The Lone Gamer’s Infinity Blade III Review

Posted in Action Adventure, DLC, Fantasy, Gadgets, Game Advertising, Game-related Events, Gaming, iGaming, Infinity Blade III, iPad, iPhone, iPod Touch, Mobile Games, My Stuff on September 26th, 2013 by thelonegamer


The original swipe n’ slash saga reaches its finale.

It’s kind of weird that there have been three Infinity Blade games, but I’ve only now posted a review, apparently. But suffice to say that I enjoyed the first two games greatly- being an iPadder, having Chair’s premiere title on the platform is almost a prerequisite. But heck, I got the game the day it was released, been playing it since and have the scars and the smiles to show for it. So here’s my review of the flagship swipe n’ slash title on portables.

Many have imitated, but none have equalled Chair’s Infinity Blade series. In terms of gameplay and polish, this series is the top of the finger-fighters. So it’s kinda sad that with Infinity Blade III, the saga ends (more so with the cancellation of IF Dungeons- sad, that). So how does this digit-drawing adventure go out?

SPOILER ALERT!

In the original Infinity Blade, we played a nameless warrior, or a line of warriors, all fated to spend their apparently short lives trying to defeat a seemingly invincible God King. It was only after several lifetimes and the accumulation of power, skill and better equipment that the tyrant was eventually defeated, and the titular Infinity Blade won.

The sequel, Infinity Blade II, grew the world and characters, not only in the game but through novels that fleshed out the story. To put it simply, we were actually playing a single person, not a succession of fathers and sons, as we were initially led to believe. Our hero, now named Ciris, was as immortal as the enemies he faced- a Deathless himself, seeking redemption for past sins. In IF2, he sought out the fabled Worker of Secrets, an immortal who may hold the key to the salvation of the world and the final defeat of the evil Deathless overlords. But the game ended with a mammoth cliffhanger, and all held their breaths for the final resolution and comeuppance.


Don’t count on killing the dragon right away- this isn’t Skyrim.

Infinity Blade III brings back Ciris and the now-playable female warrior Isa. Things have happened in between the end of the previous game and this one, which you’ll need to read up on the novel to find out exactly. Suffice to say, there’s one big bad enemy waiting at the end of the proverbial mash, and there’s a lot of slashing to be had before Ciris and Isa finish their quest.

GRAPHICS
What can we say about IF3′s looks? The game looks as slick as slick can get. The visuals are more polished than ever, and no other game on the appstore likely has better looks and animations. Though actual flesh-and-blood characters seem to be a bit stiff, what the game does best- Intricate armors,m weapons and hulking monsters- all look amazing no matter what your iOS device (so long as you can play it).


Macho warrior Ciris is joined by his lady love Isa this time around. She kicks ASS!

SOUNDS
The music in this game is as majestic as any fantasy epic, with some nice atmospheric tunes thrown in, like the unexpectedly tranquil keyboards in the enemy’s final stronghold. The voice acting is altogether excellent, headlined of course by the imperiously glorious and commanding tones of John Noble (The Lord of the Rings, Dark Matters) as the sinister Worker of Secrets (Noble takes over the role from Simon Templeman in IF2).

GAMEPLAY
I have to say that after two games, Chair has perfected the swipe-to-slash gameplay of their fighter to the utmost. The game is as responsive as you’d want, and there’s a nice variety of styles to use between your two playables. Those who have mastered the previous game will probably find this finale a lot easier and probably a cake walk once they get the more powerful weapons at their disposal.
In any case, it’s as exciting and satisfying as ever to topple massive enemies or intimidating armored warriors with your arsenal of ever-more-powerful weapons and equipment.

Newly-added to the game are crafters. Similar to games like Diablo III, you will meet and recruit various NPCs who will serve to upgrade your equipment, sell or buy items, mix potions or cut gems. They’re a nice addition and make your little hideaway a bit more populated than ever before.
On the other hand, even with lots of new stuff, the game reuses quite a lot of assets from the previous game (familiar enemies and animations abound), and it all seems very brief- even if there is an overworld map to choose destinations from, there are actually quite few places to go to- and no backtracking once you defeat a particular region or area. I can only hope that future DLCs and expansions fill out the map with more places and more foes to take on in the near future.

REPLAYABILITY
Unlike in previous games, there is no ‘New Game Plus’ in IF3, but once you beat the game and go through the credits (and you WILL want to see the credits all the way through), you just replay the game from the start but with your current level of experience/skills and arsenal/items. So you can keep grinding and playing till you have all the all-powerful weapons with a character who can kick ass without trying.

PAY TO PLAY?
More so than any of the previous titles, Infinity Blade III is very heavy on asking you to spend real money. Tantalizingly out of reach, monstrously powerful weapons, gems and items are ready to be used- if you spend some cash. Thankfully, this shouldn’t be a problem if you slog it through and just PLAY the game. Special Credits can be earned by meeting in-game challenges or achievements, which should accumulate at a very rapid rate- save these for buying sometimes all-important Health potions or the occasional key.
Gold, accumulated in-game both from enemies or from pouches lying all over the place- will eventually be plentiful, though probably not to the many hundreds of thousands needed to buy some of the more high level stuff. Still, you can very much enjoy the game and have great equipment without paying a single real cent. Pay only if you’re extremely impatient, are a completist and have a good credit line.

There are some funny quirks with this game… I STILL hate fighting those blasted behemoths (learning their damn patterns is just so darn hard) and I find it hilarious that you spend whole battles trying to cut an enemy to ribbons with your sword but often finish them off by snapping their NECK. Oh, and Isa, why do you even bother with that darn crossbow?

Even if Infinity Blade II may be the best chapter for many, I think the additional playable character and the fully-fleshed out world, along with a cool ending (that actually keeps the franchise open to another sequel) makes this a no-brainer buy for anyone with a capable iDevice. Heck, if you have a new iThing, you probably already have this anyway. If you haven’t, what are you waiting for? This is the game that should be seen on your screen, peeps. So get swiping!

Infinity Blade III is now available for iPhone and iPad on the Appstore for $6.99.

Samurai Shodown 2 on iOS: A Beautiful but INFURIATING Port of a Fighting Classic

Posted in Android, DLC, Fan Service, Fighting Games, Gadgets, Game Advertising, Game-related Events, Gaming, iGaming, iPad, iPhone, iPod Touch, Mobile Games, Samurai Shodown on June 27th, 2013 by thelonegamer


Perhaps the best 2D one-on-one Slash ‘em Up ever arrives on iOS!

Some time ago, it was announced that SNK-Playmore was porting the classic Samurai Shodown 2 to iOS and Android- and that filled me with elation. I do not exaggerate when I say that I consider SS2 as one of the best, if not the best, 2D fighting games of all time. I played or watched this for countless hours in arcades, and even today while 3D fighters have come and mostly dominated, Shodown 2 is still a nostalgic favorite. In terms of roster, you’ve got 16 unique brawlers, each a wonderful and interesting design- from Shodown poster boy ronin Haohmaru and his spiky hair and katana to the massive German knight Sieger with his freakin’ iron arm- you’re sure to be intrigued with each warrior and their cool fighting styles/weapons.

THis SEEMS to be an excellent port- in simple graphics, look, animation and feel it seems to be all here- characters retain all their attacks, win animations and often amazing and flashy desperation moves.
Stages retain their lush detail and animated elements, along with the ever-present hooded referees and the occasional special item thrown into the ring that can affect the tide of battle with a health recovery or a punishing bomb. The short story cutscenes and assumedly the character endings are there And yes, the signature fatalities (Yes, SS2 has fatalities) are in- the fatal arterial spray or the enemy getting sliced in half (it’s not as gory as it is stylish) is in.

There seems to be only a couple of modes- Single Player and Multiplayer (not into that but I’m sure it’s great), but that’s really all you need. Options include some visual tweaks (ability to enable or disable scan lines for that old-school arcade look) and screen format from 16:9, 4:3 or windowed mode, and the ability to adjust button placement on the screen. Loading times are pretty much non-existent. I was expecting extras like a gallery of unlockable art but there seems to be none, but that’s no biggie.

This would be all well and good but UNFORTUNATELY…

This game is hamstrung by two glaring issues that pretty much kill the enjoyment.

ONE, the controls. The Touchscreen interface seems to have a workable interface of delivering the required game controls- you can switch between the classic/original 4-button layout or a 6-button one that has buttons corresponding to AB and CD button combinations- which makes executing the two-button commands a bit easier.
Sadly, the touchscreen is NOT as responsive as it NEEDS to be, at least against the CPU. You will not be able to pull of the fast jabs and fluid moves because the joystick cannot follow your movements perfectly, nor can the buttons respond to fast sequences of attacks. More often than not you’ll be jamming on the buttons and seeing your character do one slow attack when you were intending two. Or more often than not you’ll be pressing in the wrong place as you can’t actually SEE the buttons, since the buttons disappear when the fighting starts- a design choice to keep from impeding the game visuals, but I wish the devs had given the option to toggle this.

The second big issue is the CPU AI- it is FAR too hard. Even at the LOWEST setting (1 of 9), I could not, for the life of me, defeat the fourth opponent (or second, depending on who I am facing). The CPU is just too fast, too quick on their feet. They evade your blows or block everything perfectly, they counter everything you do, punish any missed moves with maximum damage, and whenever you get in close they will THROW you. And again. And AGAIN. I am not a Samurai Shodown expert, but damn, at lowest setting you’d expect to do progress, but this is murder. At one point I was ready to smash my iPad into the wall.

If you have some mates with an iOS device and this game, multiplayer would be a finer proposition, but the single player campaign and story endings are worth seeing, but are locked behind this almost impenetrable difficulty. Yes, you have endless continues, but good luck on beating the game before your battery runs out unless you’re a Shodown God.

Unless you get controller support or the AI gets a good tweaking, this is a game for SNK loyalists or gaming masochists only. Shame that such an awesome game could deliver such pain. Well, I guess it’s a great tool for anger management.

Tekken Card Tournament: Take it to the Streetz! With a Z!

Posted in Android, Fan Service, Fighting Games, Gadgets, Game Advertising, Game-related Events, Gaming, iGaming, iPad, iPhone, Tekken, Tekken Card Tournament on April 8th, 2013 by thelonegamer


A different kind of Tekken.

Okay, let me say this right up front- I am NOT a card game kind of person. When I first heard (and saw) Tekken Card Tournament (iOS/Android) several weeks ago, I just slapped my forehead in exasperation. I’ve been waiting for Tekken X Streetfighter or any hint of Tekken 7, and we get… THIS. Well, it’s a way of reaching a new crowd with a new direction or genre that should grow the franchise I guess. And to be fair, the game isn’t something like Yugioh or even Pokemon. It seems more like a game of Rock, Paper, Scissors where you choose your moves and see how they match up. Physical cards you can buy will let you setup a deck to use, and AR functions look neat. I just wish this game had incorporated Character Customization- that would have gotten me into it more.

As it is, I will try it this at least, but I can’t see myself buying the physical cards (not even sure they’ll be available in my neck of the woods). But hey, if you like card games why not give this a try? I’ll be playing Tekken 6 or Tekken Tag 2 in the meantime though, as I await a fighting game Tekken.

Tekken CARD Tournament Beta Gameplay

Posted in Fan Service, Fighting Games, Gadgets, Game Advertising, Game-related Events, Gaming, iGaming, iPad, iPhone, iPod Touch, Mobile Games, Tekken, Tekken Card Tournament on February 5th, 2013 by thelonegamer


Fast Tube by Casper

Time to deck your opponent.

Fighting Youtube gamer BuildingtheMeter posted quite a bit of footage of Namco-Bandai’s upcoming Tekken spinoff, Tekken Card Tournament. The game will be playable on browsers and smartphones when it comes out ‘soon’. TCT is a free-to-play game that features 3D models, AR (Augmented Reality) card support and cross-platform online play.
Judging from the footage, this is something more akin to rock-paper-scissors in a way, with cards corresponding to various moves. The graphics look like assets from Tekken 3DS, but I actually appreciate the game having at least new KO animations and lose poses. Hah.


Fast Tube by Casper

More Card Battlin’ Action.

Really though- while I do like the animated parts, this isn’t for me. If I wanna pass the time till the next Tekken, I’ll play a Tekken game- a REAL Tekken game. Card battles… nope. Still, since it’s free I may check it out and put it on my iPad or Android phone when it comes out. Still hoping that Harada isn’t concentrating too much on this, and is really actually working on something with more real-time action. More as we get it then.

Tekken… Card Tournament?

Posted in Fan Service, Fighting Games, Gadgets, Game Advertising, Game-related Events, Gaming, iGaming, iPad, iPhone, Mobile Games, Tekken on January 22nd, 2013 by thelonegamer


Prepare for the Next CARD Battle!

We’ve got good news and bad news… Okay, it’s the first bit of Tekken we’ve been given in a long time, and it’s about… a CARD Battle game. Not only that, but a mobile card battle game. Sigh.
Tekken Card Tournament is an upcoming free-to-play mobile game for Android, iOS web browsers and mobile phones which will also involve actual, physical booster cards that will be made available in stores in Spring 2013. Fortunately, it’s not all just booster cards and stats- scanning cards has an Augmented Reality element, letting you add your favorite Tekken fighters to your deck through your phone/tablet camera. There will also be animated segments showing characters performing their deadly moves.
Okay, on one hand I guess this is better than that lamentable Tekken Bowl app. But… a card game. I’d actually prefer a match-3 fighting game than a card game. But hey, there are countless gamers out there into this genre- just not me.

No exact date yet for TCB’s release, but it is billed as coming ‘soon’. Physical booster cards will be on sale in stores in Spring.

I’ll pass and wait for the actual fighting game, thank you very much.

Bikini Karate Babes… on Your Phone?

Posted in Bikini Karate Babes, DLC, Fan Service, Fighting Games, Game Advertising, Game-related Events, Gaming, iGaming, iPad, iPhone, iPod Touch, Mobile Games, Warriors of Elysia on January 3rd, 2013 by thelonegamer


Creative Edge Studios is working on bringing their fan service fighters to the appstore.

A few years ago, Bikini Karate Babes hit the PC with its all-female cast of digitized combatants, eschewing skin in place of blood, silliness in place of gritty violence. Some years later (and many, many releases of DVDs featuring the games’ actresses and models), the sequel, Warriors of Elysia was FINALLY released after a prolonged development time, and tried at least to be less silly and more credible as a fighter. Well, you won’t find WOE in any fighting game tournament anytime soon, but still, Creative Edge Studios, the producers of the game, has still managed to keep a loyal following of gamers and fans supporting their endeavors.

Now, while they haven’t announced Bikini Karate Babes 3 or Warriors of Elysia 2 (yet), Creative Edge isn’t finished with making games based on their female fighters. Apparently their next project is a mobile version of their beat ‘em up, which actually is something I’d like to see. Hey, even with thousands of titles on the appstore and android market, actual good fighting games are always welcome.

Now, there’s no date set yet for the release of BKB Mobile- in fact, the game’s still in the works and Creative Edge is looking for backing to expedite development, via paid membership for their Fan Club. Heck, why not try Kickstarter, guys? I’m sure a lot of gamers out there would love a bikini fighter on their phones.

Anyway, it may be a while before this pans out, but I’d take a look at this if and when it arrives. Till then though, if you want girls in swimsuits brawling on your mobile, just download the FPSe app for Android (PSX Emulator), a Dead or Alive PSX ROM file and you’ll be in fan service fighting bliss in no time.

FINALLY Played The Walking Dead: The Game…

Posted in Comics, DLC, Gadgets, Game-related Events, Gaming, iGaming, iPad, Mobile Games, My Stuff, The Walking Dead, Zombie Games on January 3rd, 2013 by thelonegamer


The Walking Dead’s protagonists: Lee Everett and Clementine.

… and wow, that was pretty fantastic.

Yeah, yeah, I’m a bit late to the party. This game’s been out for months and months and already won a gazillion game awards, including Game of the Year from several game sites. Truth be told, I made it a point to get this game once all the episodes were available, but even then, while I already owned it for quite a while, the opportunity to actually PLAY it didn’t come till recently. I really don’t think The Walking Dead is a game (or perhaps an experience?) you can just pick up and play. You have to be ‘ready’ for it; you have to commit to playing/digesting it, and once that’s in, it’s just like watching an extension of the TV series.

I’ve so far only played the first episode, “A New Day”, and well, it’s certainly impressed me. I have the iPad version, which runs great and looks fabulous. The touchscreen controls are very intuitive and easy- moving protagonist Lee around and interacting with things is quick and painless. The atmosphere and tone is perfect, the artwork (which is based more on the comics) is great. Anyone expecting a Resident Evils shoot ‘em up or action game will be a bit disappointed- this is a slower, more deliberate title, an adventure game more in line with Point-and-Click classics.
This isn’t so much about surviving zombie attacks as it is about interacting with the other, live humans around you. It doesn’t hold your hand in these interactions either- you mold the game as you play, mostly via dialogue choices that will affect how other characters look or treat you. Off the bat I played Lee like myself- mostly honestly, and that earned me a stern talking-to that cautioned that I’d better be a better liar. Yikes! At certain points though, your choice will majorly affect the game, and you’ll have to live with the consequences.

After playing through Episode 1, I’m still digesting the experience, and building up the ‘mood’ to continue. Episode 2′s already on the Pad and ready to play. One problem is that it takes so darn long to download new eps, and the darn DL can’t be paused or continued if something botches it up. But I’ll get to playing this through to the end eventually. Hopefully before next year? We’ll see…

The Lone Gamer’s Gadget Gushes of 2012

Posted in Android, Gadgets, Game-related Events, Gaming, iGaming, iPad, Mobile Games, mods, My Stuff, PC Gaming on December 24th, 2012 by thelonegamer


My Galaxy Note 2: Communicator, Console, Compact Cinema.

This past year was an awesome time for gadgets, and I was fortunate enough to find a couple that have since become indispensable, constant companions. It truly is a wonderful time to be a gamer, as today’s latest toys will most assuredly keep boredom at bay indefinitely with awesome apps and flawless media playing.

On the game console side, I still have to say my Playstation 3 has held the line admirably, with both disc-based games AND digitally-released titles. The best DLC game I’ve had all year is surely Virtua Fighter 5 Final Showdown from Sega, a classic fighting game that had, for the longest time, only been available in Japanese arcades. Thankfully Sega finally allowed us to have this sexy brawler on our consoles, with excellent online play as well as the complete suite of Character Customizations. My PS3 continues to be my main home console- not bad for a machine that’s fast approaching 10 years old (my PS3 is a first-run classic Japanese version complete with PS1 Backwards-Compatibility)!

My current mobile phone, discovered a couple months ago, is the Samsung Galaxy Note 2. This gorgeous and uber-powerful smartphone pretty much banished the iPhone 5 from my thoughts. Even if it’s quite a handful, the large screen really is the main feature, with the ability to play pretty much any media file you can throw at it, as well as something the iOS platform doesn’t have… the ability to play PS1 Games which makes it truly a portable console that kicks ass. Yeah, PSX Emulation isn’t new- but thanks to the GN2′s beefy power, I can play Dead or Alive or any of my PS1 faves without the phone heating up or the battery running dry too quickly.

Despite the Retina-enable iPad being busted out recently by Apple, I’m still in love with my ‘New iPad’ or iPad 3. There’s no game or app this device can’t handle, and with tons of awesome titles like Baldur’s Gate: Enhanced Edition, my pad has truly become the Tablet of Tablets.

For PC Gaming, my needs are sated by my Acer i5 Laptop. With it I’ve enjoyed countless hours of The Elder Scrolls V Skyrim, X-Com: Enemy Unknown, Hotline Miami and more. Plus, crazy-sexy mods make the PC versions of Streetfighter X Tekken and Super Streetfighter IV Arcade Edition far better than their console counterparts.

Sadly I haven’t found any of the new gadgets from Sony or Nintendo that desirable as yet- but who knows- maybe some upcoming titles will make the Nintendo WiiU or the Playstation Vita viable gadgets someday. Till then, I’ll be busy playing with my gadget menagerie right now into the New Year. Have a Techy Holiday, people!

UPDATED: Asura Cross (2D Fighting on iOS) Impressions

Posted in Asura Cross, Fan Service, Fighting Games, Game Advertising, Game-related Events, Gaming, iPad, iPhone, iPod Touch, Mobile Games on November 20th, 2012 by thelonegamer


Fast Tube by Casper

Gamevil runs us through their iOS Fighter.

Okay, THIS is a pleasant surprise. The iOS platform has tons of games- but not that many in terms of good beat ‘em ups. Yeah, we got Soul Calibur, but that’s a port and a bit bare bones. The King of Fighter titles are cool, but again, ports from consoles, and they’re iPhone only. Original fighting games on iOS have ranged from passable (Blades of Fury) to horrific (Further Beyond Fighting).

Well, imagine my surprise to find Asura Cross from Gamevil- what appears to be a 2D fighter boasting not only smooth and fluid-looking animation but varied fighting styles and a deep combat system!
Asura Cross features a Story mode with multiple endings, various other play modes like VS and Practice, unlockable fighters and even head-to-head play via Bluetooth. Pretty full-featured and impressive-looking, judging from the couple of vids I’ve seen (and posted here). I am impressed by the relatively complex interaction between the sprite-based characters, the large number of moves and the smooth animations. Really, this looks very promising.
Oh, and best of all it’s UNIVERSAL, so I can play it in full screen on my iPad. COOL.

Asura Cross is FREE on the appstore, which means of course inevitably that it will have IAP content. This isn’t too bad- you get three fighters unlocked off the bat, with the rest purchasable (and they should be worth it anyway). You can unlock other stuff like character colors and upgrades via points scored in-game. All in all I think it’s a reasonable barter and having the full game unlocked is a good value for anyone who loves beat ‘em ups. Titles like this are few and far between on the appstore, so I really want more fighters of this quality to come. If this turns out awesome, it may just become a fixture on my iPad.


Fast Tube by Casper

Two different styles of fighting clash in this vid.

UPDATE: Played the Story Mode. No, haven’t finished it- I’ve gotten past several one-round fights, and am into Chapter 2 (don’t know how many chapters this is). The story is surprisingly engaging, as it includes weirdness like aliens and vampires with your usual Fighter’s Road kind of thing- plus a healthy bit of sexual attraction between protagonist Jinshu and a couple of the ladies (which is actually a refreshing change from the usual ‘Fight is All’ hero). Unfortunately, the later fights are incredibly hard, since the enemies are being padded with far larger health bars, huge damage output and speed. It’s almost impossible, unless you never get hit or exploit some move glitch, to win in these fights with a stock character. You’ll invariably be forced to upgrade or Power Up your character using your APs, or Asura Points, which you have a few up front, and gain a bit as you play. Suffice to say, these run out fast, which is a strong push by the game for you to buy IAP. Of course, you could always just grind, which will take a long time.
I am a bit peeved at this- I’d rather than any IAP not affect gameplay this blatantly- it takes away from the game being decided by your SKILL, rather than stats and augmented properties. I’d much rather that IAP be stuff that just adds to the enjoyment, not central to the game- like perhaps additional character colors, additional characters, etc. As it is, it’s not game-breaking or a deal-breaker, but I am a bit disillusioned by how this game is set up.

It’s still an exceptional fighting game on iOS, but make no mistake- it’s a money sink as much as it is a game. It’s best for me to just keep this a casual thing, to just play for brief spurts. Maybe someday I’ll level up Jin enough to find out if he ends up with Judo hottie Yuuka or tomboy Nemo. But not today.

God of Blades: Chop ‘Em Up On the Go!

Posted in Gadgets, Game Advertising, Game-related Events, Gaming, iGaming, iPad, iPhone, iPod Touch, Mobile Games, My Stuff on September 27th, 2012 by thelonegamer


Fast Tube by Casper

This atmospheric, stylish run-and-slash is bloody cool.

Just recently, I tried out a game called Infinite Warrior- basically a variation on the ‘Endless Runner’ series of games on the mobile platform (Temple Run). It was kinda neat, but I have to confess that it was pretty shallow and dying instantly when you miss is pretty annoying and disconcerting. Well, this is addressed quite a bit and then some by the newly-released run-and-slash iOS title, God of Blades.

Similar to IW, GOB basically has you taking the protagonist- a mysterious figure known as the Nameless King, from left to right. Simple, right? Well, not really- there are enemies coming in the opposite direction, and you have to chop them up on the fly as they come. Luckily Ol’ Nameless has a penchant for big, fearsome two-handed swords- the kind that would make Soul Calibur’s Nightmare go green with envy. You start with one basic blade and can unlock more as you earn points to ‘unlock memory’ and add new swords to your arsenal. Aside from the standard upward, downward and forward slashes (all done with a simple finger swipe in that direction), each sword can be used to parry (swipe left) or unleash a power which differs with each blade and has their own unique cooldown time.

The Campaign spans several stages across a pretty epic looking backdrop of an alien landscape, with armies battling it out in the background as your warrior spreads carnage up front. The HD, fullscreen visuals and art all brings to mind pulp fantasy and rock and roll fantasy albums, which is the intention. Pretty atmospheric, stylized and just plain cool. You’ll face off with a variety of enemies, from peons who basically just run up to you to die, to more formidable foes who come armored and have to be outwitted a bit with some timely parries and quick thrusts. An extra character can be unlocked for play as you progress, and there’s an Endless mode to test your skills.

This is a very well-done variation on the endless runner/slayer theme, a refreshing take that gives you more control and interaction, and a bit more depth. The ragdoll animation makes for some pretty satisfying kills, and the simple but nuanced gameplay will have you running your device’s battery to death as you just try for ‘one more kill…’

If you’re into fast action, you can do a lot worse than God of Blades. Try it out on the cheap at just $2.99 on the appstore.