UPDATED: Asura Cross (2D Fighting on iOS) Impressions

Posted in Asura Cross, Fan Service, Fighting Games, Game Advertising, Game-related Events, Gaming, iPad, iPhone, iPod Touch, Mobile Games on November 20th, 2012 by thelonegamer


Fast Tube by Casper

Gamevil runs us through their iOS Fighter.

Okay, THIS is a pleasant surprise. The iOS platform has tons of games- but not that many in terms of good beat ‘em ups. Yeah, we got Soul Calibur, but that’s a port and a bit bare bones. The King of Fighter titles are cool, but again, ports from consoles, and they’re iPhone only. Original fighting games on iOS have ranged from passable (Blades of Fury) to horrific (Further Beyond Fighting).

Well, imagine my surprise to find Asura Cross from Gamevil- what appears to be a 2D fighter boasting not only smooth and fluid-looking animation but varied fighting styles and a deep combat system!
Asura Cross features a Story mode with multiple endings, various other play modes like VS and Practice, unlockable fighters and even head-to-head play via Bluetooth. Pretty full-featured and impressive-looking, judging from the couple of vids I’ve seen (and posted here). I am impressed by the relatively complex interaction between the sprite-based characters, the large number of moves and the smooth animations. Really, this looks very promising.
Oh, and best of all it’s UNIVERSAL, so I can play it in full screen on my iPad. COOL.

Asura Cross is FREE on the appstore, which means of course inevitably that it will have IAP content. This isn’t too bad- you get three fighters unlocked off the bat, with the rest purchasable (and they should be worth it anyway). You can unlock other stuff like character colors and upgrades via points scored in-game. All in all I think it’s a reasonable barter and having the full game unlocked is a good value for anyone who loves beat ‘em ups. Titles like this are few and far between on the appstore, so I really want more fighters of this quality to come. If this turns out awesome, it may just become a fixture on my iPad.


Fast Tube by Casper

Two different styles of fighting clash in this vid.

UPDATE: Played the Story Mode. No, haven’t finished it- I’ve gotten past several one-round fights, and am into Chapter 2 (don’t know how many chapters this is). The story is surprisingly engaging, as it includes weirdness like aliens and vampires with your usual Fighter’s Road kind of thing- plus a healthy bit of sexual attraction between protagonist Jinshu and a couple of the ladies (which is actually a refreshing change from the usual ‘Fight is All’ hero). Unfortunately, the later fights are incredibly hard, since the enemies are being padded with far larger health bars, huge damage output and speed. It’s almost impossible, unless you never get hit or exploit some move glitch, to win in these fights with a stock character. You’ll invariably be forced to upgrade or Power Up your character using your APs, or Asura Points, which you have a few up front, and gain a bit as you play. Suffice to say, these run out fast, which is a strong push by the game for you to buy IAP. Of course, you could always just grind, which will take a long time.
I am a bit peeved at this- I’d rather than any IAP not affect gameplay this blatantly- it takes away from the game being decided by your SKILL, rather than stats and augmented properties. I’d much rather that IAP be stuff that just adds to the enjoyment, not central to the game- like perhaps additional character colors, additional characters, etc. As it is, it’s not game-breaking or a deal-breaker, but I am a bit disillusioned by how this game is set up.

It’s still an exceptional fighting game on iOS, but make no mistake- it’s a money sink as much as it is a game. It’s best for me to just keep this a casual thing, to just play for brief spurts. Maybe someday I’ll level up Jin enough to find out if he ends up with Judo hottie Yuuka or tomboy Nemo. But not today.