The Lone Gamer’s Review: Resident Evil 7 Biohazard

Posted in Gaming, PC Gaming, Resident Evil 7 Biohazard, Survival Horror on February 7th, 2017 by thelonegamer


You don’t need VR to get immersed into this instant horror favorite.

A sprawling,derelict estate full of labyrinthine corridors and darkened rooms. Perplexing puzzles and twisted riddles. Ghastly creatures and a limited arsenal of weapons. Yep, it’s Resident Evil all right.

Resident Evil 7 Biohazard is a return-to-form for this long-running, much-beloved series, despite several large changes to some fundamental gameplay mechanics.

You play as Ethan Winters, a seemingly ordinary guy who has come to the swamplands of Dulvey, Louisiana looking for his wife Mia, who has been missing for the past three years. The email Mia sent him has led him to the rather large Baker Farm- a multi-building estate that seems at first abandoned and falling into slow decay. But soon after he arrives, it becomes apparent that not all is well. There is a measure of disbelief that has to be given about the stark absurdity of the situation and how Ethan still manages to soldier on regardless.

Dismembered legs of farm animals and buzzsaw blades forming a grotesque wreath before you? No problem! Seemingly abandoned house full of mysterious noises and unexplained movement? No sweat! VHS footage of some other people apparently getting murdered in this very house? NOTHING gets to this guy- he will find his missing wife come hell or high water even if any other sane person would have long run off to find the nearest SWAT Team.

But instead of hordes of zombies, the foes Ethan will face are more individualized and personal, mostly being the members of the Baker Family. There’s Jack Baker- the patriarch and father- a bespectacled, balding elder gentleman with a penchant for swinging large axes or shovels and shrugging away bullets like the Nemesis- just in overalls. There’s Marguerite, Jack’s wife and mother of the household who seems to have a very disturbing affinity for creepy crawlies. And then there’s Lucas- an intelligent young man destined to become another Jigsaw Killer in the near future. Each of the Bakers is clearly not entirely normal or human, but the exact nature of this Hills-Have-Eyes/Texas Chainsaw Massacre-reeking clan is a mystery Ethan will unravel as the night bores on- if he survives. Each family member is effectively unkillable, making each one a sort of boss. Aside from them though, there will be other enemies to be found in the course of the game where Ethan’s meager arsenal of weapons may be used more effectively on.

But just like the classic, original Resident Evil, firearms and armaments are not in huge supply. Enemies won’t drop pisetas or bullets after death. You WILL, for the most part, need to make every shot count, unless you want to possibly confront a hulking enemy armed with just a folding knife. It’s this return to a more desperate, more calculated pace of combat, resource management and survival that makes this game so much more in tune with the earlier, and more scary RE’s rather than the later, more action-oriented games of RE4 and beyond.

But aside from hearkening to the original RE, this latest sequel also borrows or takes cues from other sources of horror, from Japanese Horror films to other survival horror games like Silent Hill, P.T., Outlast and more. But you do know there’s still probably some evil pharmaceutical corporation or scientific nightmare behind it all, despite the supernatural trimmings.

Truly helping the scare factor along is the simple change in perspective- RE7 is played entirely from First Person, making everything so much more immersive and personal (note that this probably becomes doubly so on PS4 with PSVR). Enemies can suddenly shuffle into your way, or, in one unique case, even smash through walls at you (perhaps a nice nod to the classic Dogs scene?), and you can just FEEL them nipping at your heels as you turn tail to run. More often than not, it will be a case of evading enemies rather than outright fighting to succeed, at least until you have an ample supply of ammo and a good, strong weapon (and maybe a couple of those nifty healing solutions).

The graphics are pretty spot-on, with the various confines of the Baker Farm having an eerie, almost photo-realistic look to everything. Character models are well done, although still having a bit of uncanny valley with some characters, in particular Ethan’s estranged wife, Mia. On the other hand, the sound design, SFX and voice work is almost uniformly superb- I guess funny and cheesy voice acting was one thing they didn’t feel needed to be brought back.

Resident Evil 7 surpassed pretty much all my expectations to deliver a truly engrossing, entertaining and mature survival-HORROR experience from beginning to end. The production values and quality is impressive, the story perhaps the most easy to understand and well-told both through files, environmental storytelling and just a wee bit of actual expositional dialogue. The boss fights are amazing, the combat satisfying as heck. If this is the new door to what Resident Evil is opening up to, let me the hell in.

Resident Evil 7 Biohazard
Game Rating: 9 of 10

Tekken 7 @ Gamescom 2016: EXCELLENT Character Reveal!

Posted in Fan Service, Fighting Games, Game-related Events, Gaming, PC Gaming, PS4, Tekken, Tekken 7, Xbox One on August 18th, 2016 by thelonegamer


The silver-haired demon, Lee Chaolan, returns!

At this year’s Gamescom event (which is pretty much Germany’s E3), Katsuhiro Harada attended and revealed another addition to the Tekken 7 roster… none other than Lee Chaolan! The silver-haired adopted son of Heihachi Mishima and now head of his own robotics corporation returns with his lightning fast kicks and high-pitched yells… and an even more stylish set of suits. Really, this guy is all style, isn’t he? It’s interesting to note that Lee is as yet an addition to the console release of Tekken 7. It appears that from here on in, any new characters announced will be for the home versions on PC, PS4 and XBox One. Good news for the most of us who haven’t been lucky enough to live near an very well-stocked arcade.

It seems that with the road to the home release now stretching out but quite reachable, further reveals may be in the works- there may certainly be more in store at next month’s Tokyo Game Show (mid-September), so we’ll just have to wait and see. I’ve been quite happy with the recent reveals and the new customizations that will, we assume, all make their way to the console versions. With pretty much no other big fighters due out next year, Tekken 7 just may be the BIG ONE to watch out for fighting gamers in the near future. More as we get it then!

Tekken 7FR @ EVO2016: Two New Characters Revealed!

Posted in Arcade, Fighting Games, Game Advertising, Game-related Events, Gaming, PC Gaming, PS4, Tekken, Tekken 7 Fated Retribution on July 18th, 2016 by thelonegamer


The playable roster to Tekken 7 Fated Retribution just grew by two.

Earlier today during EVO 2016, Tekken Producer Katsuhiro Harada alomg with Tekken Team Member Michael Murray revealed two new characters added to the Tekken 7FR roster. First up was the super-heavyweight Bob, looking pretty much like he did in previous games, albeit with some new duds and some fancier moves, including a pretty rad-looking dive bomb, probably for his Rage Art. Right after Bob’s spot debuted the trailer for a newcomer named Master Raven- who is literally a female version of Tekken’s original black ninja. Harada immediately let out however that this isn’t Raven after a sex-change; she’s Raven’s boss, who certainly looks kick-ass enough to be the superior to our favorite Wesley Snipes’ lookalike.

Immediate reactions to the trailers was kinda mixed, even in the audience. Noticeably it wasn’t entirely all cheers of delight. There were some (perhaps) playful boos and some bits of confusion. I have to admit, I’m not that excited with either character- I was never into Bob OR Raven, but hey- they look pretty slick. We’ll probably learn more about them or perhaps get even more character reveals next week at Comicon, where Tekken 7 will again make an appearance. More on this as we get it!

Tekken 7 Markman Interview with Playstation

Posted in Fan Service, Fighting Games, Game Advertising, Game-related Events, Gaming, PC Gaming, PS4, Tekken, Tekken 7, Xbox One on June 16th, 2016 by thelonegamer


Markman brings the goods over to the Sony gang.

Last time we saw Mark Julio AKA Markman, he was with MadCatz gaming peripherals, but he had always been one of the pillars of the Tekken online community. Recently he truly embraced his partnership with the Tekken team, becoming part of Namco-Bandai and now working closely with Katsuhiro Harada himself. Now he’s spreading the Tekken 7 word and hopefully rebuilding the hype and excitement lost on fans and gamers in the long months of inaction from the Iron Fist fighter. Starting at E3, Tekken 7 is looking pretty promising, and hopefully will have the content fans have come to expect from the Triple-A fighter. More fighters, modes, customizations, the story mode- all the trimmings look to make Tekken 7 a return to form for the series. Check out the interview above and stay tuned for more details sure to come in the weeks and months ahead.

Tekken 7 is set for release on PS4, XBox One and PC in early 2017.

Tekken 7 @ E32016!!! WE’RE ALIVE AGAIN!!!

Posted in Fan Service, Fighting Games, Game Advertising, Game-related Events, PC Gaming, PS4, Tekken, Tekken 7, Tekken 7 Fated Retribution, Xbox One on June 15th, 2016 by thelonegamer


Tekken 7: Confirmed coming home!

And with this, the webpage is ALIVE again! Tekken 7 has FINALLY been confirmed for a home release… ETA: Early 2017!

This long-awaited (and still being waited on) fighting sequel is coming to the major platforms- PS4, XB1 and Windows/Steam. This is unprecedented… can we expect user-made mods in the near future? MAYBE. POSSIBLY. HOPEFULLY!

The game will be sporting an all-new, just-introduced Cinematic Story Mode, where gameplay segues seamlessly into cutscenes. The E32016 trailer shows off the initial meeting between Streetfighter guest character Akuma and Heihachi Mishima, leading to a mammoth battle which is easily one of the most visually impressive yet seen for this series.

Glimpses and looks at the game show a main menu that with items marked as yet with a cryptic ‘???’. The roster from the arcade version, which saw the addition of classic female fighter Nina Williams, is expected to be enlarged further with many more new fighters going into next year’s release.

I’ve been waiting for this literally for years, and it seems that the wait- while still ongoing- will be worth every moment. More on this as we get it… Tekken is back, people!

Hell. It’s about time.


11 Minutes of Footage with the E32016 Build.

WHAT THE HELL IS THAT?! Dark Souls III Cinematic Opening Trailer

Posted in Action Adventure, Dark Souls, Dark Souls III, Fantasy, Game Advertising, Game-related Events, Gaming, PC Gaming, PS4, RPGs, Xbox One on February 8th, 2016 by thelonegamer


Yet another game I’m dying to play.

Dark Souls III. I have no idea what the story is this time, but it looks amazing. With elements and flavor no doubt gleaned from the previous From Soft epic, Bloodborne, this may be a more fast-paced Dark Souls than veterans and fans have seen before- and perhaps the most accesible. Honestly, I have played a LOT of the original Dark Souls, although I never finished it (I tapred off after acquiring the Lordvessel), and haven’t played Dark Sous II. I did play tons of Bloodborne, reaching up to just before the final boss fight. In any case, I am really stoked for DSIII. I’ve always loved this dark, depressing yet ever-hopeful world, and this new game looks to be the most epic yet. This April, we’re all going to be fools for this game.

Streetfighter V: Full CG Cinematic Trailer

Posted in Fighting Games, Game Advertising, Game-related Events, Gaming, PC Gaming, PS4, Streetfighter, Streetfighter V on February 8th, 2016 by thelonegamer


Are you ready for Streetfighter V?

With just a little more than a week to release, Streetfighter V gets the full CG treatment with its full-length launch trailer/CG Intro. Expanding on a shorter version released some time ago, this new trailer features the entire cast (minus DLC fighters, sadly) and shows them in various situations leading up to the Big Brawl. We see Chun-Li, Cammy and Ken getting ready, as well as Ryu preparing himself yet again. Charlie Nash seemingly rises from a grave, even as a more badass but older M.Bison steps onto the world stage once again for another bid at conquest. Returning characters, new characters- blink and you may miss one or two. I find myself thinking, will Evil Ryu surface at one point, given how Ryu ‘hulks out’ in the trailer near the end? Anyway, I haven’t been able to play the Beta so I am really looking forward to playing this game, preferably on PC (though I will most probably be getting it for PS4 as well). This is the SF game we’ll be playing for the foreseeable future, so let’s get comfy with it. Just a little more waiting…

Why I Missed Playing The Witcher 3: The Wild Hunt

Posted in Action Adventure, Fantasy, Game Advertising, Game-related Events, Gaming, My Stuff, PC Gaming, PS4, RPGs, The Witcher 3: The Wild Hunt, Xbox One on January 4th, 2016 by thelonegamer


Gorgeous Fantasy Gaming that I Missed in 2015.

One of the biggest games of 2015. Critically-acclaimed and a certified blockbuster. Massive, detailed fantasy world. Gorgeous graphics. All these and more one can say for CD Project Red’s The Witcher 3: The Wild Hunt. So, why didn’t I play it?

To be honest, I bought a copy of TW3TWH on launch day. I even played the first few minutes (and got to see the glorious sight that was Yennifer’s bare butt). But after that, I set it down and never went back. From there, I spent the rest of the months playing Dragon Age: Inquisition and then later, Fallout 4. Why didn’t I get into The Witcher 3?

I’ve had a bit of a sad history with the Witcher franchise- like many other games, I keep up with the lore, the storyline and characters, but I never really actually PLAY it. I do know that the first Witcher game was very well done, but had clunky combat. Same could be said for the sequel, the much-improved The Witcher 2: Assassins of Kings. I actually also have The Witcher 2 in my Steam Library- I purchased it during a sale prior to TW3′s launch- and I tried playing a bit. And it’s there where my misgivings about the game were reinforced. The gameplay and controls are… wonky. Moving Geralt around is annoying- moving about is a chore, as is finding your way around a forest where there is apparently only a single, hard-to-see path. Then there’s the Menu and Inventory screen, which is cluttered, confusing and filled to the brim with radial rings that are too busy and complex for my tastes. For someone used to the more intuitive and easy controls of Skyrim, the Witcher 2 just felt… wrong.

I can’t fault the game’s looks and the brutal world it inhabits, and certainly the story seems interesting. But then, I didn’t find it possible to move forward in The Witcher 2.
Fast-forward to The Witcher 3. Perhaps, some unconscious bit in the back of my head was irked by the surely-similar gameplay and control. The first fight with the Ghouls in the game didn’t bode well- locking on to an enemy, wildly swinging your sword- it just felt off. I didn’t feel good with it, and I just gave up. I went to other games, and that was it.

Now, I have a new PC, and am seriously thinking about giving Geralt’s adventures another go with it. I still have The Witcher 2 in my library- perhaps I should play that first, and if I finish it, then I’ll get The Witcher 3 on my PC. Up to now, I have avoided all spoilers and know nothing about the story, so this is all virgin territory for me. Yeah, I”m a late bloomer, but better late than never. We’ll see.

My Favorite 10 Fallout PC Mods (So Far)

Posted in Action Adventure, DLC, Fallout 4, Fan Service, Game Advertising, Gaming, mods, My Stuff, Open World Games, PC Gaming on January 4th, 2016 by thelonegamer

Hey people! For Christmas, I got myself a pretty nifty gift- a new gaming computer! It’s a nice rig equipped with an i7 Intel Quad Core Processor, Nvidia GTX750Ti Graphics Card, SSD, 15GB or RAM and a Terabyte of HDD Space. The thing boots up in seconds, so you’d understand that I’d expect games to run on it like clockwork. The first big game I installed? FALLOUT 4, of course!

Now, I’ve heard and read a lot of stuff online- how the game isn’t all that, how a lot of gamers are supposedly tired of it- well, I’m not. I still love this game so much. Aside from the amazingly fun combat, the detailed world (which rivals Skyrim) with TONS to explore… After two playthroughs on PS4, I think I’ve surely not seen all there is to see in this vast game. Well, since getting my PC, the PS4 version has been all but forgotten- and I’ve fully committed to the new platform- it’s definitely much better, both in looks and gameplay thanks to the more hi-res and detailed graphics and well…. THE MODS. Oh, the MODS. It’s still early- the Creation Kit isn’t even out yet- but there are already a TON of great mods that make the game even better than it was at launch. So far, here are my favorites.

Companion Infinite Ammo. This is a simple mod that basically makes companions more helpful and formidable. In the vanilla game, companions come with their own personal (and crappy) weapon with its own unique ammo. If you try to ‘upgrade’ them, you will have to supply their new gun with ammunition- which I tell you they will waste straightaway. Just like Settlers, with this mod you can give a companion a weapon and ONE bullet/ammo for it, and they’ll never run out. It’s not particularly realistic, but it makes your companions far more helpful and lets you take advantage of your powerful weapon mods. Does it make the companions overpowered? Not really- I had Strong packing a minigun, and he still went down when faced with several enemy Supermutants. It makes them better but not unstoppable- or even that much smarter. Oh well…

More Armor Slots. This lets you wear armor pieces over pretty much any other piece of clothing- making for some pretty cool looks. Now you don’t have to look for Road Leathers or Fatigues to armor your settlers. Or you can wear that cool trenchoat with some snazzy leather pauldrons. Awesome.

Full Dialogue Interface. This changes the Dialogue Interface to a numbered format, plus shows off the exact words your character will say- no more vagueness!

Improved Maps with Visible Roads. Now it’s easier to navigate the damn wasteland with this nice little visual upgrade.

WET (Water Enhancement Textures). As you’d expect, this makes the water in the game gorgeous… almost good enough to drink or swim in… but DON’T.

True Storms. This makes the weather in the Commonwealth a tad more intense… and in the case of the deadly Radstorms, TERRIFYINGLY GORGEOUS.

Wearable Postal Bag or Backpack. Adds a nice accessory you can wear which also adds to your carry weight. Now you can go POSTAL on your enemies! Still doesn’t make the game any more realistic but it still looks pretty cool.

Quieter Settlements. This simple mod lessens the noise from stuff like generators, turrets and settler work SFX in your busy neighborhoods. Because you already have a big enough headache as it is with enemy raids, supply acquisition and bed shortages.

Realistic Ragdoll Force. Similar to the same mod in Skyrim, this reduces the force applied by attacks on enemies- so shooting someone with a pistol won’t send them flying off into space. Not for everyone, but I like relative realism.

CBBE (Caliente’s Beautiful Bodies Enhancer). Just because.

I’ll be using these, and hopefully a lot more mods when I do my Fallout 4 Let’s Roleplay. We’ll see how soon that happens. For now, check out Fallout 4 Nexus for the latest and best Fallout 4 mods.

Tekken Designer Teases Tekken 7 VR

Posted in Fan Service, Fighting Games, Game Advertising, Game-related Events, Gaming, PC Gaming, PS4, Tekken 7, Tekken 7 Fated Retribution on December 22nd, 2015 by thelonegamer

In an interview with UK’s WIRED, Tekken Team Member, Designer and resident interpreter for Katsuhuro Harada, Michael Murray, gave some bits about the upcoming VR mode for Tekken 7‘s console version.

First off, he reveals what it WON’T be. We WON’T be seeing a first-person fighting mode for the game, which was first seen back in Tekken 2 (and also seen in Square’s Bushido Blade and a bit in DOA5 for PSVita). I’m not sad about this in any way, since first-person combat really doesn’t work well. So what will be Tekken 7′s Virtual Reality gimmick?

Unfortunately we don’t actually get a straight answer, but Murray does give a bit of a hint- it will be about appreciating the characters themselves- the customizations and animations that the team has put into them. He goes on to mention Lucky Chloe as well, which leads me to this- will Tekken 7′s VR be its version of DOA5′s ‘Gravure’ modes, where you admire or ogle the characters? Now, I don’t see any of the fighters- be they female or not, lolling around a pool or playing on a swing for players to watch, but perhaps instead performing their motion-captured katas or demoing combos. Perhaps matches can be recorded and then watched with a free-flying camera?

Now, I hope that like Tekken 6 Bloodline Rebellion before it, Fated Retribution (or whatever it gets called in the home release) gets a LOT more customizations- possibly as more as there were in Tekken 6. Really, the customization system took a dumbed-down dive since Tekken Tag 2. I’m sure people have let the Tekken Team know about this, but here’s to them actually acting on it. There’s still time and as Harada has mentioned, adding things and content to the game is always possible.

Tekken 7 will most likely see a console release next year on PS4, and perhaps even on PC. We’ll just have to wait and see.