Soul Calibur iOS Arrives on the AppStore
Posted in Fantasy, Fighting Games, Game Advertising, Game-related Events, Gaming, iGaming, iPad, iPhone, iPod Touch, Mobile Games, Soul Calibur on January 19th, 2012 by thelonegamer
Fast Tube by Casper
Console quality fighting action on the go?
Perhaps as a nice prelude to the big release of Soul Calibur V at the end of the month, Namco-Bandai got their mobile guys to port the classic Soul Calibur (back from the days of the Dreamcast and Original Xbox) to their iOS platform. While this kinda sounds cool, there are a lot of caveats.
First off, the game costs $11.99- pretty pricey for an app, but still I guess nowhere near as expensive as some Square RPGs on the appstore. The complete game roster of 19 fighters is available, with Arcade, Survival, Extra Survival (Sudden Death), Time Attack, Museum and Practice modes on offer. No Story Mode it seems, at least for now.
The files size is about 215 MB, which is large but not overly so. However, it requires an iPhone 4 or 4S, iPod Touch 4th Generaton or an iPad2 to run- and from the vid above it doesn’t seem to run that smoothly. If you factor in that much of SC’s appeal is silky-smooth animation, this may dash quite a few gamers’ dreams of heavenly beat ‘em up action on the go.
Lastly, despite being called Universal, the game apparently won’t run on iPad1. So if I get this, I’ll only be able to play it (at least until some patch addresses this) on my iTouch.
My Touch is already full of fighters- Streetfighter IV Volt, King of Fighters, Mortal Kombat 3 and Infinity Blade 2. Adding in Soul Calibur would probably be another nice feather in that cap. I’ll decide if I get this or not later tonight when I get home to the Sanctum and have access to my iTunes. So far though I’m at 40-60, against getting it. What I actually, really, totally and truly want, after all, is Soul Calibur V. Oh well…








