Tekken 7 Fated Retribution: Nina Williams Reveal Trailer!

Posted in Arcade, Fan Service, Fighting Games, Game Advertising, Game-related Events, Gaming, Tekken, Tekken 7 Fated Retribution on January 27th, 2016 by thelonegamer


The first LADY of Tekken returns.

Just shown off today at EVO2016 was the reveal trailer for Nina Williams in Tekken 7 Fated Retribution. The original blonde bombshell of Tekken returns wearing a tattered wedding dress, which offers obvious references to Kill Bill or perhaps even Parasite Eve: 3rd Birthday. Who knows? WHO CARES? She’s HAWT! Heheh. Anyways, Nina still has a lot of her old moves and grapples, plus her Rage Art has her doing a quite sexy finisher on the opponent which will surely have guys, um, feeling a bit… tight.

Nina is probably just the first of many additional fighters that will hopefully be debuted surely and steadily to the Tekken 7FR roster as we slowly inch to the February arcade location test dates, release and hoping against hope- a console release date? Stay tuned… more as we get it.

My Favorite 10 Fallout PC Mods (So Far)

Posted in Action Adventure, DLC, Fallout 4, Fan Service, Game Advertising, Gaming, mods, My Stuff, Open World Games, PC Gaming on January 4th, 2016 by thelonegamer

Hey people! For Christmas, I got myself a pretty nifty gift- a new gaming computer! It’s a nice rig equipped with an i7 Intel Quad Core Processor, Nvidia GTX750Ti Graphics Card, SSD, 15GB or RAM and a Terabyte of HDD Space. The thing boots up in seconds, so you’d understand that I’d expect games to run on it like clockwork. The first big game I installed? FALLOUT 4, of course!

Now, I’ve heard and read a lot of stuff online- how the game isn’t all that, how a lot of gamers are supposedly tired of it- well, I’m not. I still love this game so much. Aside from the amazingly fun combat, the detailed world (which rivals Skyrim) with TONS to explore… After two playthroughs on PS4, I think I’ve surely not seen all there is to see in this vast game. Well, since getting my PC, the PS4 version has been all but forgotten- and I’ve fully committed to the new platform- it’s definitely much better, both in looks and gameplay thanks to the more hi-res and detailed graphics and well…. THE MODS. Oh, the MODS. It’s still early- the Creation Kit isn’t even out yet- but there are already a TON of great mods that make the game even better than it was at launch. So far, here are my favorites.

Companion Infinite Ammo. This is a simple mod that basically makes companions more helpful and formidable. In the vanilla game, companions come with their own personal (and crappy) weapon with its own unique ammo. If you try to ‘upgrade’ them, you will have to supply their new gun with ammunition- which I tell you they will waste straightaway. Just like Settlers, with this mod you can give a companion a weapon and ONE bullet/ammo for it, and they’ll never run out. It’s not particularly realistic, but it makes your companions far more helpful and lets you take advantage of your powerful weapon mods. Does it make the companions overpowered? Not really- I had Strong packing a minigun, and he still went down when faced with several enemy Supermutants. It makes them better but not unstoppable- or even that much smarter. Oh well…

More Armor Slots. This lets you wear armor pieces over pretty much any other piece of clothing- making for some pretty cool looks. Now you don’t have to look for Road Leathers or Fatigues to armor your settlers. Or you can wear that cool trenchoat with some snazzy leather pauldrons. Awesome.

Full Dialogue Interface. This changes the Dialogue Interface to a numbered format, plus shows off the exact words your character will say- no more vagueness!

Improved Maps with Visible Roads. Now it’s easier to navigate the damn wasteland with this nice little visual upgrade.

WET (Water Enhancement Textures). As you’d expect, this makes the water in the game gorgeous… almost good enough to drink or swim in… but DON’T.

True Storms. This makes the weather in the Commonwealth a tad more intense… and in the case of the deadly Radstorms, TERRIFYINGLY GORGEOUS.

Wearable Postal Bag or Backpack. Adds a nice accessory you can wear which also adds to your carry weight. Now you can go POSTAL on your enemies! Still doesn’t make the game any more realistic but it still looks pretty cool.

Quieter Settlements. This simple mod lessens the noise from stuff like generators, turrets and settler work SFX in your busy neighborhoods. Because you already have a big enough headache as it is with enemy raids, supply acquisition and bed shortages.

Realistic Ragdoll Force. Similar to the same mod in Skyrim, this reduces the force applied by attacks on enemies- so shooting someone with a pistol won’t send them flying off into space. Not for everyone, but I like relative realism.

CBBE (Caliente’s Beautiful Bodies Enhancer). Just because.

I’ll be using these, and hopefully a lot more mods when I do my Fallout 4 Let’s Roleplay. We’ll see how soon that happens. For now, check out Fallout 4 Nexus for the latest and best Fallout 4 mods.

Tekken Designer Teases Tekken 7 VR

Posted in Fan Service, Fighting Games, Game Advertising, Game-related Events, Gaming, PC Gaming, PS4, Tekken 7, Tekken 7 Fated Retribution on December 22nd, 2015 by thelonegamer

In an interview with UK’s WIRED, Tekken Team Member, Designer and resident interpreter for Katsuhuro Harada, Michael Murray, gave some bits about the upcoming VR mode for Tekken 7‘s console version.

First off, he reveals what it WON’T be. We WON’T be seeing a first-person fighting mode for the game, which was first seen back in Tekken 2 (and also seen in Square’s Bushido Blade and a bit in DOA5 for PSVita). I’m not sad about this in any way, since first-person combat really doesn’t work well. So what will be Tekken 7′s Virtual Reality gimmick?

Unfortunately we don’t actually get a straight answer, but Murray does give a bit of a hint- it will be about appreciating the characters themselves- the customizations and animations that the team has put into them. He goes on to mention Lucky Chloe as well, which leads me to this- will Tekken 7′s VR be its version of DOA5′s ‘Gravure’ modes, where you admire or ogle the characters? Now, I don’t see any of the fighters- be they female or not, lolling around a pool or playing on a swing for players to watch, but perhaps instead performing their motion-captured katas or demoing combos. Perhaps matches can be recorded and then watched with a free-flying camera?

Now, I hope that like Tekken 6 Bloodline Rebellion before it, Fated Retribution (or whatever it gets called in the home release) gets a LOT more customizations- possibly as more as there were in Tekken 6. Really, the customization system took a dumbed-down dive since Tekken Tag 2. I’m sure people have let the Tekken Team know about this, but here’s to them actually acting on it. There’s still time and as Harada has mentioned, adding things and content to the game is always possible.

Tekken 7 will most likely see a console release next year on PS4, and perhaps even on PC. We’ll just have to wait and see.

Tekken 7 Fated Retribution Arcade Upgrade Revealed!

Posted in Arcade, Fan Service, Fighting Games, Game Advertising, Game-related Events, Gaming, PS4, Tekken, Tekken 7, Tekken 7 Fated Retribution, Xbox One on December 12th, 2015 by thelonegamer


A certain Master of the Dark Hadou finds himself in Tekken.

At the end of the King of Iron Fist Tournament Finals in Japan came a trailer for Tekken 7 Fated Retribution- What is this? It’s an upgrade to the original Arcade Tekken 7… just like Tekken 5 Dark Resurrection was for Tekken 5 and Bloodline Rebellion for Tekken 6. What will it bring? Fated Retribution will add new characters, new outfits and graphical upgrades as well as… AKUMA. Yep, that’s the big secret- the Master of Dark Hadou from Streetfighter’s absence in SFV is revealed (I guess)… he’s off in Tekken Land. With that in mind, what happens in terms of Tekken X Streetfighter? Hmmm…

Anyways, it’s almost certain that T7FR will be the version coming to consoles. The trailer above is specified as the ‘Arcade Version’, so expect the console game to have even more content- I am hoping at the very least they improve the customization and add much-missed faces to the roster (Nina, PLEASE?). But I think it’s safe to say the fighting game world is stunned right now… I can’t wait. 2016 will be an awesome year for fighters.

Final Fantasy VII Remake GAMEPLAY Trailer!!!

Posted in Action Adventure, Fan Service, Fantasy, Final Fantasy VII, Game Advertising, Game-related Events, Gaming, PS4, RPGs on December 5th, 2015 by thelonegamer


It is REAL.

Fresh from the Playstation Experience 2015 Keynote is THIS glorious thing… a trailer showing actual gameplay from the upcoming Final Fantasy VII Remake. It looks fabulous. The story elements look exact. Characters are VOICED. They are redesigned to look more awesome (Look at Barrett!!!) and the gameplay is looking… WOW.

I want this game. It is sold. It will sell like crazy when it comes out. This is an event to experience again. WOW. I can’t freakin’ wait.

Fallout 4: Day One After the Apocalypse

Posted in Action Adventure, Fallout 4, Fan Service, Fantasy, Game Advertising, Game-related Events, Gaming, My Stuff, Open World Games, PC Gaming, PS4, RPGs, Xbox One on November 12th, 2015 by thelonegamer


Fallout 4′s Main Theme sets the tone for this Apocalyptic Epic.

Even as I popped the Fallout 4 disc into my PS4, I knew I was going to have to agonize a bit longer. The game installed, which took less than an hour and in the meantime played the entertaining ‘S.P.E.C.I.A.L’ series of videos released by Bethesda leading up to the game’s release. So if you haven’t already watched these funny (and pretty macabre, actually) animated bits, you should. They give a nice briefing on your character’s attributes which are vital to surviving, if not conquering, the wastelands of Boston.

Once the game actually started, with now-familiar opening theme and then the pretty epic, surreal live-action short relating the alternate history of the world leading to the game’s setting, I was really pumped to get into the game. And how do I go about it? By taking my wonderful time exploring every inch of my character Sam’s lovely home in pre-Fallout America (yes, I chose a female for my first playtime). The controls seemed easy enough, and responsive.

To make a long story slightly shorter, I got through the mostly-seen bit of running to the Vault once the bombs start falling. Once we actually get IN the Vault is where the surprises start piling up and I go into uncharted territory. Let’s just say that the experience my lovely Sam goes through in Vault 111 is nowhere near as benign or sunny sweet as they let us on in with Fallout Shelter. Sam soon finds herself waking up in a dangerous, frightening new world where she is left to her own devices to survive and carry out the mission she’s abruptly faced with.


Fallout 4′s live-action intro cinematic.

As I have been playing Skyrim for the past several years, many of the game’s systems are familiar- going into stealth mode, doing melee attacks, sprinting… it’s in there. One thing that I am really annoyed at ignoring was ironically a crucial one- V.A.T.S. (Vault Assisted Targeting System for you Out of the Loop). I treated the game for the most part like a shooter, firing away with reckless abandon with my guns. This is something you really shouldn’t do since, well, ammo is relatively scarce. Probably not Resident Evil or Survival Horror-scarce, but still- it’s not like you can go to a gun store down the block to refill your cache of munitions. As much as possible, once should use VATS when firing guns, if you have the AP and the chance to do so.

That said, Fallout 4 has proven to be a very competent FPS regardless. Once I got Sam suited up in a properly badass long coat and a gas mask (looted from some dead Raiders) and found myself a gun workstation, I was modifying my newfound firearms like a kid with new legos. Guns feel GOOD. The kick they have and the effect on enemies is satisfying, even if not always realistic (can’t see why handgun bullets can sever limbs).
Movement and sneaking around is a joy- at least the stealth in the game seems more viable than it was in other Bethesda games. I think that it would be quite awesome to specialize as a sniper, striking from the shadows. I spent an inordinate amount of time searching the alleys of the ruined town of Concord, sneaking in the shadows as would do Venom Snake proud.

When action finally erupted it was fierce and satisfying. Raiders aren’t supposed to be too hard but carelessness can get you killed quick. In a short while though, I found myself finding an AWESOME piece of kit- a full suit of Power Armor, which in this game is more like a vehicle than just a simple piece of clothing. With a minigun in hand and the ability to fall from heights unharmed, one can feel invincible wearing the Hulkbuster-like suit of armor. That, of course, could not be farther from the truth. A massive Deathclaw- which I feel is to Fallout 4 as Dragons are to Skyrim- appeared to be the first ‘Boss Battle’ in this game. Looking at my gameplay again (which I recorded) I now wince at the DOZENS and DOZENS of rounds I fired off in panic, when I should have used VATS. But ultimately, I cleared the streets of Concord and made my first friends in the new world.

The next few hours was filled with relatively more passive but still engrossing gameplay consisting of crafting, base-building and customizing, all of which can probably leech away hours and hours and HOURS of your life away… I know it did for me. It was only after I pretty much built a small town did I finally manage to decide to pack my gear, gird my loins and head off for new adventures elsewhere.

Then I realized it was 4 in the freakin’ morning.

You know what? This is the real deal. It is, easily Bethesda’s biggest and best game yet. It delivers on what was promised- the detail, the texture, the mood, the action and fun we’ve been waiting for has arrived. I wasn’t a Fallout fan going into this game, but now I am. I’ve been converted. The only way you’ll get me to let go of my controller is to pry it from my cold, Pipboy-encased hand.

Played Fallout 4 on PS4, with a female character on Normal Difficulty, exiting Vault 111 and exploring the areas of Sanctuary and Concord. Still so much to be done. So goddamn FUN.

Fallout 4 Launch Trailer

Posted in Action Adventure, Fallout 4, Fan Service, Fantasy, Game Advertising, Game-related Events, Gaming, Open World Games, PC Gaming, PS4, RPGs, Xbox One on November 5th, 2015 by thelonegamer

Chills, man. CHILLS.

The final trailer for Fallout 4 just hit, and man… Bethesda just knows how to do these spots that just leave your jaw dropped, your eyes misty and your heart just pumping. I WANT THIS GAME. NOW. The game is looking AMAZING. Not just the simple graphics, but the scope- the breadth, the depth, the story, the music, the gameplay… the possibilities. OH, the POSSIBILITIES. Pursue the story, which seems filled with factions, mysteries, horrors, secrets and causes to get drowned in, survive, thrive and master the new world your character has found him or herself in.

November 10 (I hope), I begin another New Life. WOW.

Fallout 4: Excited for the Apocalypse

Posted in Action Adventure, Fallout 4, Fan Service, Fantasy, Game Advertising, Game-related Events, Gaming, Open World Games, PC Gaming, PS4, Xbox One on November 4th, 2015 by thelonegamer


The next BIG Bethesda RPG is imminent!

I have to say it right out- never really been a Fallout fan. I like the idea of Post-Apocalyptic Future Sci-fi, but it’s always been eclipsed by Swords and Sorcery fantasy. Still, while I’ve never actually played the Fallout games to a significant degree (I got to play through the Vault of Fallout 3, but stopped playing soon after reaching Megaton), I’ve always kept tabs on this series, even watching many episodes of Fallout New Vegas LPs on Youtube.

So, here’s Fallout 4. It’s my chance, I guess, to finally get onto this Irradiated Future World that many others have already lost themselves in. As Bethesda’s latest big game, it’s what we’ll all be getting into before… well, before the next ELDER SCROLLS. Now, that said, I am really liking the aspects of crafting and customization. That you can build your own settlements is something I am looking forward to, and all the massive detail of the world and objects tickle me to no end. The combat looks very accessible (apparently you can play it as a straight shooter) and the inclusion of vehicles is tantalizing. It’s just a few days away- I’m still neck deep into other games but somehow I think I will be making a space for F4 on my schedule in the next few months/years… heheh…

Tekken 7 PS4 Officially Announced at Paris Games Week 2015

Posted in Fan Service, Fighting Games, Game Advertising, Game-related Events, Gaming, PS4, Tekken 7 on October 27th, 2015 by thelonegamer


HELL. It’s about time.

It was inevitable. Now it’s official. Tekken 7, the latest installment in the long-running fighting game franchise from Namco-Bandai, is coming to Playstation 4.

The spot starts off running through the past home Tekken conversions, from the original Tekken all the way to Tekken 6- that’s 20 Years of Iron Fist Tournaments through the years! The action them shows off some new bits of CG and back to the Mishima Family Drama- which this time notably includes Jin in the mix, as well as Kazuya, Heihachi and Kazumi. As expected from the console version, the PS4 game should satisfy us with Story Mode and all the weird ending cinematics we can take. Not much gameplay otherwise, but that should come in time. No release date yet, but it’s coming. It’s FINALLY coming.

Streetfighter V: Laura Matsuda Officially Revealed!

Posted in Fan Service, Fighting Games, Game Advertising, Game-related Events, Gaming, PC Gaming, PS4, Streetfighter, Streetfighter V on October 9th, 2015 by thelonegamer


The Beauty from Brazil is now Officially Out!

After quite a few rather embarrassing leaks preceding her debut, the latest all-new fighter to be introduced in Streetfighter V is finally out and about. Laura, or Laura Matsuda, is a master of Matsuda Jiu Jitsu, and is constantly looking for challengers and opportunities to raise the fame of her family’s fighting style. She is also the elder sister of Streetfighter III’s Sean (Ken’s disciple).

Laura’s style includes grapples and holds which invariably leave her opponents pinned to the ground, as well as an odd, slow-moving projectile called a ‘Thunder Clap’. Her V-Skill is called Linear Movement, and is used to let Laura close the distance to her opponent. Her V-Trigger is called ‘Spark Show’ which augments her already-potent techniques.

Plus, in case you missed it before, here’s her launch trailer.