Love’s Sweeter the Second Time Around in Dragon Age: Inquisition

Posted in Dragon Age Inquisition, Fan Service, Fantasy, Game Advertising, Game-related Events, Gaming, My Stuff, PC Gaming, PS4, RPGs, Xbox One on December 18th, 2014 by thelonegamer

Bioware’s epic RPG, Dragon Age: Inquisition, has passed my litmus test- after spending almost 100 hours in my first playthrough, I wasted no time in starting my second Inquisitor’s adventures. So far, I’ve plowed through another 40 hours and it’s STILL as obsessively engrossing as ever.

Of course, I know most of the story, but this time it’s not so much the mystery of who the Big Bad is, but seeing the different paths you can take in the story, getting to know more of the characters I just glossed over the first time, and best of all, playing the game more competently than before. A big part of DAI’s fun, I now realize, is the combat and fighting- though at first it may seem daunting and repetitive, this game is BLISS once you have a party working like a well-oiled, efficient killing machine. It just clicks. The trick is in choosing your perks/abilities right and most importantly, UPGRADING your equipment and armor by crafting. CRAFTING is a big part of going through this game like a boss.

This time, I was playing a Male Human Rogue Archer- a class I thought would be boring, given what I had seen in many videos on Youtube. It’s basically a character who stays away from the thick of combat, peppering enemies with an infinite number of arrows. Luckily by crafting your bow your shafts do more damage and really pack a punch in battles, letting my Inquisitor be a truly deadly force assisting his companions. Even better was in Dragon Fights- this time I wasn’t really depending on a somewhat Overpowered build (as my previous Inquisitor was a nigh-invincible Knight Enchanter) but more on my own skills- I even didn’t rely on my Archer Tempest’s supposedly broken Focus ability (which I think has been patched). Still though, I now have a much bigger respect for the tanks- the fighters- my second dragon I pretty much solo’ed with Grey Warden Blackwall, simply by keeping his Guard up and holding the line as the rest of the party lay KO’ed due to some bad luck.

I do see myself playing DAI maybe a couple more times at least- after this Archer Rogue playthrough, surely a Warrior build. Well, that’s my Christmas vacation booked already. Heheh.

Streetfighter V Trailer with Character Tease/Reveal!

Posted in Fan Service, Fighting Games, Game Advertising, Game-related Events, Gaming, PC Gaming, PS4, Streetfighter, Streetfighter V on December 15th, 2014 by thelonegamer


Feel the hype!

The past weekend, Capcom’s Yoshinori Ono showed off the alpha build of his upcoming fighter sequel, the long-awaited Streetfighter V (or 5). I’m pretty sure the cam vids don’t do the game the full justice it deserves. Though still slightly similar to the look of the Streetfighter IV Era, I am loving the visuals in SFV. Chun-Li at least looks amazing, and I am liking the little touches, the camera angles and the bit of humor inserted into the action. With the Charlie Nash reveal so early and quite a while before this game arrives, I am hoping for a large roster filled with all the favorites.


The extended gameplay trailer debuted at Capcom Cup 2014.

Aside from the various gameplay aspects which experts are sure to pick up, I am hoping that the little bit with the Noodle Bowl is actually a hint at the game having Character Customization. Not sure if this is true, but it would be nice. Just take a little cue from your friends over at Namco-Bandai, Ono-san! Customization is great, and much, much better than simple alternate outfits.


The first-ever Streetfighter V match is fought!

I want this game already. I am sure it will be a modern classic- when it finally arrives. More as we get it then!

Musing About: Streetfighter V

Posted in Fan Service, Fighting Games, PS4, Streetfighter, Streetfighter V on December 11th, 2014 by thelonegamer


It’s coming. It’s coming.

It seems like forever since the last, real Streetfighter sequel (that wasn’t an upgrade) came out- Streetfighter IV was released in 2008. Man, that was six years ago! Since then, we got Super Streetfighter IV, SSFIV Arcade Edition and Ultra Streetfighter IV (there’s still Ultra Streetfighter IV PS4 Edition coming, which may get a special subtitle eventually). But thankfully, this extended period of IV is over (even if it was pretty awesome. V is coming. Streetfighter V. Recognize!

First off; The Trailer. Short but sweet. I am particularly liking that they elected to have Chun-Li in the fight instead of having Ken face off with Ryu (which was the case in IV). To be honest, it doesn’t look like a huge leap from SFIV- there’s a tinge of it still there, although the models do look more ‘mature’, less cartoony and chunky. Still, the trademark Capcom/SF physicality is there- both males and females are buff and muscled- while still pleasantly feminine, Chun-Li definitely looks like a martial artist that can kick your ass. It’s still fancifully proportioned, but I was never expecting it to look something like VF or Tekken in terms of realistic models.

The flashy new effects- liking it. I am digging the Water swirls around Chun, and the Electricity around Ryu. Will every fighter have a certain element or energy signature for powering up? I expect Bison would be Darkness and Shadow. Some characters would be Wind, Fire and such- the Avatar The Last Airbender and Legend of Korra fan in me is beaming.

Can’t say I am incredibly well-versed in game mechanics, but I do love the extended combo potentials, the breaking into new areas, the guard-breaks. But as always, I just hope they pay more attention to character animations and detail. I hope they learn a bit from Guilty Gear Xrd in terms of dynamic camera angles for Supers/Ultras or whatever Ultimate techniques will be called this time (Victory Blows?). I would like to see something cool and different with Win or Lose screens, and with cutscenes and cinematics. More than any other, real-time graphics can convey a story so there’s no need for pre-rendered CG.

That it’s on PS4 is awesome- the prospects of it looking all that it can be since it is being done wholesale domestically on Sony’s machine guarantees perfection. I am hoping for more trimmings- a FULL roster to show off everyone from Ultra back (with more fighters joining in). I want to see Character Customization please, instead of the crappy DLC costumes- that said, even if Capcom flubs that aspect again, at least there’s the PC version so we can at least hope on modders to make their masterpieces again for this game.

This is the future coming right here. I wonder how long it will take? Since it will be released on console and not arcade, here’s to it coming out sooner rather than later. Man, with Tekken 7, Mortal Kombat X, Dead or Alive 5 Last Round and conceivably Virtua Fighter 5 Version B coming in the near future, I am so glad to be a fighting game fan in this day and age. Beating people up never looked this awesome.

Tekken 7 New Character Revealed!

Posted in Arcade, Fan Service, Fighting Games, Game Advertising, Game-related Events, Gaming, Tekken, Tekken 7 on December 7th, 2014 by thelonegamer


Are you ready for Chloe?

At today’s 20th Anniversary Celebration Event for the Tekken series, Producer Katsuhiro Harada talked about his upcoming game on NicoVideo and revealed the latest new character for Tekken 7- ‘Lucky’ Chloe appears to be a young girl with a bit of a Cat fetish and some fighting style that somewhat resembles breakdancing or capoeira.


A Kawaii Challenger appears!

Aside from the Chloe intro, a new trailer showing off the existing characters in action was also debuted. The game is set for a pre-release in February 2015, with a full arcade release (in Japan) in March. So far Harada has revealed that the game will feature time-release characters (which may bring back so-far MIA fighters). Aside from Chloe, there will be more new characters according to Harada.

More on this as we get it.


More Tekken 7 action!

Dead or Alive 5 Last Round PC Confirmed!

Posted in Dead or Alive 5 Last Round, Fan Service, Fighting Games, Game Advertising, Game-related Events, Gaming, mods, PC Gaming, PS3, PS4, Xbox One, Xbox360 on December 4th, 2014 by thelonegamer


The fanservice fighter heads to PC, more sexy outfits and action incoming!

It’s been speculated for months, and recently an entry on Play-Asia pointed to the possibility of Tecmo KOEI’s sexy fighter finally headed to the Windows PC platform. Well, speculation ends and fact take over- Team Ninja has officially confirmed Dead or Alive 5 Last Round will release on Steam, with the game now available for preorder. Incentives abound for those who order the game in advance, in the form of additional downloadable costumes (some of which are shown in the trailer above). The more people preorder, the more free stuff- so preorder away over here.

Also teased is the debut of the all-new female character, who will be unveiled in full on January 15. Earlier, DOA’s first boss Raidou was revealed as a returning fighter (albeit in cyborg form). The new female has already been confirmed to be all-original and totally new to the franchise.
DOA5 Last Round is set for release on February 17, 2015 on PS3, PS4, Xbox360, XBox One and PC.

DOA5LR on Steam? Awesome mods, here we come!!! WOOHOO!!!

Kicking Butt and Taking Names in Thedas

Posted in Dragon Age Inquisition, Fan Service, Fantasy, Game Advertising, Game-related Events, Gaming, My Stuff, Open World Games, PC Gaming, PS3, PS4, RPGs, Xbox One, Xbox360 on December 1st, 2014 by thelonegamer


Vivienne and Cassandra show off their stuff in the latest Characters Trailer for DAI.

When I last posted about Dragon Age: Inquisition, I told of my epic, uphill battle (well, more like WAR) against the first dragon in the game- the Hinterlands’ Ferelden Frostback- supposedly the ‘easiest’ dragon in the game. Well, humorously enough, since then I’ve killed THREE more dragons, and although the battles were certainly epic, I actually killed them all pretty much as a matter of course, thanks mainly to my character- the Inquisitor in particular- suddenly becoming this all-powerful badass.
As I’ve said before, my first Inquisitor is a female Elf Mage. At the start, mages are very weak, with low damage output and low armor. It was offset by the variety of flashy spells at their diposal (with Barrier, glorious BARRIER). However, it is always a bit of a scare when you see big, armored bruisers gleefully running at you, aching to bury their huge swords hilt-deep into your gut. Well, that changes once you become a frekkin’ Knight Enchanter.

Once you reach a certain level in DAI, you can specialize your character- which opens up a new skill tree and new spells and powers to employ. For Mages, you can choose from three- Necromancer, Rift Mage or Knight Enchanter. I went for KE, which the trainer touted as the class for those who want ‘To Lead’. Basically what it does is turn your scrawny mage into a Magical Tank, wading into the thickest battle and laying waste to the opposition with her magic powers and a blade of solid light. Yes, basically you’re a goddamn JEDI in Thedas.

Your initiation is pretty straightforward- you gotta build your own Lightsa- well, spirit sword hilt (which entails you opening up an area to collect the needed metals). Once you do, congrats! You’re on your way to becoming a veritable scourge of the battlefield even Iron Bull will respect.

The key to your power is both your offense and defense- the Knight Enchanter uses Barrier to keep themselves from being damaged. With the right passive skills in place, you can keep your barrier up indefinitely by simply hitting with your spirit blade- so basically the more you attack and cause damage, the more you keep invulnerable. It sounds awesome, and it IS. However, it’s doesn’t make you TOTALLY unkillable or indestructible- I was overmatched in one instance by a pretty exceptional enemy group, but other than that I have been kicking ass every time- it kinda helps that I am a bit over-leveled now- at Level 20.

You’d think some games would become boring or un-fun once you become too poweful, but not really in this case- nor was it when I reached a certain level in Skyrim. It just opens up the world for you which is quite liberating and empoweringly fun. Also, being so powerful fits with you character being this unstoppable leader of what amounts to Thedas’ most feared and powerful army of justice, and at this point I am having so much freakin’ fun with the game. FINALLY I got back to those stupid overpowered Rifts in the Hinterlands and wiped the floor with those damn demons. Heh.
I’ve actually still got quite a bit of the game to go, but thanks to my power, I do think I’ll more or less coast through to the ending, which is fine. I wonder though what class I’ll take in my second playthrough… and I hope it’s as powerful or just as kickass… but hell- my Knight Enchanter Elf Inquisitor is one almighty fury on the field. Love it.