Skullgirls Growing… and Growing…! Squigly is a Go-Go!

Posted in DLC, Fan Service, Fighting Games, Game Advertising, Game-related Events, Gaming, PC Gaming, PS3, Skullgirls, Xbox360 on February 26th, 2013 by thelonegamer

Lab Zero’s First DLC character gets a warm welcome from the Internet.

Yesterday, Lab Zero started their campaign on IndieGoGo to raise $150,000 funding for the continuation of game development on their 2D fighter Skullgirls, specifically for the release of their first DLC add-on fighter, Squigly. As with most such funding campaigns online, it has 30 days to do so.

Well, they just went over the 150,000 dollar mark in less than a DAY.

Congratulations to Lab Zero for reaping such goodwill from beat ‘em up fans and gamers from all over. It’s of course not over- depending on how much they ultimately raise, there may be more added characters and reveals from the Skullgirls’ universe. Already 7 new characters have been revealed, surely tantalizing fans even more.

The Internet has spoken. We want more Skullgirls!

I look forward to this game on my PC in the near future. Heheh.

Keep Skullgirls Growing! Beat ‘Em Up Fans, UNITE!

Posted in DLC, Fan Service, Fighting Games, Game Advertising, Game-related Events, Gaming, PC Gaming, PS3, Skullgirls, Xbox360 on February 26th, 2013 by thelonegamer

Fast Tube by Casper

The video pitch for Skullgirls’ continued growth! Fight fans, get to it!

Indie online funding sites are awesome- it goes to show the power of social media and perhaps at present one truly awesome way that power can be harnessed. Sites like Kickstarter are places where great projects and ideas go to get a chance to come true. Well, now the awesome 2D fighting game Skullgirls has turned to this avenue. In case some aren’t aware of the travails of the Skullgirls’ dev team, here’s the deal. Despite the success of Skullgirls, the actual game creators and devs, Lab Zero’s, were still sadly laid off by Reverge Labs, thus they’ve gone back to indie status. They still believe in their game and their characters though, and through Indiegogo are trying to get support to continue to grow their game by DLC characters as they intended.

Initially, Lab Zero’s goal was $150,000 to fund the development and execution of their first DLC charater, Squigly (who is seen in the vid doc above). But depending on how much they ultimately earn, this could grow into much more- as in, more DLC fighters to be introduced and perhaps added to the game in time.

So far, response from the online community has been nothing short of awesome, with more than $100,000 being pledged in just a matter of hours! With 30 days still to go, who knows how much Skull Labs will raise? I’m hoping they get enough to start thinking SEQUEL. Heh.

Anyway, if you bought their game, why not spend the paltry $5 at least to give your support to these awesome beat ‘em up devs? The more you give, the more you get- including goodies like steam activation codes for the game’s eventual release on PC, OST, wallpapers and more. I intend to give this my support after I look through Indiegogo (if it’s like Kickstarter, I’ll probably give my pledge soon). If you want to pledge, head on over to the ‘Keep Skullgirls Growing’ pitch page.

Goodbye and Hello, Playstation 3…

Posted in Gadgets, Gaming, My Stuff, PS3 on February 20th, 2013 by thelonegamer

Today was a weird one. It marked the end of the line for my old Playstation 3- a first-run Japanese 20GB ‘Phat’ model waaaay back in 2004. About a month ago, it broke and shut down in the middle of me playing Tekken 6, and stayed down until I brought it to a service shop. Since I brought it home, I have turned it on only twice since- once when I came home, and the second just this morning. This morning, it broke down again, ONCE AGAIN with my Tekken 6 disc inside. Well, it was clear- it was over. It would be silly to take it to the shop again- it’s over. So I went out and got a new PS3 today. The slim version, with 500 Gigabytes of memory and WiFi (my old PS3 didn’t have that).

Luckily when I brought it home last month from the shop I made it a point to back up my data. So now I’m in the middle of restoring my Playstation life- I understand some stuff won’t make it back, but as long as the games and saves are there I’ll be happy. Really, I don’t want to have to unlock every item in Tekken Tag 2 or earn all the items in Tekken 6 again… or have to download Virtua Fighter 5 Final Showdown all over again. Anyway, an hour or so to go and I’ll find out how much I can get back from my restore.

Of course I feel weird that I had to go buy a new PS3, just as the Playstation 4 is being announced. But hey, if ever that’s still several months away, and who knows what games will be worth looking there (I expect Next-Gen Tekkens and such) at the start? But I do still think that the PS3 still has many games left in it… and the games that are already there I plan to keep on playing for a long time to come. Plus it’s still an awesome media player.

Life goes on. As does the blog and such. Goodbye, Phat PS3… it was a blast.

Skyrim Mod: Locational Damage

Posted in Action Adventure, Elder Scrolls V Skyrim, Game Advertising, Game-related Events, Gaming, mods, My Stuff, Open World Games, PC Gaming, RPGs on February 20th, 2013 by thelonegamer

Fast Tube by Casper

Now an arrow in the knee actually means something.

It’s mods like the one above, shown off by Youtube Channel Brodual, that really amaze me and show why up to now Skyrim is still being played over and over by so many PC players.
Admittedly the vanilla, default and unmodified melee fighting in Skyrim isn’t the best around- it’s a bit random and clumsy and often looks like mindless flailing, with little weight or impact to the slap-match like skirmishes. Luckily for PC players, several mods make the fighting more logical and tactical, like the very popular Duel: Combat Realism mod and others. With a mod like that, melee becoms a more careful and strategic affair where blocking, power blows and staggers and counters become more important to winning.

The fighting gets even more detailed with the mod above, Locational Damage. It’s an ambitious mod that seeks to make fights more realistic in that depending on what body part gets hit, effects may vary. Hits on hands may disarm you, leg wounds will slow you down, and a head hit may result in an instant kill.
That said, this may be more realistic and certainly more tense as you strive to keep your head protected- but it may also result in frustration. Since your character will have the same weaknesses as any humanoid enemy, you’re actually at a disadvantage. CPU archers are deadly accurate, so the wrong peek may get you suddenly dead. I realize now that followers as well may get killed so easily in this way- how many times have I seen my follower end a battle with an arrow sticking out of their face (too many times)? Realistically, yeah, they should be dead- but then do we want that kind of realism?

I may want to try this mod out. Pretty interesting, but in the end this is yet another question of realism vs. convenience. There IS a reason why this is a fantasy game, after all.

Dead or Alive 5 Fighter’s Pack DLC: Now it’s the Guys’ Turn…?

Posted in Dead or Alive, Dead or Alive 5, DLC, Extra Costumes, Fan Service, Fighting Games, Game Advertising, Game-related Events, Gaming, PS3, Xbox360 on February 18th, 2013 by thelonegamer

Fast Tube by Casper

Lots of skin on display… from the guys!

Perhaps in a turn that’s long overdue, the upcoming DLC costume pack for Dead or Alive 5, called the ‘Fighter’s Pack’ will apparently contain outfits for the guys that are, well, minimalistic. Team Ninja has posted two vids with fighters Rig, Jann-Lee, Ryu Hayabusa and Bayman in little more than just shorts or trunks, and little or nothing else. One may say beefcake, but hey, these are actually the outfits you’ll commonly see in actual, real-life MMA competitions (something that I guess is lost on many gamers). So whether this is TN going for more realism or just plain fan service for the other side of the fence, it’s not odd in the slightest. Really.

On the other hand, I’m hoping this Fighter’s Pack has something for the ladies- I mean, come on- the ladies wear either utter fan service stuff like high heels and maid outfits, or bikinis. How about something more fighter-like, like MMA outfits but still a bit sexy or attractive short of being fetish costumes? There’s surely a middle ground between the high-heel glamor fashion outfits and thong bikinis… right? Sigh. Anyway, this isn’t for me, but I’m sure there are those who dig the man flesh on offer. If you do, enjoy! The Fighter’s Pack DLC should be out soon, as it was originally for a February 2013 release.

Fast Tube by Casper

Manliness oozing out of every pore… FIGHT!!!

Mortal Kombat Legacy Season 2 Trailer!

Posted in Fan Service, Fantasy, Fighting Games, Game Advertising, Game to Movies, Gaming, Mortal Kombat, Mortal Kombat Legacy, Playstation Vita, PS3, Xbox360 on February 18th, 2013 by thelonegamer

Fast Tube by Casper


We’ve all waited patiently, and over the weekend director Kevin Tancharoen made the internet’s collective mouths water in anticipation. Well, the wait is over and it’s HERE. More Mortal Kombat Legacy (well, a taste of what’s the come at least) in the two minute plus trailer above.

What do I think? The trailer looks fantastic, as trailers go. I expect a lot more action this time, as the events go into the actual tournament instead of just focusing on individual characters and their origins. Pretty sure there will be some cringe-worthy bits as well as the expected lip service (‘Get Over Here’ was used one too many times though heh) that makes this an MK series. In any case, this got me excited in MK again, and perhaps warrants a look at the first season to refresh my memory at what worked, what didn’t, and what I hope to see. In any case…

IT HAS BEGUN. Mr. Tagawa is THE MAN. Heheh.

New Dead or Alive 5 Plus Trailer!

Posted in Dead or Alive, Dead or Alive 5, Dead or Alive 5 Plus, DLC, Extra Costumes, Fan Service, Fighting Games, Gadgets, Game Advertising, Game-related Events, Gaming, Playstation Vita, PS3 on February 15th, 2013 by thelonegamer

Fast Tube by Casper

‘Touch’ the DOA Girls like never before!

Here’s the latest trailer for the upcoming PS Vita fighter, Dead or Alive 5 Plus. A bit of an upgrade to the console versions, Plus brings all the action and cheesecake of Tecmo’s babe-licious fighter to the handheld, along with some unique uses of the device’s touchscreen. You can hold the device normally (horizontally) for the full panoramic view of the battlefield, or play with the PSV held vertically to focus on your opponent (they will fill up the whole screen). The ‘Touch Fight’ mode relegates controls to simple taps for blows, swipes for launchers and pinches for holds and grapples. Yes indeed, Team Ninja has finally brought the sexy fighting game you can play ANYWHERE with one hand. Heh.

Just the apparent fact that DOA5 looks so close to its console version is something special- this looks to be an awesome addition to the Vita library, and also a great way for PS3 X PSV play as you can share saves, progress and DLC between the two platforms. DOA5 Plus is really looking to be something special- this hits late next month.

Aquaman Revealed for Injustice: Gods Among Us

Posted in Action Adventure, Fan Service, Fantasy, Fighting Games, Game Advertising, Game-related Events, Gaming, Injustice: Gods Among Us, PS3, Xbox360 on February 14th, 2013 by thelonegamer

Fast Tube by Casper

Another superhero steps into this Unjust Arena.

DC Comics’ King of Atlantis has long been the butt of many jokes, particularly from shows like the now-defunct X-Play thanks to the uber-crappy games made in his name. Well, it seems that the blonde-haired beach bum of DC finally gets to look badass in the Netherrealms’ upcoming Injustice: Gods Among Us. This incarnation of Aquaman comes sans long blonde locks and hook hand, but comes with new armor, a trident, more formidable powers to manipulate the sea and well, his own aquatic armed forces. Pretty awesome! Will Aquaman finally get his licks in this time? We’ll see, when Injustice releases later this year.

Skyrim Dragonborn: Your Chums in Solstheim

Posted in Action Adventure, DLC, Dragonborn, Elder Scrolls V Skyrim, Fan Service, Fantasy, Game Advertising, Game-related Events, Gaming, mods, Open World Games, PC Gaming, PS3, RPGs, Xbox360 on February 13th, 2013 by thelonegamer

Many a Skyrim player going into the latest DLC, Dragonborn (which coincidentally has just come out for PS3 if I’m not mistaken- congrats, PS3 Dovahkiin! Your wait has been rewarded) are going in quite fresh, like me. I know there are those vets who played Morrowind who will surely find visiting Solstheim a pleasant case of deja vu or maybe even a homecoming. But me- yeah, I played Morrowind a bit back on my original Xbox but I was never able to get into it. So now, as I find myself away from the familiar forests and hamlets of Nord country and in a place with giant mushrooms, alien-looking insects and a freakin’ VOLCANO, one can get a bit of culture shock. So when you find a friendly face in a strange land, it’s always a pleasure. Here are three NPCs whom you’ll probably find yourself dealing with a lot in your journeys on Solstheim.

A Telvanni Wizard who figures in a lot of quests in Solstheim.

A Dunmer (Dark Elf) Enchanter, ol’ Neloth is a Wizard Lord from the powerful House Telvanni. He’s pretty powerful but also quite conceited, arrogant and darn bossy- but he’s also quite hilarious with his very developed personality. Neloth’s first priorities are always his research, so things like an evil Dragonborn trying to take over the whole island are either a nuisance or somethig to be observed. He’ll be instrumental in some quests both in the main storyline and side missions, as well as his own bits which make him a pretty important part of the game. His unique mushroom manor, Tel Mithryn, is quite remarkable for it’s looks and nature, and the simple fact that it has an elevator that has KILLED me twice.

Neloth has several unique facets- his voice, which is quite funny and endearing in its irritating tones, and the fact that he possesses perhaps the only Staff Enchanter in this part of Nirn. The player can benefit a lot from Nel as long as they put up with his quirks and help him in various matters… I wouldn’t venture too much to call this guy a close friend, but I guess he can be trusted to a degree- and man, his house is a pretty cool place to visit.

Master blacksmith Glover here looks kinda familiar…

Another NPC you’ll be interacting a LOT with in Solstheim is Glover Mallory, the blacksmith of the town of Raven Rock. He’s a pretty refreshing sight, for starters simply because he’s a Breton instead of the usual Dunmer populating the town. He shares the same voice actor as many other male NPCs in the game (same as Farkas and Dirge) and seems to be very familiar. Well, those who have gotten into the Thieves’ Guild questline will recognize his name- Glover is the brother of good (or bad) ol’ Delvin Mallory back in Riften’s Ragged Flagon. He’s still a member of the guild, even this far away, and his doorway shows a shadowmark. After a few favors, he’ll give the Dovahkiin rewards that involve the guild, including some unique bits. Oh, and he’s got a pretty cool secret that players will surely want to follow-up when they get back to Skyrim.

The Best Spellsword in Morrowind!

And then there’s Teldryn Sero. You’ll find this somewhat shady-looking fellow in the inn/tavern The Retching Netch in Raven Rock. He styles himself as the best swordsman in Morrowind and will watch your back for a reasonable 500 septims- much like any other mercenary follower in the game. I say he’s well worth it. For starters, I LOVE his voice- it’s a new voice actor with the DLC, although he’s shared with some other characters like the Redoran Guards. Sero’s voice seems a bit aged, sly and pretty interesting overall. He’s also pretty kick-ass and uses both magic and his swordarm to beat down enemies.
Equipping this guy is a bit tricky- he’ll take really good Light Armor, but apparently will not take off his helm (a Chitin Light Helmet) for any reason- what secrets does he hold? Maybe you’ll find out in the course of your travels together. And travel you will, since Teldryn will be able to accompany your Dovah back to Skyrim after all your affairs in Solstheim are done.

I actually almost missed the pleasure of having this guy with me- throughout my entire playthrough of the main quest, I wasn’t able to hire Sero- for some reason, the option never came up. I eventually figured out it was an issue with the mod UFO (Universal Follower Overhaul), so I turned that off, dismissed my previous follower Marcurio (who suddenly appeared even though I left him back in Honeyside) and finally got the baddest Dunmer spellsword on my payroll. Sero has lots of things to say, so it will be cool to hear what his lines will be when we adventure in Nordland.

These three are just a few of the colorful characters you’ll meet in Solstheim. The Dragonborn DLC is already out on Xbox360, PC and PS3. If you ever needed a reason to get back (or get started) on Skyrim, there’s no better time.

Injustice: Gods Among Us Battle Arena: Wonder Woman vs. Harley Quinn

Posted in Fan Service, Fighting Games, Game Advertising, Game-related Events, Gaming, PS3, Xbox360 on February 12th, 2013 by thelonegamer

Fast Tube by Casper

DC’s deadliest femmes take it to the street.

I’ll admit- I’m not that into Netherrealm’s upcoming superhero fighter, Injustice: Gods Among Us. But the recent Storyline trailer and this vid are starting to make me feel that this may be something cool. Well, there are good and bad things- the good being the animation and style for Harley Quinn- both her regular punches and kicks as well as her more colorful moves just charmed the heck out of me- despite me really not buying into her beating up Wonder Woman.
On the other hand, the Amazon didn’t impress me a lot with her mannish looks and the fact that she has two back-up warriors giving her a hand in the fight. What the heck? That has to be illegal. INJUSTICE!
Oh, and that part where Harley gets knocked into that prison cafeteria… gave the fight a comedic tone (along with the sped-up animations) which I’m not sure was intentional or not (probably is).

Anyways, I found the fight clever with all the strange stage interactions- which I think are much better integrated than the gimmicks in DOA5- and it just may make me check this out more. We’ll see. Color me favorably intrigued at this point.