Fallout 4: Day One After the Apocalypse

Posted in Action Adventure, Fallout 4, Fan Service, Fantasy, Game Advertising, Game-related Events, Gaming, My Stuff, Open World Games, PC Gaming, PS4, RPGs, Xbox One on November 12th, 2015 by thelonegamer


Fallout 4′s Main Theme sets the tone for this Apocalyptic Epic.

Even as I popped the Fallout 4 disc into my PS4, I knew I was going to have to agonize a bit longer. The game installed, which took less than an hour and in the meantime played the entertaining ‘S.P.E.C.I.A.L’ series of videos released by Bethesda leading up to the game’s release. So if you haven’t already watched these funny (and pretty macabre, actually) animated bits, you should. They give a nice briefing on your character’s attributes which are vital to surviving, if not conquering, the wastelands of Boston.

Once the game actually started, with now-familiar opening theme and then the pretty epic, surreal live-action short relating the alternate history of the world leading to the game’s setting, I was really pumped to get into the game. And how do I go about it? By taking my wonderful time exploring every inch of my character Sam’s lovely home in pre-Fallout America (yes, I chose a female for my first playtime). The controls seemed easy enough, and responsive.

To make a long story slightly shorter, I got through the mostly-seen bit of running to the Vault once the bombs start falling. Once we actually get IN the Vault is where the surprises start piling up and I go into uncharted territory. Let’s just say that the experience my lovely Sam goes through in Vault 111 is nowhere near as benign or sunny sweet as they let us on in with Fallout Shelter. Sam soon finds herself waking up in a dangerous, frightening new world where she is left to her own devices to survive and carry out the mission she’s abruptly faced with.


Fallout 4′s live-action intro cinematic.

As I have been playing Skyrim for the past several years, many of the game’s systems are familiar- going into stealth mode, doing melee attacks, sprinting… it’s in there. One thing that I am really annoyed at ignoring was ironically a crucial one- V.A.T.S. (Vault Assisted Targeting System for you Out of the Loop). I treated the game for the most part like a shooter, firing away with reckless abandon with my guns. This is something you really shouldn’t do since, well, ammo is relatively scarce. Probably not Resident Evil or Survival Horror-scarce, but still- it’s not like you can go to a gun store down the block to refill your cache of munitions. As much as possible, once should use VATS when firing guns, if you have the AP and the chance to do so.

That said, Fallout 4 has proven to be a very competent FPS regardless. Once I got Sam suited up in a properly badass long coat and a gas mask (looted from some dead Raiders) and found myself a gun workstation, I was modifying my newfound firearms like a kid with new legos. Guns feel GOOD. The kick they have and the effect on enemies is satisfying, even if not always realistic (can’t see why handgun bullets can sever limbs).
Movement and sneaking around is a joy- at least the stealth in the game seems more viable than it was in other Bethesda games. I think that it would be quite awesome to specialize as a sniper, striking from the shadows. I spent an inordinate amount of time searching the alleys of the ruined town of Concord, sneaking in the shadows as would do Venom Snake proud.

When action finally erupted it was fierce and satisfying. Raiders aren’t supposed to be too hard but carelessness can get you killed quick. In a short while though, I found myself finding an AWESOME piece of kit- a full suit of Power Armor, which in this game is more like a vehicle than just a simple piece of clothing. With a minigun in hand and the ability to fall from heights unharmed, one can feel invincible wearing the Hulkbuster-like suit of armor. That, of course, could not be farther from the truth. A massive Deathclaw- which I feel is to Fallout 4 as Dragons are to Skyrim- appeared to be the first ‘Boss Battle’ in this game. Looking at my gameplay again (which I recorded) I now wince at the DOZENS and DOZENS of rounds I fired off in panic, when I should have used VATS. But ultimately, I cleared the streets of Concord and made my first friends in the new world.

The next few hours was filled with relatively more passive but still engrossing gameplay consisting of crafting, base-building and customizing, all of which can probably leech away hours and hours and HOURS of your life away… I know it did for me. It was only after I pretty much built a small town did I finally manage to decide to pack my gear, gird my loins and head off for new adventures elsewhere.

Then I realized it was 4 in the freakin’ morning.

You know what? This is the real deal. It is, easily Bethesda’s biggest and best game yet. It delivers on what was promised- the detail, the texture, the mood, the action and fun we’ve been waiting for has arrived. I wasn’t a Fallout fan going into this game, but now I am. I’ve been converted. The only way you’ll get me to let go of my controller is to pry it from my cold, Pipboy-encased hand.

Played Fallout 4 on PS4, with a female character on Normal Difficulty, exiting Vault 111 and exploring the areas of Sanctuary and Concord. Still so much to be done. So goddamn FUN.

Fallout 4 Launch Trailer

Posted in Action Adventure, Fallout 4, Fan Service, Fantasy, Game Advertising, Game-related Events, Gaming, Open World Games, PC Gaming, PS4, RPGs, Xbox One on November 5th, 2015 by thelonegamer

Chills, man. CHILLS.

The final trailer for Fallout 4 just hit, and man… Bethesda just knows how to do these spots that just leave your jaw dropped, your eyes misty and your heart just pumping. I WANT THIS GAME. NOW. The game is looking AMAZING. Not just the simple graphics, but the scope- the breadth, the depth, the story, the music, the gameplay… the possibilities. OH, the POSSIBILITIES. Pursue the story, which seems filled with factions, mysteries, horrors, secrets and causes to get drowned in, survive, thrive and master the new world your character has found him or herself in.

November 10 (I hope), I begin another New Life. WOW.

Fallout 4: Excited for the Apocalypse

Posted in Action Adventure, Fallout 4, Fan Service, Fantasy, Game Advertising, Game-related Events, Gaming, Open World Games, PC Gaming, PS4, Xbox One on November 4th, 2015 by thelonegamer


The next BIG Bethesda RPG is imminent!

I have to say it right out- never really been a Fallout fan. I like the idea of Post-Apocalyptic Future Sci-fi, but it’s always been eclipsed by Swords and Sorcery fantasy. Still, while I’ve never actually played the Fallout games to a significant degree (I got to play through the Vault of Fallout 3, but stopped playing soon after reaching Megaton), I’ve always kept tabs on this series, even watching many episodes of Fallout New Vegas LPs on Youtube.

So, here’s Fallout 4. It’s my chance, I guess, to finally get onto this Irradiated Future World that many others have already lost themselves in. As Bethesda’s latest big game, it’s what we’ll all be getting into before… well, before the next ELDER SCROLLS. Now, that said, I am really liking the aspects of crafting and customization. That you can build your own settlements is something I am looking forward to, and all the massive detail of the world and objects tickle me to no end. The combat looks very accessible (apparently you can play it as a straight shooter) and the inclusion of vehicles is tantalizing. It’s just a few days away- I’m still neck deep into other games but somehow I think I will be making a space for F4 on my schedule in the next few months/years… heheh…

Tekken 7 PS4 Officially Announced at Paris Games Week 2015

Posted in Fan Service, Fighting Games, Game Advertising, Game-related Events, Gaming, PS4, Tekken 7 on October 27th, 2015 by thelonegamer


HELL. It’s about time.

It was inevitable. Now it’s official. Tekken 7, the latest installment in the long-running fighting game franchise from Namco-Bandai, is coming to Playstation 4.

The spot starts off running through the past home Tekken conversions, from the original Tekken all the way to Tekken 6- that’s 20 Years of Iron Fist Tournaments through the years! The action them shows off some new bits of CG and back to the Mishima Family Drama- which this time notably includes Jin in the mix, as well as Kazuya, Heihachi and Kazumi. As expected from the console version, the PS4 game should satisfy us with Story Mode and all the weird ending cinematics we can take. Not much gameplay otherwise, but that should come in time. No release date yet, but it’s coming. It’s FINALLY coming.

Streetfighter V: Laura Matsuda Officially Revealed!

Posted in Fan Service, Fighting Games, Game Advertising, Game-related Events, Gaming, PC Gaming, PS4, Streetfighter, Streetfighter V on October 9th, 2015 by thelonegamer


The Beauty from Brazil is now Officially Out!

After quite a few rather embarrassing leaks preceding her debut, the latest all-new fighter to be introduced in Streetfighter V is finally out and about. Laura, or Laura Matsuda, is a master of Matsuda Jiu Jitsu, and is constantly looking for challengers and opportunities to raise the fame of her family’s fighting style. She is also the elder sister of Streetfighter III’s Sean (Ken’s disciple).

Laura’s style includes grapples and holds which invariably leave her opponents pinned to the ground, as well as an odd, slow-moving projectile called a ‘Thunder Clap’. Her V-Skill is called Linear Movement, and is used to let Laura close the distance to her opponent. Her V-Trigger is called ‘Spark Show’ which augments her already-potent techniques.

Plus, in case you missed it before, here’s her launch trailer.

Streetfighter V: Laura Reveal Trailer!

Posted in Fan Service, Fighting Games, Game Advertising, Game-related Events, Gaming, PC Gaming, PS4, Streetfighter V on October 8th, 2015 by thelonegamer


Not Blanka! SFV’s Brazilian entry is nevertheless just as shoking.

Just as the first images of the latest Streetfighter V all-new character were leaked online, the trailer for Laura’s reveal was apparently also posted a bit too early- by none other than Sony, at that.

Instead of the usual Capoeira (although she does seem to have some attacks from that style), Laura’s fighting arts are based on Brazilian Ju Juitsu- which means arm locks, ground grapples and interlocking bodies… hmmm. She also apparently has some sort of slow-moving projectile and electricity spicing up her moves. Is she related to Blanka?
While I certainly enjoy the fan service of such a looker of a fighter, I wish her design was a bit more- exciting. Her outfit is a bit plain, though I guess in terms of fighting game outfits its probably one of the most realistic.

Laura should be officially unveiled today or tomorrow by Yoshinori Ono at the Brazil Game Show- hopefully after then we’ll get more info and media on this lovely grappler.

Streetfighter V: Zangief Reveal Trailer and Laura Leak!

Posted in Fan Service, Fighting Games, Game Advertising, Game-related Events, Gaming, PC Gaming, PS4, Streetfighter V on October 3rd, 2015 by thelonegamer


The Russian Grappler returns!

Things have been quite revealing this past week, with no less than two fighters being uncovered for the upcoming Streetfighter V, albeit not all intentionally. First off, the Guardian of Russia’s Skies, Zangief, was revealed during an event in, well, Russia. Reactions were, of course, mixed- basically if you like Zangief you’ll be thrilled… everyone else was like, meh. Or MEH.


Laura is revealed- though not a trailer, yet.

Much more explosive was the subsequent and sudden reveal online- through what apparently was a mistake by Famitsu of Japan- of an all-new female fighter named Laura. This new girl has actually been on ‘leaked’ roster lists for months now, but it has only this week been confirmed by the pics. Laura’s pics apparently got mixed in with Zangief’s gallery (the pics have since been taken down but have since been reposted elsewhere)- it may be safe to say sadly that someone may lose their job over this blunder.

Anyway, Laura’s design, aside from her being quite predictably hot- is actually pretty simple. She looks like, in all ways, a female Eddy Gordo from Tekken, or Capcom’s version of Christie Monteiro. Although it must be noted that her apparent moves shown appear to be Brazilian Jujuitsu. We won’t know for sure until we actually see her in action, which may not be for a couple of weeks- at least until Yoshinori Ono’s visit to a Brazilian Game Event (which he teased months ago) later this month. For now though, we have pics and I have to say while she looks pretty plain in comparison to every other gal in SF, she looks good. Can’t wait to see her kick ass.

Streetfighter V: Karin Revealed at TGS2015!

Posted in DLC, Fan Service, Fighting Games, Game Advertising, Game-related Events, Gaming, PC Gaming, PS4, Streetfighter, Streetfighter V on September 18th, 2015 by thelonegamer


OJOH-SAMAAAA! HOHOHOHOOOO!

She’s BAAAACK….. Karin Kanzaki, heiress to the Kanzaki Financial Empire and rival eternal to Sakura Kasugano has just been revealed at this year’s Tokyo Game Show. She looks mainly like she did way back in her debut in Streetfighter Alpha 3- those distinct blonde hair curls, the red and black outfit- and that laugh. THAT LAUGH.

Gotta be honest, not really a Karin fan, not one of those who asked for her back, but she looks pretty cool and her fighting style is very distinct and interesting. Her design also looks quite good (even if her face is basically Cammy with an attitude).
Just have to point out- at this point, we have three blonde girls in the game. How about some brunette or Asian love, Capcom? I’m expecting that since Karin is in, Sakura can’t be far behind (or she’ll eventually be one of the fighters added via post-launch DLC). I’m still hoping we see Juri back (she was part of the leaked roster that included Rashid). Not sure if the rumors that there may be one or two more reveals before TGS is over… but I guess we’ll see over the weekend.

For now though, check out Ojoh-sama in action. You wanted her, you got her.

Dragon Age Inquisition: Why It’s The Best Time to Return to Thedas

Posted in Action Adventure, DLC, Dragon Age Inquisition, Fan Service, Game Advertising, Game-related Events, Gaming, My Stuff, PC Gaming, PS3, PS4, RPGs, Xbox One, Xbox360 on September 16th, 2015 by thelonegamer


The Trespasser DLC marks the end of the Inquisition, one way or another…

Many months ago, Bioware’s Dragon Age: Inquisition came out on consoles and PC, and RPGers were scrambling all over it. There were highs and lows, with the game impressing with its gorgeous graphics, expansive and varied locales, engaging gameplay and wonderful cast of characters. On the other hand, the game’s linear story, lack of ‘deep’ dungeons and many cutbacks from earlier versions garnered mixed feelings. Still, I say overall that DAI was a wonderful RPG which entertained me for a couple of playthroughs right after release.
Now, more than nine months later though, I am playing Inquisition again. So why have I dusted off my Inquisitor’s Helm and armor from the closet and called the gang back together? There are quite a few reasons why today is the best time to get back into Thedas, or discover it for the first time.

Play as A Different Class. If you are coming back to DAI after playing through it once, try playing again, as a different class. You’ll be surprised how different the gameplay style is. If you played a Mage or Archer who dealt death from afar before, try this time as an in-your-face combatant as a Warrior. Aside from trying out all the new perks and abilities, you’ll find that the story will be slightly different as well.

This time, Play it RIGHT. I remember playing very much like a noob in my first DAI Playthrough- I didn’t really learn all the nuances and rules. I blundered through the first region of the game, barely optimized my characters’ gear and took advantage of their various abilities, and spent WAAAY too much time in the starting Hinterlands.
This time, I knew that it was key to gather as many crafting materials as possible, where to get good stuff, great gear and thus start kicking ass earlier, making the most out of my time. Seeing your characters do much better and handling previously brutal skirmishes more handily is very gratifying. Try out various Character Builds, get into Crafting and start Kicking Ass in the most spectacular ways.

Do the Other Path. There are two distinct paths to take in a crucial moment in the game, that affects the story. This time, play the one you didn’t choose before and see a different chapter, different benefits, allies and villain to battle. Try out different romances. Get the girl. Or the guy. Or not. Ultimately. Maybe.


Bioware’s DAI PAX2015 Panel.

Enjoy the Later Tweaks and Tons of New Gear, Items and Clothing. Since the original launch, DAI has seen many patches to fix exploits (like the legendary Thousands Cuts trick) and balance out gameplay that made particular classes well-nigh invincible (and broken) later in the game. Also, lots of new gear like crafting materials, items, schematics, weapons and armor have been added, including stuff in subsequent DLCs. Also, lo and behold, your Inquisitor needn’t run around in their annoying beige pajamas around Haven all the time thanks to the new Wardrobe. Oh, and Armor Tinting. ARMOR TINTING. YEEESSSS. MY GOSH I may be doing playthroughs with different Character COLORS. Not Classes, COLORS. My God this game rewards my OC Self like no other.

Finish the Fight, er Story. If you love the game like I do, the three DLC Story/Campaign Expansions- Jaws of Hakkon, The Descent and Trespasser- are Must-Haves. All of them can (or perhaps should) be played after completing the Main Game and Story, giving your Inquisition further adventures to test their skills. And you’ll probably need the powerful items and weapons you’ll get then in the final confrontations in Trespasser. No Ifs or Buts about it, Trespasser is the Final DLC of Inquisition, and it gives this corner of Thedas a definite ending that any Dragon Age fan should try themselves.

Right now, Dragon Age: Inquisition is in its most complete form and it’s an awesome package. Currently, I’m enjoying the hell out of DAI, possibly even more so than I did months ago. It’s awesome to see all the stuff I missed or just plain didn’t see before, and to play the game better this time around. Even if Trespasser has marked the End of Dragon Age for now, I won’t be leaving Thedas or my Inquisition anytime soon.

Rashid Revealed for Street Fighter V!

Posted in Fan Service, Fighting Games, Game Advertising, Game-related Events, Gaming, PS4, Streetfighter V on September 12th, 2015 by thelonegamer


A speedy wind-warrior named Rashid joins the battle!

At a gaming event in Dubai on Friday, Capcom’s Yoshinori Ono did his usual high-energy routine in front of a rather small gaming crowd, promoting Streetfighter V and sbowing off the latest character reveal. The unveiled fighter was not a returning fighter, as some sources said prior to the release. Rashid is an Arab fighter- very much like Shaheen in Tekken 7- but his style of fighting is quite unique. Combining Parkour abilities with an apparent power to harness the winds, Rashid is a highly mobile, speedy and deceptive combatant. Perhaps it may be stereotypical, but he looks exactly like a genie from Arabian Nights when he uses his tornado-like attacks. How does he control the winds, exactly? The odd harness/backpack he is wearing may provide answers. I doubt he’s a relative of Leopold Goenitz…

I actually like his design- the cloth of his costume animates great and the wind skills are cool to see. The ‘scouter’ eyepiece he wears is a bit odd, but adds a unique bit to his look.

The next character reveal for SFV has been set for next weekend, at the Tokyo Game Show.