New Tekken 7 Alternate Costumes/Customizations!

Posted in Arcade, Extra Costumes, Fan Service, Fighting Games, Game Advertising, Game-related Events, Gaming, Tekken 7 on October 21st, 2014 by thelonegamer


Tekken 7′s Customization will supposedly be ‘deeper’ than before, according to Harada.

At the recent Bandai-Namco business meetings where the Japanese release date for Tekken 7 Arcade was announced, several screenshots of some characters dressed in new, alternate costumes were revealed. The characters featured were Asuka Kazama, Ling Xiaoyu, Leo Kliesen and Sergei Dragunov. Both Asuka and Ling were dressed in skirted numbers, with Ling’s being very similar to an outfit set she had in Tekken 6. Leo sported a dashing ‘Prince’-like outfit complete with a wide-brimmed hat with a feather, making him kinda look like Raphael from Soul Calibur. Finally, Dragunov was in a full-body military stealth suit.

Very nice start- I am hoping that these outfits aren’t simply one-piece outfits but composed of pieces you can mix and match with other sets and customizations. The apparent return of some stuff last seen in T6 is a good sign anyway- Customization was one of the most popular features in previous games, although it was slightly dumbed-down in TTT2. Perhaps Tekken 7 will see the best system yet.

I have to say though that the devs still have a LOT to do on this game’s look. The visuals are still WIP, with lots of effects like shadows and lighting, optimization still not implemented- I am not liking how Asuka looks a bit- er, cartoony- in the above pic- Soul Calibur V’s character faces looked much better than that. But I’m hopeful that the game will bowl us over in the final version.

You can check out Shoryuken’s article with all the released screenshots over here.

Tekken 7 is set for a release in Japanese arcades in February 2015.

Musing About Dragon Age: Inquisition

Posted in Action Adventure, Dragon Age Inquisition, Fantasy, Game Advertising, Game-related Events, Gaming, Open World Games, PC Gaming, PS3, PS4, RPGs, Xbox One, Xbox360 on October 20th, 2014 by thelonegamer


What kind of Hero will you be in Thedas?

The upcoming and much-awaited, much-hyped Bioware RPG sequel, Dragon Age: Inquisition is one of my most-awaited games in recent memory. I played a TON of the first game in the series- Dragon Age: Origins- always as a human noble though, several playthroughs to see the various endings. As for the sophomore outing, I sadly kinda skipped most of Dragon Age 2- I played several hours, getting my female Hawk into Kirkwall but from there I kinda drifted away from the game and never really got into it.

Since then, I understand there have been a lot of media released since- novels, side stories and such- but I never really got into them. But I am VERY stoked for Inquisition. It just feels and looks so Epic… YOU as the leader of your own Crusade. It looks to fulfill all your fantasy power fantasies and more, providing you with your own army, fortress, allies, spies and such- how could it all go wrong?

Well, to be fair I do have quite a few reservations. All this time I have been playing Modded Skyrim, and I have to say, it may be a bit jarring for me to come to a party-based game played entirely from third person. I am finding the pyrotechnic-heavy combat of DAI so far seen in videos a bit too flashy and hard to follow. But perhaps this is all in how you play the game and use the skills that will be laid out for you.

That said, thinking about the promising, epic plot- what is behind this grave threat to all of Thedas, the banter and interaction between you and your companions and members of the Inquisition, and what kind of Leader your Inquisitor may become in the course of the game- it all fills me with thoughts of awesome. I can’t freakin’ wait.

Now all I am thinking is deciding what platform to play it on. I do think my current gaming PC can handle DAI, but I’m also considering getting a PS4 for it- to dispense with any hardware hiccups and limitations. OR I could just play on my already-there XBox One. Decisions, decision! Well, I’ve got about a month left of time to decide that.

November 18 can’t come soon enough! DAAAAMN. Are you guys prepared for the Inquisition? I certainly am.

Guilty Gear Xrd SIGN US Release Date!

Posted in Anime, Arcade, Fan Service, Fighting Games, Game Advertising, Game-related Events, Gaming, Guilty Gear Xrd Sign, PS3, PS4 on October 17th, 2014 by thelonegamer


Now this is one gorgeous brawler.

FINALLY after what seemed to be an eternity, the official Playstation Blog has revealed the release date for the US version of Guilty Gear Xrd SIGN. The game will be out on PS3 and PS4 on December 16- just two weeks after the Japanese release.

On offer will be one amazing-looking game, that will be 1080p on PS4 at 60FPS (720p on PS3), with wonderfully-detailed and animated 3D characters made to look like 2D sprites- reaLly, this game is literally an anime in 3D in every sense, and it is awesome. 16 characters are playable at last count, which include a host of returning favorites and several newcomers.
The all-new fighters include the mysterious Bedman- a strange young man (yes MALE) who fights while asleep in a menacing ambulatory BED- the seemingly emotionless but super-cute Ramlethal Valentine- the game’s apparent boss and world-threatening super-villainess who come with two HUGE swords for dealing with lowly mortals.

Making their debut on the consoles are Sin and Elphelt. Sin is the son of series protagonist Ky Kiske and his wife Dizzy- a young man (he grew to his current state at an accelerated rate) who fights with his dad’s trademark lightning and what appears to be a flagpole(?). Meanwhile, Elphelt (who really reminds me of Alisa froM Tekken) is an artificial girl- yet another Valentine and purportedly Ramlethal’s sibling- who is dressed in wedding-like attire and wields a variety of firearms- talk about shotgun wedding!

The home versions of Xrd will include an extended Story/Arcade mode that will elaborate more on the plot that was left hanging in the arcade version, which we assume will include cutscenes and better endings. The expected home modes should also be included. As for any more extra characters, that remains to be seen.

This is one of my most-wanted games right now, and I am fully intending to get a PS4 just for it (if not for Dragon Age Inquisition). December is going to be awesome.

Skyrim Let’s Play: SorcererDave Plays Dragonborn

Posted in Action Adventure, DLC, Elder Scrolls V Skyrim, Fantasy, Game Advertising, Game-related Events, Gaming, mods, PC Gaming, RPGs, Skyrim Let's Play, Videogame Comedy on October 5th, 2014 by thelonegamer


SorcererDave’s I, Claudius Skyrim LP continues!

I have been doing my Skyrim Let’s Play ‘thing’ for several months now, and I have to say it’s a blast to be able to tell stories while playing a darn game that I enjoy, and be it a passing fancy or eventually a longtime endeavor that I pursue, I credit a couple of people for getting me into it- the two Skyrim LP-ers who have had the most influence on me. One is Gopher- yep, the almighty wonderful Gophernator, whose own longtime LP ended recently (though he may return to Tamriel from time to time). The other is SorcererDave formerly Jingles1218.

Of all the LPers I have the pleasure of watching and following on Youtube, Dave is perhaps among the most well-known, and his series- I, Claudius- which follows the saga of a decidedly unlikable hero in the form of his titular Imperial Legion Soldier, is now on its Fifth Season/Chapter. Previously, Dave had gone on somewhat of an indefinite leave from playing Skyrim, with little information on when he would continue. Well, thankfully he has finally come back to the game, and it seems that he is enjoying himself, as well as playing a specific DLC of the game (Dragonborn) which he actually hasn’t played yet at all. Which should lead to loads of fun for both him and viewer.

What makes Dave’s LP exceptional for me is the way he tells his story- aside from his goddamn awesome voice (Englishmen have it so damn good, dammit), the craft of how he edits and frames his videos and his adventures onscreen are just second to none. I especially love the way he handles the music, and this chapter in particular- the way he starts off his episode- the narration, the writing, and DAMN the music with the titles… it is art. The way he commentates is a cross between roleplay and real world commentary, which is something I guess I can never really do, so its always something for me to learn from. Anyway, I do think that even after four solid chapters, Claudius has a LOT more adventuring to do in Skyrim, and I am hoping this series continues onward in the many months to come.

For now, I got me a new Claudius episode to enjoy so I’m clam-happy. Heheh.

Tekken 7 Customization Items!

Posted in Arcade, Extra Costumes, Fan Service, Fighting Games, Game Advertising, Game-related Events, Gaming, Tekken, Tekken 7 on October 3rd, 2014 by thelonegamer


Even this early, you can customize your Tekken fighter with stuff in Tekken 7.

Tekken 7 just made its gameplay debut today via the Location Tests in Japan. The game is obviously in a very early state- animations aren’t all in (or in placeholder state), there are loading times (the game is supposedly running on a Windows PC) and no music in some areas but… hey, the game has Customizations and Items in it already!

Well, not a lot. Surely there will be much, much more in the finished game. But even this early, it’s cool to see that the Tekken Team know that this admittedly cosmetic feature is in the game for sure. Even better, I think that T7′s Customization Feature is already better than Tekken Tag 2′s.


Dragunov does his Voldo impression.

The proof is the existence of an item like Dragunov’s ‘Blade Hands’. It’s a specific/separate item for the Hands, which was not present in TTT2 (which had Hand Items attached to Upper Garment/Clothing, and Footwear attached to Pants). This points to more slots to customize (hands, feet, torso, legs, head, hair, etc) which was the way it was in Tekken 6 (which has the best customization of the Tekken series IMO).
With just this little detail, I am at least a bit reassured that T7 is going in the right direction. Still making up my mind about ‘Supers’ in the game, but hey, let me be happy for now. Heheh…

You can check out pics of T7′s Customization items at Shoryuken.

Tekken 7: First Images, Information and Video!

Posted in Arcade, Fan Service, Fighting Games, Game Advertising, Game-related Events, Gaming, Tekken, Tekken 7 on October 3rd, 2014 by thelonegamer


The Tekken 7 Character Select Screen. This is sure to change as this is very early in development.

Thanks to Fighters Generation for posting the goods! So far, quite a few pieces and pics, as well as some vids are coming in from Japan- and this is just the first hour or so! Keep in mind, the Location Tests for Tekken 7 will go on until Sunday, and there will be official streams on NicoNico on Saturday and Sunday covering the game.

One very telling screenshot is that of the game’s Character Select. For starters, there seem to be only 20 Characters playable. Of note are the two new characters- Catalina and Claudio (the new male Euro-fighter who looks like he stepped out from Final Fantasy).

Returning fighters include Kazuya Mishima, Heihachi, Lars Alexandersson, Asuka Kazama, Lili Rochefort, Alisa Boskonovitch, Ling Xiaoyu, Bryan Fury, Steve Fox, Paul Phoenix, Law, Hwoarang, Leo Kliesen, Dragunov, Feng Wei and King. Incredibly enough, NO Nina Williams (which is a first in the whole series!) and no Jin Kazama. I expect though that more characters will be added via Time Release or other in time, so hold your horses on violent reactions. Some character art is new, while some seems rehashed (and are probably just temporary placeholders).

Aside from the pics, the first actual footage has already been posted on Youtuve.


Looking very similar to Tekken 6 rather than TTT2, which is good…

The vid above is from a very early version of a WIP game- many animations are surely just placeholders. There’s no Replay yet, and really, with the quality you can’t really judge how good the game looks, so take everything with an open mind.

According to information, the game’s new gameplay elements include Rage Arts and Power Crush.
Rage Arts are new moves which can be done once your life bar is reduced to a certain level. These can be used in combos and are meant for a ‘comeback victory’. In the move list, Rage Arts are marked in red and are different for each character.

Power Crush are moves with armor properties- meaning that even if you are hit while doing the move, you will continue to do it. However, it is not invincible, and you will still incur damage.

Bound is apparently still in the game. A nice touch (which I approve!) is that after-KO hits are back. There are new particle effects and a slight Slow-Mo during the KO hit.

Apparently, the character models are ALL-NEW (WOOHOO!) and there are new Player 2 costumes, and characters even have some customization items like Lili’s Goth makeup and Asuka’s Giant Mallet. There’s a new kick option (down + RK), right kick into back roll.

Looking and sounding good so far… Stay tuned. This is JUST the beginning!

Tekken 7: First Look Imminent!

Posted in Arcade, Fan Service, Fighting Games, Tekken, Tekken 7 on October 2nd, 2014 by thelonegamer

Okay, Fight Fans… we’re less than a day away from the first appearance of the latest installment of the Tekken series, Tekken 7. Starting tomorrow, October 3, to Sunday, October 5, Namco-Bandai will be holding location testing of the game at several select arcades in Japan. This will be the first real look at the game, which was first announced at the 2014 Evolution Championships by producer Katsuhiro Harada.

Up to now, we’ve only seen trailer with nothing more than CG cinematics (some of it rehashed from earlier games). Of the game itself, Namco has character art for Kazuya and Heihachi- we don’t know how they will look in-game, how different the character models will look from previous Tekkens, or how the animation will be like. All we know is that the game will be running on the Unreal Engine.

We don’t know as well how many characters will be playable in the Location Test- worst scenario for me will be only Kazuya and Heihachi will be playable, but I hope that is not the case. Hopefully a good selection of fighters will be shown off, including at least one totally new fighter- the female Savate fighter, Catalina. Also expected to be seen will be the new systems or gameplay elements to be introduced in this particular installment.

I am trying very hard to not be too excited, or to hype myself up. I hope there will be lots of footage, and clear ones at that. There will be three days worth of gameplay potentially, which may be what we fans have to subsist on till the next major appearance of this WIP fighting game. Still, as fan of Tekken from Day One, it’s hard not to feel a li’l bit tingly as we count the hours to tomorrow- I just want to see this game soooo bad.

More as we get it then. Cross your fingers- let’s hope the Tekken Team’s latest work impresses and then some.

Rurouni Kenshin: The Legend Ends Movie Review

Posted in Action Adventure, Anime, Fan Service, Manga, Movies, My Stuff on September 29th, 2014 by thelonegamer


Rurouni Kenshin ends with style.

And here it is. Just a few weeks after Rurouni Kenshin: Kyoto Inferno hit theaters in Manila, the third flick of Kenshin ‘Battousai’ Himura (played by the androgynous Takeru Sato) arrived, finishing the story of the Japanese swordsman with the cross-shaped scar. Of course, being a fan of the anime, I really didn’t buy into the ‘cliffhanger’ of Episode 2- Kaoru and Kenshin both thrown into storm-tossed seas? Meh. Kaoru missing? As if. This was all setup for the Final Battle you just knew was inevitable, and all that matters really was that it would kick ass like no other. Perhaps with that in mind, Rurouni Kenshin: The Legend Ends pretty much throws in all the action into this sequel’s second half (or final third) in its two-hour running time.

Now, if you’re watching RKTLE, it is assumed you have watched at least the 2nd flick, if not both preceding movies. This means pretty much you are invested into director Keishi Otomo’s film adaptation (or are with someone who is). The movie eases into the flow right from the end moments of the prequel- really, you can watch the two movies back-to-back. Kenshin, who jumped into the roiling seas to rescue his lady love, Kaori Kamiya (Emi Takei), who was kicked off the decks of the Rengoku by the baddies. Unfortunately, he fails to find her, himself only barely surviving and getting washed up on a beach the morning after. Serendipitously, he is found by the one person in the world that matters- his Master and teacher in the Hiten Mitsurugi Style of Swordsmanship, Seijuro Hiko (Masaharu Fukuyama). After he awakens (three days later), Kenshin pleads with his master to teach him the Final Technique of Hiten Mitsurugi, in order to defeat Shishio.

What happens next is- well, little in the course of about an hour or so, as Kenshin spends what seems to be an eternity getting beat up by Seijuro’s tough love training. Meanwhile, the rest of the Kenshingumi (Sanosuke Sagara, Yahiko Myoujin, Megumi and the Aoiya Ninja) are at a loss with their two leads missing. Shishio and his minions are chilling on their giant battleship, shelling a town and extorting the Japanese government into declaring Kenshin culpable for his past crimes and sentencing the Rurouni to a public execution. Because, well, reasons. This never happened in the anime or manga (heck, why would Shishio bother? Oh well) but I guess it gives the many dozens of actors playing policemen more action to do. Heheh.

Once Kenshin finally emerges from his training sabbatical, things begin to pick up. Everyone converges for the final third, which gives way to a seemingly non-stop all-action final battle extravaganza which gladly makes all the wait worth it. The bloody brilliant confrontation between Shishio and… well, EVERYONE is freakin’ cool and caps off this flick with style.

There are, of course, many points that fans may grip with. With a finale that has so many characters, it is almost a given that there will be shortcuts. Whereas the 2nd movie snuck in two major battles with two of Shishio’s fearsome ‘Ten Swords’ (Juppongatana) henchmen, The Legend Ends is barely able to match that- aside from the given rematch between Kenshin and Sojiro Seta (which I found quite satisfying though Ryunosuke Kamiki eventually acting like he had a brain tumor was kinda a bit over), we only see about to other of the Ten Swords in action- blind swordsman Usui, who was a considerable baddie in the anime and manga is only given a couple of kinda-scenes, but at least he gets offed by the same guy.
Then there’s the fight between Sanosuke and Anji, which fills in at least the quota for Sano to show some funny action. But everyone else- blink and you’ll miss some of the Ten Swords being led away by the cops at the end.

But then, this is all about the Battle between Shishio and Kenshin, and this is the heart of the movie- it’s a long and knockdown, drag-out bloody to the hilt battle that starts off one-on-one then moves to two on one and finally FOUR on one before it boils down to the last moment. The most impressive parts are whenever Shishio swings his fiery sword though, with Kenshin’s signature Amakakeru being slightly expected, but the end was impressive nevertheless.

The cast is still in fine form, but I award the best performances to Tatsuya Fujiwara’s Shishio who just screams badassand stands up favorably to his manga and anime incarnations, down to the final, evil death laugh. The best villains don’t fade away, they BURN away.

That all said, I guess Rurouni Kenshin: The Legend Ends is yet another third part of a trilogy that is sadly inferior to the second flick (Kyoto Inferno is the best-paced with the most consistent action). A bit of a top-heavy gargantuan, The Legend Ends impresses with a bombastic finale, but it was more of the enemy kicking ass and didn’t have enough of the good guy ‘Yes!’ moments that would have made this more crowd-pleasing. And No Kamatari in action, dammit!

Still, if you watched the first and second parts, this is a no-brainer watch, and I say you need to watch it in a theater full of like-minded Kenshin fans. Rurouni Kenshin: The Legend Ends is now showing in Metro Manila theaters.

Tekken 7: Savate Fighting Style?

Posted in Arcade, Fighting Games, Game Advertising, Game-related Events, Gaming, Movies, Tekken, Tekken 7 on September 23rd, 2014 by thelonegamer


Action from Captain America: The Winter Soldier.

We’ve all heard about the upcoming new female character Catalina for Tekken 7. She’s going to be a sassy, vocal combatant, prone to taunting her opponent. She’s going to be noob-friendly. AND by the way, she practices a martial art called Savate. Savate is a French kickboxing style that emphasizes the use of the feet- which is different from Muay Thai which uses also the shins and knees.

So how does Savate look in action? You can probably find a lot of clips online to show this, but I think one cool clip can be seen in the Marvel Comics’ sequel, Captain America: The Winter Soldier. At the start of the movie, Steve Rogers (Chris Evans) battles an acrobatic, high-kicking Georges Batroc (Georges St.Pierre) AKA Batroc the Leaper, who should be using Savate. Pretty cool stuff, I have to say. Will Catalina be as slick as that? Well, as Cap says, ‘Let’s see.’

Tekken 7 New Character Unveiled at TGS2014

Posted in Arcade, Fan Service, Fighting Games, Game Advertising, Game-related Events, Gaming, Tekken 7 on September 20th, 2014 by thelonegamer


Sassy Catalina is another new character set for Tekken 7.

News about the upcoming beat ‘em up sequel, Tekken 7, has been rare, but at least the recent tidbits were at least of more substance than the game’s lackluster showing early on. Since then, we’ve seen Harada show off an Arab character (who may or may not make it into the roster), and just this past week we’ve been told that the game will finally make its first appearance at Location Tests in Japan in early October.

During the Madcatz Stream at the TGS 2014 just today, Harada revealed the sketch above of another new character, who will supposedly be available and playable during the Location Testing. This new character is Catalina, a female fighter from South or Central America. She is apparently very vocal during combat, perhaps taunting her opponent a lot (which may make her pretty irritating). Her fighting style is Savate, which is a French martial art that emphasizes a lot of kicks. She will also be a very beginner-friendly character. I am thinking- will she be kinda like a Latina Lili? Some have also pointed out that she resembles Christie Monteiro a lot (in appearance), but the fighting style should make them easily distinguishable.

According to Harada and Michael Murray during the Stream, Tekken 7 will be going back to ‘the roots’ of Tekken- what this may mean is a more simple gameplay system, which will probably do away with the complexities added during Tekken Tag 2 (and perhaps even Tekken 6). The game is still heavy in development, but at least a playable build will be seen in a couple of weeks time.

More on this as it happens- supposedly Harada will be listening to fan requests and questions over at his Twitter, so hit him up if you have something to say about this upcoming sequel.