Streetfighter V: Necalli Debut Trailer and Information!

Posted in Uncategorized on July 20th, 2015 by thelonegamer


An All-new Fighter, Necalli makes his debut at EVO2015.

This just in- Yoshinori Ono has just debuted the first all-new character for Streetfighter V over at the just-concluded EVO 2015. His name is Necalli, a brawny and fierce male fighter with rather dreadful dreadlocks and a hair-raising schtick to his attacks.

Can’t really divine too much about Necalli from looks alone- his outfit looks like some ancient or tribal type of dress, and his fighting style is very beastly and feral, characterized by lots of clawing swipes and wide, flailing swings. Not very martial-artsy or pretty but very, very strong.


Character Art for Necalli.

The name ‘Necalli’ is apparently of Aztec origin, and means ‘Battle’. So it can perhaps be assumed that this guy is supposed to be some Aztec war god or super-warrior. That’s all we can get for now. Stay tuned as more is revealed of this new challenger.

As revealed recently, Streetfighter V will feature a 16-strong roster at launch, with four of these being all-new characters never seen before in the franchise. Necalli is the first of these original fighters.

UPDATE: Some new info has been posted over at Shoryuken regarding Necalli. Apparently he’s some sort of wildman- kinda obvious from his wild, animalistic attacks. However, his crazed exterior conceals a more powerful ‘genius’ that is unleashed when he activates his V Trigger. His hair becomes warped and energized (kinda reminds me of Gill, actually) and he gets all-new attacks and combos. This guy is a straightforward attacker, with lots of furious claw attacks and a command grab designed to reduce his opponents to rubble.

Not really my cup of tea- brutish, wild characters… doesn’t this kinda make him similar to Blanka, in at least look? Which makes me think the upcoming Brazilian character may not be our shocking beast man…

Streetfighter V Latest Info!

Posted in DLC, Extra Costumes, Fan Service, Fighting Games, Game Advertising, Game-related Events, Gaming, PC Gaming, PS4, Streetfighter V on July 20th, 2015 by thelonegamer

It may be a little delayed, but here’s the latest information on Streetfighter V as a whole from the recent SFV Panel at EVO 2015.

• Streetfighter V will be moving away from Capcom’s past practice of disc-based updates and sequels. The initial SFV disc will be the only one you’ll ever need.

• There will be 16 Characters playable at launch.

• Four of the initial 16 fighters will be all-new, original characters. The first of these is the just-revealed Necalli.

• All system updates will be available for all players free. Post-launch gameplay content can be unlocked/earned with two types of currency. Fight Money is earned by playing the game and can be used to earn/unlock content. However, there is as well Zenny- currency that is bought with real money that can be used to buy content instead of using Fight Money. Zenny is for those who are impatient and want to unlock stuff right away.

• Aside from the initial 16 fighters, additional characters will be added to the roster regularly post-launch to keep the game fresh.

This all sounds pretty good. I am glad that there will eventually be more characters aside from the rather slim-sounding 16. Streetfighter V will be available exclusively for the PS4 and PC in Spring 2016.

Tekken 7 Namco-Bandai Panel @ Evo 2015

Posted in Arcade, DLC, Fan Service, Fighting Games, Game Advertising, Game-related Events, Gaming, Tekken 7 on July 18th, 2015 by thelonegamer


Harada and Murray give over the facts at Evo.

Avoiding the Puddle has just posted a video of the recent Namco-Bandai Tekken 7 panel over at the ongoing EVO 2015 FGC Tournamnet. At more than an hour, this video is probably the most info we’ve gotten so far from the horses’ mouths, as far as Tekken 7 is concerned. I’m glad that finally there’s hint of the game’s console release, and that there will be more content for the home versions (which I feel was never in any doubt). Also, the character news was also quite interesting. Still, I guess it’s far too early to get too excited for this- but it’s good to hear these new bits of info for this anticipated fighter.

Ken Masters Debuts in Streetfighter V!

Posted in Fan Service, Fighting Games, Game Advertising, Game-related Events, Gaming, PC Gaming, PS4, Streetfighter, Streetfighter V on July 10th, 2015 by thelonegamer


Ken’s back and… he looks different.

I stayed up into the wee hours of the Manila morning to keep up with the Streetfighter V panel at SDCC 2015, and boy did it pay off. Unveiled was another character reveal, complete with screenshots, character art… and a trailer (which you can see above!).

The latest revealed fighter in SFV’s growing roster is none other than Ken Masters- Shotokan fighter and wealthy family man- sporting a quite radical redesign. Instead of just a red version of his best friend Ryu’s gi, Ken is wearing a slick outfit with a form-fitting top and instep guards with red pants, new hairdo and apparently, quite a few all-new attacks and tactics. He still has his expected Shoryuken and Hadoken, but aside from that- his V Trigger seems to involve infusing his specials with Fire, and lots of spinning kicks.

Ken’s reveal certainly will please his fans, including popular Youtuber Maximilian. I’m not that big of a Ken fan, but I like the reveal and I appreciate the redesign. I like the new outfit and feel this gives him, though Ken’s face looks, er, wonky in some angles/screens- his model seems a bit more rough-shod compared to fighters like Birdie or Cammy who look totally slick from the get-go. Since its early, hopefully things will get smoothened out as development continues.

Oh, and at the tail end of the Ken trailer of course is another character tease- a fierce-looking visage that some are speculating to be some sort of New Zealander judging from the face paint. An all-new character? Or a redesigned veteran? I am thinking, if the latter, perhaps T-Hawk? We’ll just have to wait and see. Man, this is exciting!

The Extended Uncharted 4 Demo is EFFIN’ GODLIKE!

Posted in Action Adventure, Game to Movies, Game-related Events, Gaming, PS4, Uncharted 4 on July 9th, 2015 by thelonegamer


Better than most any action movie sequence EVER.

This post is a bit delayed, but I felt I had to post it regardless. One of the best things shown at this year’s E3… scratch that… THE Best thing shown at E3 2015 for me was the demo for Naughty Dog’s utterly amazing demo for Uncharted 4: A Thief’s End. It was 7 and a half minutes of unrelenting, jaw-dropping action movie awesomeness- easily one of the most impressive cinematic sequences you’ll see in a game yet, or even in any action blockbuster film. The graphics were amazing, the detail unheard of. As I watched Nathan Drake go through a breakneck running and driving battle against an army of thugs, I was on the edge of my seat the whole time, up to the sudden, abrupt, cliffhanging ending.

This was what we all saw during E3. Some time after though, it was revealed that what we saw was only HALF of the freakin’ demo.

The Uncharted demo’s action continues for about another 7 minutes or so, seeing the whole chase sequence/battle to its explosive, rip-roaring conclusion… and to a little epilogue which ironically leaves Nathan in even greater peril (Heh).

This just may be Naughty Dog’s Opus, and perhaps the crown jewel in the PS4 Library. I must admit, I’ve never really been an Uncharted fan, but I just may become one seeing this trailer. This game is now SOLD, a year before launch. I want this game. I need this game. For now though, we have this divine trailer/demo to tide us over. WOW. Just. WOW.

The Lone Gamer’s Must-Have iPad Games

Posted in DLC, Gadgets, Game Advertising, Game-related Events, Gaming, iGaming, iPad, iPhone, iPod Touch, Mobile Games, My Stuff on July 9th, 2015 by thelonegamer


The just-released Don’t Starve is just one of the many Must-Have games on the appstore.

I LOVE my iPad. I own an iPad Air, by the way, and I have no plans of upgrading or getting another tablet. This lovely slate is my constant companion (aside from my Galaxy Note 2), and it is my portable media center. I usually have tons of movies and vids loaded into the media player, but the best part of Apple’s tablet are the GAMES. Emulators not included, I think that the appstore probably has the most and best selection of games you can take with you everywhere. Here are the select few I will never delete from my tablet.

Puzzle Quest. This is the ORIGINAL Puzzle Quest, not the sequel or any of the countless wannabees. Puzzle Quest: Challenge of the Warlords is an awesome blend of Match-3 Puzzle and fantasy roleplaying, with you leading an intrepid adventurer through his or her rise to power, from an apprentice wizard or fledgeling knight struggling to survive against a sewer rat to a master conqueror controlling multiple cities. Everything is fought by matching gems, but the compelling story and addictive gameplay make this a cut above the rest. You can just pick it up and play for short bursts or long campaigns as you will, and the variety of character classes make replayability pretty high.
The one problem with this is, well, it seems to be unavailable on the appstore at present (at least from my appstore), but I managed to re-download it from my purchases list. Unfortunately, it seems to play without any SFX now(only music), but the gameplay is still intact (you can still get this classic on Steam for PC) so I’ll still be playing this probably till doomsday.

Infinity Blade III. Every iPad owner should have this installed, not only to have one single game to make onlookers go ‘OOH’ and ‘AAH’ at your device’s impressive capabilities, but also because it’s an awesome game. IB3 does swiping combat like no other game on the platform. Of course, you have the earlier two games, but I think this finale is the best if only for having a second playable (female) heroine to kill behemoths with.

Dead Trigger. Sometimes you just want to kill zombies with high-powered firearms, and this is the game to scratch that itch. The original DT has some of the best graphics and shooting gameplay on the iPad, with chunky zombies that are just begging to be riddled with hot lead. Yes, Dead Trigger 2 came out years ago, but the original is still a notch better due to the simple fact that you can play it OFFLINE.

Civilization Revolution. Yet another huge strategy title that is perfect to play on the iPad’s large touchscreen, CivRev is your portal to countless hours of empire-building-or-destroying obsessiveness.

Plants VS Zombies HD. The original PvZ is still awesome to this day, again a perfect standalone set compared to the constantly-being-updated iAP-rich sequel. Again, the iPad touchscreen is perfect for this classic, particularly for those marathon Endless sessions.

And these are just the classic oldies I love- I haven’t even gotten to the many fighting/action games and several new treats that I am having so much fun with lately. And with games like Don’t Starve: Pocket Edition and This War of Mine coming soon to the appstore, the iPad is truly one of the best Boredom-Beaters you can have with you.

And the Big Tekken Announcement is…

Posted in Arcade, Fan Service, Fighting Games, Game Advertising, Game-related Events, Gaming, Tekken 7 on July 7th, 2015 by thelonegamer


MEH.

… a tournament. No console reveal, no new characters, no nothing. Just a live event for some hardcore Tekken players and that’s it. A big SCREW YOU to everyone else who can’t go there, can’t compete and for the most part, don’t give a DAMN about these things.

Really, if this was all there is, they should have just said so. There’s really NO REASON to get people’s hopes up just for THIS kind of thing. They specifically posted on social media that this would be a Major thing for Tekken fans to get excited for. That was it. Vague as hell, and they let it stew for a week. All this just for a Tournament with an $80,000 pot. WOW.

The thing is, this is a niche event that only a small fraction of gamers appreciate. If it was aimed towards this percentage of people, then people like me could have been spared getting our hopes up, being held in suspense for the better part of a week, all for pretty much nothing. But instead, the announcement of something BIG was vague, left everything for speculation, and in the end, was anti-climactic and disappointing. Hopefully the Tekken Project learns from this with respects to announcements in the future. Fans are always waiting, patiently. Don’t keep them hanging for nothing, man.

ANYWAY… I have had to remind myself that indeed, it was a bit of a wait before Tekken 6 came home to consoles- but then, I had the arcade version in my parts to occupy my time. With Tekken 7… it’s nowhere around, and won’t be anytime soon from the looks of it. The console version will come, but perhaps not for at least a year or so. Which may be good, considering how incomplete and lacking in content the current version is (so few customizations, intros, outros, characters, etc). We may have to wait for a ‘Bloodline Rebellion’ update before we even think that a console version is on the horizon. I guess for now- back to Tekken 6…

Oh, and to those who wanna just say with all this griping, ‘Why do you post about Tekken anyway?’ or that kind of silliness- If it isn’t obvious, it’s because I love Tekken, that’s why.
It’s not the game’s fault that the marketing staff is being very… odd. And that’s all I am saying about that.

Fallout Shelter: Unleashing my Inner Overseer

Posted in DLC, Fallout Shelter, Fan Service, Gadgets, Game Advertising, Game-related Events, Gaming, iGaming, iPad, Mobile Games on June 30th, 2015 by thelonegamer


Vault 13. My own personal Utopia.

Immediately after Bethesda’s magnificent day at E3, when Fallout 4 was announced and the world was cheering the impending arrival of Life After the Apocalypse, I was also excited… but it wasn’t for F4.

Nay, though I was a Bethesda fan, I’m more of an Elder Scrolls guy. I am mad for Skyrim and Oblivion, yet Fallout- well, let’s just say I love the idea, and I did install Fallout 3 on my PC last year- but I never really got into it. The world was just as detailed, so incredibly textured with tons of things to do, interactivity and multiple paths (blow up the city or not?)… arguably it was far better than Skyrim. But then again, the animations- the stiffness of the characters, the unwieldy combat (I still don’t know if it’s really a shooter or a turn-based thing with the VATs) kept me from getting invested. Perhaps Fallout 4, which they say is basically Skyrim with guns (hah) will finally succeed in roping me in (it probably will). But till then- FALLOUT SHELTER (iOS, coming to Android).

From the get-go, I loved the idea. You are an Overseer… the Boss. You’re in charge of the upkeep, the security and the survival of a Vault- which can be as small as a little network of rooms or as large as a virtual city of 200 souls. Your job is to plot the city out, build it, assign jobs to your people, and keep things in order. Sim Colony? Sim Ant Colony? Kinda like that. But its all done with Bethesda’s official Fallout Pip Boy cartoon art style which is incredibly endearing, and just makes it all look, sound and feel official. This isn’t just some knockoff mobile throwaway- this is a bonafide, first party product- this is about as Fallout as Fallout can get.

And it’s FREE. Well, there is the one very unnecessary bit of in-app purchase, where you are given the choice to purchase ‘Lunchboxes’ which contain cards that will give you anything from a few bottlecaps to a suit of Powered Armor (got one of those… SWEET). You earn Lunchboxes in the course of the game, by achieving goals, so its never really needed to actually buy them with real money.
Otherwise- the gameplay is all free and it’s all good. Though this may seem like a simple mobile game, its really not- and after a while you just have to appreciate the detail that goes into this game. Every single person in your care has a name, has stats. You assign them to rooms- from working on Power Plants or Water Purification Stations or just chilling in Living Quarters or taking stock in Storage Rooms. Rooms are run by power, people run on food and water, so you have to build the adequate number of rooms to supply these resources to you, and you have to manually tap a room to gather these resources- it may be a bit tedious but it is what you do (ah, the toils of an Overseer…) and keeps things running in more or less real-time.


Send out dwellers to explore, find stuff and get some sun.

As you go along and grow your Vault’s population, either by attracting newcomers from outside or having a baby born (by coupling a man and a woman together in a Living Space), you eventually open up more rooms with different functions- mostly to train your dwellers’ stats, and eventually to produce even more power/food/water. Along the way you’ll have to handle things like the occasional fire, rad-roach infestations (DAMN those things are dangerous) and the inevitable Raider Attack.
You’ll need to have your dwellers armed, and weapons can only be acquired from Lunch Boxes or by foraging outdoors- you can send out one of your dwellers to explore the outside world, and he or she will be able to find stuff like weapons and clothing (which gives stat bonuses). Having your people suited up and packing heat is the best way to keep your Vault secure and safe.

And well, with all that- it’s up to you. This game has proven to be maddeningly addictive, and ever since I installed this on my iPad, I’ve been constantly keeping tabs on my Personal Vault. At first times were hard, and my dwellers were demoralized, starving, parched and under-equipped.

Fast forward to today- I’ve got over a hundred dwellers in a veritable underground metropolis, all of them happy and armed to the teeth. Raiders regularly attack but they’re mincemeat to my militia (a single family of warriors I’ve trained myself). I have a nuclear reactor and a Nuka Cola plant newly built, and I’ve decide to tear down the original Old Vault in the upper reaches to make way for a more organized, aesthetic layout. It’s all bliss for my Obsessive-Compulsive Dictator side.

That all said, I can probably consider Fallout Shelter as a truly exceptional mobile game- it’s absolutely perfect for tablets like the iPad in terms of controls, interface, the large screen, and the ease of which you can just pull it out of your bag to quickly check on your Vault’s progress at anytime. It’s charming, compelling and wonderfully entertaining… well, depending mostly on how you like these sorts of games. If you love building, are a bit OC, and are more about watching and admiring than actively shooting or controlling a central main character- this should be something you may want to pick up. Heck, if you own an iPad, there’s no reason to NOT get this game.

I do hope that Bethesda continues to support this game with more content and updates- it’s certainly not without flaws and could do with a tweak or two. Maybe a Hardcore mode, where when a dweller dies, you cannot resurrect them (with caps)? I dunno. For now though, everything’s as blissful as can be. WHO NEEDS FALLOUT 4? Just kidding.

Big Tekken 7 Announcements in July!

Posted in Arcade, Fan Service, Fighting Games, Game Advertising, Game-related Events, Gaming, Tekken 7 on June 29th, 2015 by thelonegamer


What news? What Announcement!?? AARRGGHHH!!!

I always tell myself, my love for Tekken has somewhat waned as of late. I am not really thinking about Tekken 7, that unreachable game that is probably years away from my hands. I am into other stuff these days. THEN this stuff comes along, and I am all excited again. DAMMIT.

Apparently, according to Twitter (care of tireless Tekken Tweeter Wonkey and the Tekken Project), there will be a couple of dates to look forward to regarding Tekken 7. Wonkey tweeted over the weekend that there will be a big announcement for the game this coming July 1. THEN, just today, the Tekken Project has posted that a Big, Serious announcement regarding Tekken 7 will be revealed this coming July 7 (7-7, get it?).

Now, Wonkey has updated that the upcoming July 7 event might be unrelated to the July 1 news, but he is not certain. I’m thinking they’re two different things. But what could they be?

Character Reveal? Maybe this could be something done on July 1. Not as ‘Big’ as what’s coming on the 7th, conceivably, but something very exciting for many Tekken fans who just aren’t excited with the current roster.

Console Announcement? THIS is what I am hoping for, but not yet perhaps- it’s almost certain that T7 is coming to PS4 and XB1 anyways, so we’re already ready whatever.

New Version. Just as Tekken 6: Bloodline Rebellion became the definitive T6, and would eventually become the console game, maybe we’ll see a Tekken 7 BR on the 7th. It’s been tested and tweaked in terms of gameplay, and hopefully will see a TON of new content- all the stuff so far missing on the Vanilla Tekken 7- new character intros and win animations, tons more customizations and costumes, modes of play, etc- basically ALL the stuff promised by Harada that we have yet to see.

Or… something about Tekken X Streetfighter?

Aside from the things mentioned above, I can’t think of anything else that can be announced that is big. Anything involving tourneys or live events is worthless in any case. But we’ll see. Darn, it’s still over a week till the 7th, but we’ve got this coming Wednesday, if our friend Wonkey got his news right. Till then, stay tuned…

Streetfighter V @ E32015: New Character Demo

Posted in Fan Service, Fighting Games, Game Advertising, Game-related Events, Gaming, PC Gaming, PS4, Streetfighter V on June 18th, 2015 by thelonegamer


IGN takes apart the new challengers.

I have to admit- I am so into this game right now. If only just for the new art style and spiffy, shiny polish, I can’t get enough of it. The character models, the new art style- how the fighters are more ‘realistic’ yet not (faces are more detailed and less cartoony, but big feet and exaggerated muscles are still the norm), the hyper detail, and man, the animations- standing animations, attack animations, the new Supers- WOW. Even the gosh-darned pre-fight VS screen layout is ART. SO. DAMN. PRETTY.

But really, that’s not all. I am loving the gameplay. I love the more deliberate, ‘heavier’ feel. The detailed animations give everything a slightly slower pace, but the attacks do TONS more damage, making it all more tense, more all or nothing. The new ‘V’ gauge and skills are interesting and give to a more tactical rule of play. V-Skills are all-new moves unique to every character, and they vary in importance or value. V-Triggers are akin to Instinct mode from Killer Instinct, but still different. These things may change as the game develops, but for now it’s all very exciting and I love where this game is headed.

Birdie, the hulking punk grappler, is a marvel of grossness. His pot-belly is almost sure to put SFIV’s Rufus to shame, but it’s got depth (really). Eating and Eating a LOT is apparently key to his new ‘power’. Food items figure into his game, powering his V-Gauge up or giving him odd new projectiles like rolling beer cans or slippery banana peels, or a chili pepper that powers him up. Even his walking and idle animations are so detailed- it’s pretty clear the devs had fun with him, and he’s sure to be as much a character chosen to troll opponents with as much as to wipe the floor with them (as he is very, VERY strong!).

As for Cammy, the Killer Bee looks to be very similar to her previous incarnations, but having some quite nice, if slight changes to her look. Sexy straps (mmm) and a very tight leotard are basically her new set, while some purists may lament the lack of camo paint on her legs (I love the bare legs look though). Her trademark boots though are even more detailed than ever, and they look so perfect for kicking.

Killer Bee’s changes are that executions are far easier to do- her Axle Knuckle, which is a key move to avoiding projectiles are closing the distance, is now her V-Skill (performed by pressing Medium Punch and Kick together), so it can now be done by anyone, anytime (no more flubbing the execution as before). Also, her Hooligan Combo- another tricky move to do before, is now a LOT easier (it’s now quarter-circle forward with punch), so players will be able to use it a lot more.

I can’t get enough of this game- thinking seriously of preordering if it can get me access to the Beta this July. But anyways, I need to see more fighters added to it- I am seeing this game fill up eventually with tons of returning vets and hopefully an all-new face or two, or three. It’s coming, and my PS4 AND PC can’t wait to have it. Awesome.