The Lone Gamer Reviews: Zombie Gunship Survival


Take on the Zombie Apocalypse from the best seat around.

A few years ago, Flaregames released a fairly unique zombie fighting game on mobile/iOS, Zombie Gunship. It put you in the gunner’s seat of an AC130 flying gunship (you know- that large plane that ‘brought the rain’ in the first Bayformers flick), fighting zombie hordes from the air. The original game had a nice concept, eerily atmospheric if monochrome visuals and very tense gameplay. Ultimately though, it was a matter of being accurate with your alloted guns- usually an automatic machine gun and a couple of one-shot cannons- and waiting for them to reload/cool down even as the hordes converged on the vulnerable shelters you were tasked to defend. Things soon became repetitive, with progression mostly being your earning enough coins to upgrade your ship and armaments.

The sequel, Zombie Gunship Survival, was soft-released some months ago here in The Philippines, but it will see a wider release soon. For all the faults, the original game was a favorite of mine, so when I saw this on the AppStore I jumped in.

Unfortuantely there was a red flag- the dreaded GET in the app’s store entry. Yep, ZGS is a Free-to-Play title (whereas the original was a premium game for the most part, with iAP being mostly unnecessary). Despite that, I installed and dove in. Pleasantly there are quite a few changes to mix things up, more goals and building elements, even if you may find yourself spending a bit to get into the meat of this zombie title.

Zombie Gunship Survival once again puts you as the commander/gunner of the last AC-130 Gunship around. The introductory mission sets up the story as your plane intercepts an out-of-control cruise ship headed for the mainland. A ground team boards the ship as you provide fire support, but no matter your skills, you can’t stop the coming of the apocalypse. The ship eventually crashes onto shore and all hell breaks loose. Lucky for you, you’re up in the air with a bunch of guns and ammo. Lucky bastard!

So the story picks up months after- you and your crew have survived, and have decided to continue your duty to fight the good fight, even as other military units have become self-serving hostiles. Fortunately, you are able to link up with some soldiers who team up with you to provide ground support. Securing an old air base as your headquarters, you continue your fight against the zombie hordes, who are a continual threat as the hours tick by.

Aside from the flying missions where you provide air support to your ground team, there is a base building element to ZGS, where you set up your facilities for storing resources and work towards upgrading them. As mentioned, zombie hordes will regularly attack your base, so you’ll also have to fly your gunship to defend your home turf. To help, you can set up walls and barriers around your valuable facilities, and have actual defense towers with machine guns and mortars to help in the defense. Thankfully, buildings that are ‘destroyed’ in these zombie attacks don’t remain permanently ruined when you return to normal status (otherwise I’d call foul for this game), and you won’t lose any of your hard-earned upgrades.
The bread-and-butter gameplay, where you fly missions and air support for your ground teams, gets some more variety with elements such as buildings to enter and loot, barriers and obstacles like derelict buses to destroy and break through. This is a change from the previous game which lacked any such features. Zombies spawn from ‘nests’ which are basically groves of irradiated trees. Some times there are small bands, sometimes there are huge crowds. You’ll have to manage your guns, avoid them overheating (and thus temporarily unusable) and keep a cool head. Your ground team is also armed though, and you can upgrade their armaments so they won’t be helpless when walkers come too close. Zombies themselves come in several varieties- the usual human walkers or shamblers, hellhounds or zombie dogs, and the giant-sized Titans. The kind of zombie may require specific weapons, so you’ll have to work at getting new gear by winning and opening crates which provide you these new resources.

As a F2P game though, Zombie Gunship Survival has the usual tropes- upgrades are bought with resources that are doled out in small amounts with every accomplished mission. Crates, which are often earned in gameplay, take time to open- time that can be ‘rushed’ with gold (that is bought with real-world money). So either you are patient or you’ll spend a few real dollars or whatever to get your team the gear you want. Still, there is stuff that can’t be bought readily- your Headquarters or main building, which is key to all upgrades, can only be upgraded as your character ranks up, so you WILL need to play the game a lot.

Myself, I will admit to have spent about ten dollars to get my base HQ to Level 4 and my Hangar to Level 5, which basically unlocks three gun slots for my gunship. At this point, further upgrades look absurdly far away, so I think this is where I can quit spending and just play and grind. Which is fine, as despite everything- building a base, gearing up a team and riding on an airborne angel of fiery zombie death is pretty awesome and worth a look at if you have an iPad or iPhone.

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