant) opposition or some sort of bestial menace. The battles with humans/mutants are the most fun (I treat the beast encounters more as horror/survival encounters), as you engage in life-or-death gunfights or frantic melee to survive.
The gunplay in Fallout 4 is markedly different from previous games. Previously, shooting guns in Fallout felt detached and unwieldy- as if stats were were more important than your actual aiming your weapon. It’s now all different in F4- this is about as competent an FPS as Bethesda has ever made, and it can be played as such- though using VATS is still recommended so as to conserve ammo. It’s fairly easy to empty your arsenal uselessly unless you take the time to aim properly, but then of course that places you at risk- the enemy shoots back as well.

But once you get past the initial skirmishes, invest points into pertinent Perks (I recommend Gunslinger or Rifleman as well as Gun Nut), you begin to turn into a badass and you’ll soon look forward to seeing combat because it is SO DAMN FUN. It helps that enemies- such as Raiders- feel like capable and dangerous foes, plus they usually attack in groups. Also, dispatching enemies is supremely satisfying thanks to the ragdoll physics and animations that make every death seem unique.

One time I stumbled into a raider hidout, opening a door to surprise three of the bandits. I shoot one with VATS, and savour the slow-motion scene of the man’s head popping off from a round from my rifle. I switch back into real time and pump a couple of rounds into the second raider, then charge at the third who is shooting at me with a revolver. I close in, stab at the miscreant with my bayonetted rifle, then finish it with a round into his chest. That. Was. Bliss.

This is just one of countless such battles, and every one feels different and nuanced. Enemies can surprise you, ambush you, or you can ambush them. Sometimes I find myself camping out in the dark, sniping at Feral Ghouls who are lurking in the shadows. Sometimes you’re fighting your way through a raider or supermutant-filled apartment, clearing room after room with your tried-and-tested arsenal. It helps to mod your guns to the best of their capabilities, to deal out the most damage. And to know which gun to use in the right situation. I keep a sniper rifle ready for long range kills, a combat rifle with bayonet for in-close fighting, and a combat shotgun when things get really hairy. Sometimes though, I make like Revolver Ocelot and pack a six-shooter pipe pistol which packs a punch, even if it’s relatively slow to fire and has pretty heavy recoil. Six shots is usually all I need to kill anything that lives. Most of the time.

I have to say that the experience I’ve had so far is with the game at Normal Difficulty- perhaps it gets too easy once you level up high, so perhaps at that point bumping up the difficulty to Hard may be merited. I don’t really like the idea of Survivor since I really don’t like the idea that you’d need to pump a dozen bullets into someone’s face before they die- bullet sponges aren’t fun, realistic or immersive. I’ll take enjoyment and relative realism over ‘expert’ difficulty.

Still working my way through the game’s main quest (I am probably more than midway) but I am certain I’ll be roaming the wasteland for many, many days even after the story is done and done. It’s just that fun.

Fallout 4: Day One After the Apocalypse

Posted in Action Adventure, Fallout 4, Fan Service, Fantasy, Game Advertising, Game-related Events, Gaming, My Stuff, Open World Games, PC Gaming, PS4, RPGs, Xbox One on November 12th, 2015 by thelonegamer


Fallout 4′s Main Theme sets the tone for this Apocalyptic Epic.

Even as I popped the Fallout 4 disc into my PS4, I knew I was going to have to agonize a bit longer. The game installed, which took less than an hour and in the meantime played the entertaining ‘S.P.E.C.I.A.L’ series of videos released by Bethesda leading up to the game’s release. So if you haven’t already watched these funny (and pretty macabre, actually) animated bits, you should. They give a nice briefing on your character’s attributes which are vital to surviving, if not conquering, the wastelands of Boston.

Once the game actually started, with now-familiar opening theme and then the pretty epic, surreal live-action short relating the alternate history of the world leading to the game’s setting, I was really pumped to get into the game. And how do I go about it? By taking my wonderful time exploring every inch of my character Sam’s lovely home in pre-Fallout America (yes, I chose a female for my first playtime). The controls seemed easy enough, and responsive.

To make a long story slightly shorter, I got through the mostly-seen bit of running to the Vault once the bombs start falling. Once we actually get IN the Vault is where the surprises start piling up and I go into uncharted territory. Let’s just say that the experience my lovely Sam goes through in Vault 111 is nowhere near as benign or sunny sweet as they let us on in with Fallout Shelter. Sam soon finds herself waking up in a dangerous, frightening new world where she is left to her own devices to survive and carry out the mission she’s abruptly faced with.


Fallout 4′s live-action intro cinematic.

As I have been playing Skyrim for the past several years, many of the game’s systems are familiar- going into stealth mode, doing melee attacks, sprinting… it’s in there. One thing that I am really annoyed at ignoring was ironically a crucial one- V.A.T.S. (Vault Assisted Targeting System for you Out of the Loop). I treated the game for the most part like a shooter, firing away with reckless abandon with my guns. This is something you really shouldn’t do since, well, ammo is relatively scarce. Probably not Resident Evil or Survival Horror-scarce, but still- it’s not like you can go to a gun store down the block to refill your cache of munitions. As much as possible, once should use VATS when firing guns, if you have the AP and the chance to do so.

That said, Fallout 4 has proven to be a very competent FPS regardless. Once I got Sam suited up in a properly badass long coat and a gas mask (looted from some dead Raiders) and found myself a gun workstation, I was modifying my newfound firearms like a kid with new legos. Guns feel GOOD. The kick they have and the effect on enemies is satisfying, even if not always realistic (can’t see why handgun bullets can sever limbs).
Movement and sneaking around is a joy- at least the stealth in the game seems more viable than it was in other Bethesda games. I think that it would be quite awesome to specialize as a sniper, striking from the shadows. I spent an inordinate amount of time searching the alleys of the ruined town of Concord, sneaking in the shadows as would do Venom Snake proud.

When action finally erupted it was fierce and satisfying. Raiders aren’t supposed to be too hard but carelessness can get you killed quick. In a short while though, I found myself finding an AWESOME piece of kit- a full suit of Power Armor, which in this game is more like a vehicle than just a simple piece of clothing. With a minigun in hand and the ability to fall from heights unharmed, one can feel invincible wearing the Hulkbuster-like suit of armor. That, of course, could not be farther from the truth. A massive Deathclaw- which I feel is to Fallout 4 as Dragons are to Skyrim- appeared to be the first ‘Boss Battle’ in this game. Looking at my gameplay again (which I recorded) I now wince at the DOZENS and DOZENS of rounds I fired off in panic, when I should have used VATS. But ultimately, I cleared the streets of Concord and made my first friends in the new world.

The next few hours was filled with relatively more passive but still engrossing gameplay consisting of crafting, base-building and customizing, all of which can probably leech away hours and hours and HOURS of your life away… I know it did for me. It was only after I pretty much built a small town did I finally manage to decide to pack my gear, gird my loins and head off for new adventures elsewhere.

Then I realized it was 4 in the freakin’ morning.

You know what? This is the real deal. It is, easily Bethesda’s biggest and best game yet. It delivers on what was promised- the detail, the texture, the mood, the action and fun we’ve been waiting for has arrived. I wasn’t a Fallout fan going into this game, but now I am. I’ve been converted. The only way you’ll get me to let go of my controller is to pry it from my cold, Pipboy-encased hand.

Played Fallout 4 on PS4, with a female character on Normal Difficulty, exiting Vault 111 and exploring the areas of Sanctuary and Concord. Still so much to be done. So goddamn FUN.