Tekken 7 Story, VR and Customization Previews!

Posted in Fighting Games, Game Advertising, Game-related Events, Gaming, PC Gaming, PS4, Tekken, Tekken 7, Tekken 7 Fated Retribution, Xbox One on April 27th, 2017 by thelonegamer


Tekken 7 is looking EXCELLENT.

With little over a month of excruciating waiting to go, this week suddenly got a HUGE update of Tekken 7 content and previews, starting with an almost 5-minute long Gameplay Mode trailer for the game (Japanese only so far, the translated/localized version will be posted next week according to Harada).


Gameplay Modes on offer.

But soon after the release of the trailer, even more expansive previews were soon posted by Gamespot and other channels, showing off lengthy snippets of Story Mode, a look at VR mode (exclusive to PSVR), Customization and the Ghost Battle-like Treasure Battle. There are indeed spoilers to be seen in these videos, so anyone seeking to remain ‘pure’ should take care.

Story Mode is looking REALLY good. It seems that the narrative will look back and portray pivotal scenes in the Mishima Saga history and make them PLAYABLE- such as the fated duel of a young Kazuya and his father, Heihachi (set prior to the first Tekken) and the father-and-son free-for-all with the Jacks in Honmaru Temple (set before Tekken 5). The Rivalry between father and son is the central focus, with a decisive conclusion and the apparent death of one of the combatants to be the ultimate result- which will be canon? Something to be left unsaid until the next game, I guess.

But aside from that, the story is also continued from the events in Tekken 6′s Scenario Campaign, revealing what happened to the currently MIA Jin Kazama, now-former CEO of the Mishima Zaibatsu. In addition to cutscenes and one-on-one fights, there are pleasant surprises in the story, such as third-person ‘FPS’-like sequences. Apparently these minigame-like events and even some Quicktime Events will pepper the story mode. It truly does seem that the Tekken team has excellently used the extra development time to make a Story Mode that stands up to the challenge of competing fighters like Mortal Kombat and Streetfighter V.

Not all fighters will figure in the Mishima saga, but all the included characters will appear in their own Character Episodes which will have the expected CG (or realtime) endings to be unlocked at the end.

I have to admit, I am truly stoked and hyped for this game. I already purchased the PC version weeks ago, so all is ready. I can’t wait for this, surely the BEST and latest Tekken ever to grace our consoles. Just a few more weeks! WE CAN MAKE IT!!!

Tekken Talk Previews Tekken 7′s Latest PS4 Build

Posted in DLC, Extra Costumes, Fan Service, Fighting Games, Game Advertising, Gaming, PC Gaming, PS4, Tekken, Tekken 7, Xbox One on April 2nd, 2017 by thelonegamer


Tekken folks talk the talk.

We are about two months away from one of the most long-awaited, anticipated game releases of all time- Tekken 7. MAN, Tekken fans and fighting gamers have been waiting for more than seven years for this latest KOIFT game. Not since Tekken Tag 2′s release on PS3/Xbox360 in 2010 have we had a Tekken come home. Well, from all indications, Tekken 7 looks to be worth the wait. It seems to be filled to the brim with content out of the box, with even more stuff coming in post-launch (we hear, and we hope). Additional fighters, more items, costumes and customizations, game modes and stages… and of course, the conclusion of the Mishima Saga which supposedly will end with either the death of Heihachi or Kazuya. Which will prove canon? Maybe we’ll find out in another six or seven years… ARGH. Will I be still playing games then? MY GOD, YES… I HAVE NOTHING ELSE TO DO HAHAHAHA.

Kidding aside, hell- who can think about the next decade when the next couple of months will surely be a blaze of hype for Tekken 7? Namco-Bandai seems to be pulling out a lot of stops to make certain Tekken 7 sells, and with the positivity so far, I see that bearing fruit instead of the noisy but sadly overly-complex and rather lackluster Tekken Tag 2. THIS time though, it’s different- this is a canon Tekken, and fans will be behind this all the way. At least, I am. I plan to keep on this like a hawk for the next several weeks. Just a wee bit more waiting, everybody. I’m gonna have my bloody, grimy fingers on this in due time.

Oh right; I bought this game on PC. Deluxe version, preordered so I get Eliza day one. Expecting new character reveals in the next two months leading to release. Man, it’s a great time to be a Tekken fan.

Tekken 7 TVC Shows Off Rage Arts, Story Scenes!

Posted in Fighting Games, Game Advertising, Gaming, PC Gaming, PS4, Tekken, Tekken 7, Tekken 7 Fated Retribution, Xbox One on March 24th, 2017 by thelonegamer


“The Best Fights are Personal.”

With March almost done, only about two months remain before Tekken 7 for the home releases. MAN! Two months. That’s just four paydays (unless you’re unemployed, like I am currently…). That’s really not too far off, but its still a wait… and fortunately, a lot of nice things can happen in that time. Stuff like character reveals, more costumes or customization parts being added, the Story mode being fleshed out more… that sort of thing. I can very well guarantee in the last month or so, the media blitz for this game will be all over the place. Fight fans have been waiting nigh on six or seven years for Tekken to come home (not since Tekken Tag 2), so this is a BIG THING. At least for fans and fighting gamers.

For now though, here’s the latest bit- a TV commercial posted online at the official Tekken Youtube channel (TekkenChannel) showing off some fighters doing Rage Arts and even some intriguing scenes which can be assumed taken from the cinematic Story mode. Now I am expecting that not only will the main players Kazuya, Heihachi and Jin be focused on, but hopefully every fighter will get their own story and scenes to be told. The game’s had all this time to be developed, and has been delayed at least once- we can expect or deserve no less.

Anyway, check out the vid above, and I’ll keep my eyes peeled on the next milestone till we reach June 2. Stay tuned!

Logan (2017) Movie Review by The Lone Gamer

Posted in Action Adventure, Movies, My Stuff on March 6th, 2017 by thelonegamer


Wolverine’s last(?) film is gloriously depressing, exhilaratingly violent.

Has it really been 15 years? Yep, fifteen years since we first saw Aussie actor Hugh Jackman take the role of Canadian X-man and arguably the most famous and beloved mutant of all, Wolverine AKA Logan. From the original X-men film by Bryan Singer, to X2: X-men United, X3 The Last Stand, X-men Origins: Wolverine, The Wolverine and X-men: Days of Future Past, we’ve seen the triple-clawed warrior slash his way through evil mutants, commandos, cyborgs, ninja and giant robots- who’d have thought it would be his own secret weapon- his adamantium skeleton- that would be his downfall? Reuniting with fellow X-men mainstay Patrick Stewart as Professor Charles Xavier, Logan takes us into the waning days of a beloved comic book-turned-film hero. The result is depressingly glorious but strangely satisfying.

Sometime in the future, we are reintroduced to Logan= The Wolverine- a once infamous superhero and mutant, but now noticeably older, more scarred and looking more vulnerable than we’ve ever seen him. No longer a scion of Xavier’s School, or even a care-free drifter- ‘Old’ Logan is now apparently working as a Limo driver for some kind of Uber service. A scuffle with some car thieves near the border with Mexico reveals that Logan isn’t as formidable as he was before, but he’s still go the claws, and when he connects it does DAMAGE.
Unfortunately, it is soon learned that Logan is dying. His adamantium skeleton- since time immemorial his claim to fame and invulnerability- is now poisoning him, causing his incredible healing factor to slow and even fail. And he’s not the only one on his last legs. We learn that Professor Xavier is also still alive, cared for by Logan and the living mutant-detector Caliban (Stephen Merchant) in an abandoned factory, the Professor being housed in a huge metal silo in an effort to contain his often-out-of-control telepathy. Stricken by Alzheimer’s and dementia, Xavier’s mind can potentially release a lethal, paralyzing psychic attack in a wide radius unless he takes regular medication. In fact, we learn (in no ready detail) that one such psychic episode was responsible for the deaths of many of the X-men (and presumably the decline of the School). Now all Logan and Charles have to look forward to is a hopeful solitary, final vacation out to sea- if Logan can gather the funds to buy them a boat.

But of course, that isn’t to be as Logan is soon sought out by a woman named Gabriela (Elizabeth Rodriguez), who pleads with Logan to take her and a girl named Laura (Dafne Keen) to North Dakota. Laura is soon revealed to be a mutant- the first seen by Logan and Charles in years (mutants having seemingly gone extinct in the last several years for some reason), and she’s naturally being pursued by the ones who created her. So now it’s up to Logan, a dying warrior who just wants to slink into a dark hole to die quietly in peace, to find what remains of himself within to protect the next generation of mutants from some truly despicable villains.

Taking inspiration from films like Unforgiven, Logan is in some ways a breaking down of the superhero movie- the film itself takes potshots at itself, with Logan remarking at how X-men comics don’t actually show the real deal. Nope, not at all. In Logan, heroes aren’t clean and flawless and always save the day… they can die, and along the way, other people, even good people, can get caught in the crossfire with them. Somehow though, there is still redemption to be found even if everything is at its bleakest and there’s no happy ending in sight. Just lots of blood and more blood.

Logan is a gloriously depressing road trip movie- certainly a radical departure from all the previous X-men films, and it prospers because of it. The down-and-dirty, R-rated action is never truly gory or gratuitous, and at times is quite satisfying thanks to how truly needing of some much-deserved killing the baddies are. Jackman and Stewart, as the franchise mainstays, decisively give their onscreen characters their most memorable performances. In no other film is the bond between Logan and Prof. X this more profound and touching. As X-23 AKA Laura Kinney, Dafne Keen is eye-catching and amazing in the fight scenes- one hopes that perhaps there will be future romps with her, but only time will tell.

I’ll admit, I would have wished for a slightly less depressing conclusion to Logan, but then again, the guy’s had over 200 years to walk the earth, and he’s made his three-clawed mark on it many, many times. You’ve earned your retirement, Wolverine. What a way to go.

Logan (2017)
The Lone Gamer’s Movie Rating: 4 of 5

New Ghost in the Shell Trailer hits!

Posted in Action Adventure, Anime, Fan Service, Movies on February 13th, 2017 by thelonegamer


Scarlett Johansson is The Major coming this March.

Ever since its announcement and subsequent casting of actress Scarlett Johansson, the live-action version of the anime Ghost in the Shell has been controversial. Of course there’d be hubbub over having an American in the role of a Japanese anime character named Motoko Kusanagi (I think they just call her The Major in the film). One would wonder though if a film starring a Japanese actress (Rinko Kikuchi perhaps? Maggie Q?) would be more successful with decidedly less star power. Hell, we don’t even know even with Miss Johansson that GITS will be a hit.

The second trailer shows off more previously-unseen footage along with the now-familiar scenes of The Major in her ‘naked’ bodysuit and the nightmare-fuel mecha geishas. But now there’s a bit more talking and some bits of the plot. While the film does share some scenes with the original film and manga (some, like the confrontation with the gunman at the waterway seem painstakingly-reproduced), the overall storyline seems to have been simplified a bit, or at least made with The Major more central to the story. It seems more of Kusanagi seeking her actual identity, rather than the more existential jargon in the anime. I guess it may take a bit of fixing to make the original’s concepts and musings about what corporates being human more easy to digest (the anime tended to be very long-winded in exposition). There’s Blade Runner-esque imagery, some cool action and a hot lady in a form-fitting bodystocking… what’s not to love?

Well, we’ll see if this is a hit or a hack this March. Ghost in the Shell also features Takeshi Kitano as Daisuke Aramaki and Pilou Asbæk as Batou.

Streetfighter V: Kolin Reveal Trailer

Posted in Fan Service, Fighting Games, Streetfighter, Streetfighter V on February 9th, 2017 by thelonegamer


Gill’s Lady Friday is the next new character in SFV Season 2.

It’s been a while since the start of Streetfighter V‘s Season 2, which start off with the addition of Akuma (or ‘Daisy’ as some have taken to calling him…) to the roster. Well, Season 2 is well along with the upcoming addition of the latest new combatant. Kolin has just been revealed in the above trailer as the next new fighter. Formerly known as Helen in the game’s Story Mode, she is the secretary(?) or lead henchwoman of Gill, the leader of the Illuminati and Streetfighter III’s Final Boss.

SPOILER ALERT for those who haven’t played SFV’s Story Mode (WHY HAVEN’T YOU?). At the very end of the game, after the credits roll (or is it before?), Gill is seen to be the ‘mysterious man’ Helen has been saying will lead the world to a new future. The now-bearded Gill then apparently reveals Helen’s true(?) appearance an identiy, that of Kolin. Now why she had to bother being disguised as another blonde woman is beyond me but well- reasons.

During the events of the SFV Story, Helen already possessed obvious abilities, such as supernatural agility (she pickpocketed Rashid of the pivotal chess pieces without him knowing) and some for of energy control to heal or empower Nash, but now as Kolin, she is revealed to have ice-based fighting ability as well (no doubt given to her by her master). She supposedly has rekka-type attacks, and unusual projectiles. We’ll surely be given more views of this character in the next few weeks, as we slowly make to her release on February 28.

To be fair, I didn’t think I was going to be very interested in Kolin- Helen wasn’t that appealing a character, but now seeing the trailer I do want to see what Capcom’s version of Kula can do. We’ll see, won’t we?

UPDATE: The official SFV Blog has updated with a post on Kolin. Apparently she practices the art of Systema, a Russian Martial Art (also seen used by Marie Rose in DOA5) and is described as ‘A Phantasm of Snow and Ice’. Check out Capcom’s post here.

The Lone Gamer’s Review: Resident Evil 7 Biohazard

Posted in Gaming, PC Gaming, Resident Evil 7 Biohazard, Survival Horror on February 7th, 2017 by thelonegamer


You don’t need VR to get immersed into this instant horror favorite.

A sprawling,derelict estate full of labyrinthine corridors and darkened rooms. Perplexing puzzles and twisted riddles. Ghastly creatures and a limited arsenal of weapons. Yep, it’s Resident Evil all right.

Resident Evil 7 Biohazard is a return-to-form for this long-running, much-beloved series, despite several large changes to some fundamental gameplay mechanics.

You play as Ethan Winters, a seemingly ordinary guy who has come to the swamplands of Dulvey, Louisiana looking for his wife Mia, who has been missing for the past three years. The email Mia sent him has led him to the rather large Baker Farm- a multi-building estate that seems at first abandoned and falling into slow decay. But soon after he arrives, it becomes apparent that not all is well. There is a measure of disbelief that has to be given about the stark absurdity of the situation and how Ethan still manages to soldier on regardless.

Dismembered legs of farm animals and buzzsaw blades forming a grotesque wreath before you? No problem! Seemingly abandoned house full of mysterious noises and unexplained movement? No sweat! VHS footage of some other people apparently getting murdered in this very house? NOTHING gets to this guy- he will find his missing wife come hell or high water even if any other sane person would have long run off to find the nearest SWAT Team.

But instead of hordes of zombies, the foes Ethan will face are more individualized and personal, mostly being the members of the Baker Family. There’s Jack Baker- the patriarch and father- a bespectacled, balding elder gentleman with a penchant for swinging large axes or shovels and shrugging away bullets like the Nemesis- just in overalls. There’s Marguerite, Jack’s wife and mother of the household who seems to have a very disturbing affinity for creepy crawlies. And then there’s Lucas- an intelligent young man destined to become another Jigsaw Killer in the near future. Each of the Bakers is clearly not entirely normal or human, but the exact nature of this Hills-Have-Eyes/Texas Chainsaw Massacre-reeking clan is a mystery Ethan will unravel as the night bores on- if he survives. Each family member is effectively unkillable, making each one a sort of boss. Aside from them though, there will be other enemies to be found in the course of the game where Ethan’s meager arsenal of weapons may be used more effectively on.

But just like the classic, original Resident Evil, firearms and armaments are not in huge supply. Enemies won’t drop pisetas or bullets after death. You WILL, for the most part, need to make every shot count, unless you want to possibly confront a hulking enemy armed with just a folding knife. It’s this return to a more desperate, more calculated pace of combat, resource management and survival that makes this game so much more in tune with the earlier, and more scary RE’s rather than the later, more action-oriented games of RE4 and beyond.

But aside from hearkening to the original RE, this latest sequel also borrows or takes cues from other sources of horror, from Japanese Horror films to other survival horror games like Silent Hill, P.T., Outlast and more. But you do know there’s still probably some evil pharmaceutical corporation or scientific nightmare behind it all, despite the supernatural trimmings.

Truly helping the scare factor along is the simple change in perspective- RE7 is played entirely from First Person, making everything so much more immersive and personal (note that this probably becomes doubly so on PS4 with PSVR). Enemies can suddenly shuffle into your way, or, in one unique case, even smash through walls at you (perhaps a nice nod to the classic Dogs scene?), and you can just FEEL them nipping at your heels as you turn tail to run. More often than not, it will be a case of evading enemies rather than outright fighting to succeed, at least until you have an ample supply of ammo and a good, strong weapon (and maybe a couple of those nifty healing solutions).

The graphics are pretty spot-on, with the various confines of the Baker Farm having an eerie, almost photo-realistic look to everything. Character models are well done, although still having a bit of uncanny valley with some characters, in particular Ethan’s estranged wife, Mia. On the other hand, the sound design, SFX and voice work is almost uniformly superb- I guess funny and cheesy voice acting was one thing they didn’t feel needed to be brought back.

Resident Evil 7 surpassed pretty much all my expectations to deliver a truly engrossing, entertaining and mature survival-HORROR experience from beginning to end. The production values and quality is impressive, the story perhaps the most easy to understand and well-told both through files, environmental storytelling and just a wee bit of actual expositional dialogue. The boss fights are amazing, the combat satisfying as heck. If this is the new door to what Resident Evil is opening up to, let me the hell in.

Resident Evil 7 Biohazard
Game Rating: 9 of 10

Kingsglaive: The Lone Gamer’s Movie Review

Posted in Action Adventure, Final Fantasy, Final Fantasy XC, Game Advertising, Game to Movies, Game-related Events, Gaming, Movies, My Stuff on September 18th, 2016 by thelonegamer


Well, at least it’s much better than Spirits Within.

As the gaming world counts the weeks to the late November release of the long-in-development Final Fantasy XV, gamers all over have a wide selection of material to occupy their attention before the actual game hits. Of course there’s the anime OVA series, FFXV Brotherhood (nowhere near as good as FMA Brotherhood, I assure you), which is of course made to introduce us to the heroes of the game- Prince Noct of Lucis and his roadies. Kingsglaive, a fully-CG animated film, is another such prologue, though much more immediate to the events within the game.

As the opening seconds of the movie roll in with the familiar voice of Lena Heady (our most beloved mad queen of Westeros) giving narration, we are introduced to the big players- Lucis is the ‘peaceful kingdom of magic’ while opposite them is The Empire of Nifleheim, a militaristic nation powered by Magitek (ah, Magitek, we know you so well). The Empire of course is on the verge of total victory, with the capital city of Insomnia (really? A city is named after a sleeping disorder?) the only remaining bastion of Lucis’ control. After a flashback showing some tragic events that befall Lucis’ former ally, the country of Tenebrae, we get into the thick of action with the Kingsglaive.

The titular Kingsglaive are apparently Lucis’ main (or perhaps only) military force- not sure about how many, but there seem to be not many- certainly nowhere near a hundred strong. The Glaive are ‘mighty warriors’, all of whom are recruited from Lucis’ provinces (all of which are probably now under Empire control or attack) due to their ability to use magic. The magic they wield though comes from one source- the King of Lucis himself, King Regis (voiced by another GoT stalwart, Sean Bean). So who are the Glaive? They look kinda cool- very similar to Assassins from Assassins Creed, but in black and wielding one main weapon- a dagger or short blade which they use primarily to ‘Warp Strike’; as in, they throw the dagger and then can teleport to wherever the weapon goes. While it certainly LOOKS awesome, I find it highly impractical and sorta haphazard. I guess the Glaive are trained to be really good and accurate throwers, but come on- you’re limited by throwing range, the speed of the person’s arm, his accuracy, the fact that they can go wildly out of control (and many do in the course of the action) with a bad throw.

Anyway, in these couple of dozen or so fighters is Lucis’ main defense. What has the enemy got? Oh, aside from armies of certainly a lot more soldiers, both human and mechanical (armed with GUNS), they have Magitek war machines AND apparently controlled monsters (just like in the games!) which range from flying creeps and cannon fodder to larger beasts like a Cerberus (three-headed fire dog) and a smoky demon which also seems to be half mechanical. How a few guys with daggers is able to hold off such a force is beyond me. But well, somehow they do.

Or do they? At the moment of apparent defeat, the Empire withdraws, allowing the Kingsglaive to get a breather. Later on, the court of King Regis is visited by a strange visitor- the shabby but kinda cool-looking Ardyn Izunia, perhaps the first Final Fantasy villain ever to sport a fedora and what seems to be a beak on his right arm (really, WHAT THE HELL IS HE WEARING?). Ardyn brings an offer of peace- well, pretty much an armistice, which offers a stop to the war at the cost of Lucis surrendering all its territories save Insomnia itself. Oh, and the Prince must also marry the Princess Lunafreya, who has been an Imperial captive/ward all this time.

Of course, you just know that the Empire is up to no good, and from there it’s a nice build-up to the day of the treaty signing. In the meantime, we see ugly sides of Lucis, which utterly puzzle me. So the Kingsglaive are all recruited from non-residents of Insomnia… WHY are they regarded by Insomnians with an obvious racist disgust? They are DEFENDING YOU, IDIOTS. The Glaive themselves are not your picture of loyalty or unity either- of course, you have the gung-ho, fearless hero Nyx, his clumsy oaf of a best friend Libertus and the one hot girl, Crow. The rest are either faceless and unimportant or belligerent or smarmy. With their ranks thinned and dissent growing cracks in their resolve, in the Kingsglaive may lie the fate of Lucis as the Imperial plot soon unfolds.

First off, the movie is GORGEOUS. That much can be said readily. There’s a lot of detail in the characters, and its much improved from previous Final Fantasy films. Faces of many characters look great, and at least by this time we don’t really think uncanny valley that much any more. However, there seems to be a slight disjoint between lip syncing- or perhaps the mouths of characters don’t quite seem to jive with the words.

While the first half of the movie up to when the shit hits the fan, the movie is quite engaging. However, after a certain point and we head into an unwieldy final act, it all crumples into a mess of a pursuit/chase, and large scale “Giant Monster’ action and action that’s so zippy and flashy, it can only be described as anime. Things happen to characters that normal humans would not walk away from easily, betraying the CG nature of the actors and the world. And the action in the final battle, while pretty amazing, seems hollow, without weight and ultimately, unsatisfying.

But then, I guess Kingsglaive is not meant to satisfy. It’s here to set the stage- with the bad guys winning or on the upswing, while the heroes are- well, they’re not here. The real heroes are in the upcoming GAME, which you will need to play to get closure. I wonder though how closely they’ll keep this movie to the final game? In that way, I guess that while Kingsglaive has its faults, it was worth seeing and certainly has me stoked into kicking Imperial butt this November on my PS4.

Tekken 7 @ Gamescom 2016: EXCELLENT Character Reveal!

Posted in Fan Service, Fighting Games, Game-related Events, Gaming, PC Gaming, PS4, Tekken, Tekken 7, Xbox One on August 18th, 2016 by thelonegamer


The silver-haired demon, Lee Chaolan, returns!

At this year’s Gamescom event (which is pretty much Germany’s E3), Katsuhiro Harada attended and revealed another addition to the Tekken 7 roster… none other than Lee Chaolan! The silver-haired adopted son of Heihachi Mishima and now head of his own robotics corporation returns with his lightning fast kicks and high-pitched yells… and an even more stylish set of suits. Really, this guy is all style, isn’t he? It’s interesting to note that Lee is as yet an addition to the console release of Tekken 7. It appears that from here on in, any new characters announced will be for the home versions on PC, PS4 and XBox One. Good news for the most of us who haven’t been lucky enough to live near an very well-stocked arcade.

It seems that with the road to the home release now stretching out but quite reachable, further reveals may be in the works- there may certainly be more in store at next month’s Tokyo Game Show (mid-September), so we’ll just have to wait and see. I’ve been quite happy with the recent reveals and the new customizations that will, we assume, all make their way to the console versions. With pretty much no other big fighters due out next year, Tekken 7 just may be the BIG ONE to watch out for fighting gamers in the near future. More as we get it then!

Tekken 7FR @ EVO2016: Two New Characters Revealed!

Posted in Arcade, Fighting Games, Game Advertising, Game-related Events, Gaming, PC Gaming, PS4, Tekken, Tekken 7 Fated Retribution on July 18th, 2016 by thelonegamer


The playable roster to Tekken 7 Fated Retribution just grew by two.

Earlier today during EVO 2016, Tekken Producer Katsuhiro Harada alomg with Tekken Team Member Michael Murray revealed two new characters added to the Tekken 7FR roster. First up was the super-heavyweight Bob, looking pretty much like he did in previous games, albeit with some new duds and some fancier moves, including a pretty rad-looking dive bomb, probably for his Rage Art. Right after Bob’s spot debuted the trailer for a newcomer named Master Raven- who is literally a female version of Tekken’s original black ninja. Harada immediately let out however that this isn’t Raven after a sex-change; she’s Raven’s boss, who certainly looks kick-ass enough to be the superior to our favorite Wesley Snipes’ lookalike.

Immediate reactions to the trailers was kinda mixed, even in the audience. Noticeably it wasn’t entirely all cheers of delight. There were some (perhaps) playful boos and some bits of confusion. I have to admit, I’m not that excited with either character- I was never into Bob OR Raven, but hey- they look pretty slick. We’ll probably learn more about them or perhaps get even more character reveals next week at Comicon, where Tekken 7 will again make an appearance. More on this as we get it!