Tekken 7 Console Opening Movie (Official)

Posted in Fighting Games, Game Advertising, Game-related Events, Gaming, PC Gaming, PS4, Tekken, Tekken 7, Xbox One on May 23rd, 2017 by thelonegamer


It’s time to take sides.

With about nine days left till Tekken 7‘s release, I find myself reasonably excited, though I guess having pre-ordered the Steam version, I don’t really have any jitters about needing to plan on which game store I need to stake out to grab my copy before the crowds of fanboys and fighting gamers gobble up every copy. Nor do I have to worry about my chosen branch having their stocks delayed or any such hogwash. I can just patiently wait for my Steam app to unlock the game and start downloading. Well, there’s the bit about hoping my internet can handle it, but my home DSL is pretty excellent so that shouldn’t be a problem (it won’t, right? EH??!).
I don’t even have to worry that I may have work on release day since I am currently not employed at any office or paid on the clock. I can stay home all day and play Tekken till I am sick of it on launch.

Yep, I’m ready. I just have the things I am looking forward to once my game is loaded and ready to run.

First thing is, I’ll probably rush into Customization mode, and check out all the customs for my favorite characters. I’ll probably head into Treasure Battle and win a few rounds.

Once I’ve cut my teeth there and have a feel for the game, I’ll go into Story Mode. I’ll try to play it to the end. Then I’ll see about the individual Character Episodes.

From there, we’ll see. Unlock items in Treasure Battle, customize my mains, perhaps go online and fight. It’s all good.

Just about nine more days. DAMN. I’ve been waiting for this game since 2012. Tekken Tag Tournament 2 brought the hype, and I pined for that game like I am doing right now for T7. But ultimately, I n ever got into TTT2 too much. I just couldn’t get into the Tag system, and if you can’t get into that, the game feels half-assed and unsatisfying. So eventually it just started gathering dust, and I moved on to other fighters. Since then, I’ve had a couple of constant favorites, but Tekken will always have a special place in my gamer’s heart.

Now it’s almost here. I hope this game is all that I want it to be. I need it to be so. After this, who knows when we’ll see another Tekken? I just hope they deliver and just keep supporting it for at least the next year or so after release. And then move to a new Soul Calibur, then think about Tekken X Streetfighter. But I’m getting ahead of myself.

Let’s try to get past next week first. Next week. June 2. Tekken 7 or bust.

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Tekken 7 Story Trailer: No Glory for Heroes

Posted in Fighting Games, Game Advertising, Gaming, PC Gaming, PS4, Tekken, Tekken 7, Xbox One on May 19th, 2017 by thelonegamer


A somber new English trailer for the upcoming brawler.

With about 13 days left till the release of the home versions of Tekken 7, we may be seeing a renewed media presence from Namco-Bandai for their impending brawler. This latest trailer shows off various scenes from the story’s narratives, mainly from the cinematic Story Mode which will decide/reveal the final conclusion of the Mishima Saga. With a title of “No Glory for Heroes”, a grim, brooding narrator and some pretty epic scenes, this certainly sets a dark mood for the fighting awesomeness to come. Have you preordered your copy yet?

Tekken 7 releases on June 2 for PS4, XBox One and Steam (PC).

Tekken 6: The Under-appreciated Classic

Posted in Fan Service, Fighting Games, Gaming, My Stuff, PC Gaming, PS4, Tekken, Tekken 6, Tekken 7, Tekken 7 Fated Retribution, Xbox One on May 18th, 2017 by thelonegamer


Ah, the Tekken 6 Intro. Still pretty and epic even today.

It seems that when you ask Tekken fans, or fighting game fans in general, about which Tekken they like best, the answer is usually Tekken 3 (“Still the best ever! The highest-selling!) or Tekken 5 (“That was the last one I got into…”). I seldom hear praise for Tekken 6- the last canon Tekken game prior to the upcoming and long-awaited 7th installment in the King of Iron Fist Tournament. Much of what Tekken 7 is, owes a lot of Tekken 6- most of the animations, the general gameplay style, the story setup. Yet Tekken 6 is rarely talked about.

I’ll say it with pride- Tekken 6 is my favorite Tekken. It was the Tekken that I got into arcades for, bought a whole bunch of those cards for, and enjoyed hours playing on in my fave arcade up until they closed down the mall for the day. The visual style of Tekken 6 was a big leap from Tekken 5; characters suddenly looked more defined, with much more detailed and human character models. Animations went through a major overhaul, and the gameplay was forever changed with the addition of Bound combo extenders. Really, the first time I saw Tekken 6 in the arcade- after having to elbow my way past crowds of gamers waiting in line or just spectating- my mind was blown. It looked AWESOME. And it played even better. And man, the Customization. Best Character Customization in the series, ever, period. Tekken Tag 2′s customization was garbage, and sadly the Tekken Devs haven’t seemed to recover from that fully up to now. But I spent real money and lots of effort to customize my fighters as I wanted, and it was bliss.

Then came the home version- so chock-full of stuff, it was crazy. And really, though many despise it, I LOVED the Scenario Campaign story mode and the Streets of Rage-style beat ‘em up sections. Where else could you fight as your favorite Tekken fighter, along with a buddy, against throngs of mobs? It was cool as hell, though admittedly the controls left a bit to be desired. Still, it was well-meant as a mode, and I appreciated it.

The Characters added into Tekken 6 mostly persist to today- Bob, Leo and Miguel are back in the Tekken 7 roster and haven’t much changed, though Leo seems to have had more testosterone injections to make her (yes, Leo is supposedly a SHE) more male-looking. For some reason, Zafina, the Middle Eastern femme fatale, is so far missing… sadly she may have been replaced by the Arabic fighter Shaheen in Tekken 7, which I really hope isn’t the case. Her fighting style was very interesting, and I loved her look. Story-wise though, she seemed to be very much connected to Tekken 6′s boss, Azazel, so with his defeat she may have lost her relevance as well.

Tekken 6 is still a favorite of mine, and as long as my PS3 still works, it always will. Of course, once Tekken 7 arrives I’ll be hard-pressed to go back to the old game, more so as the sequel is looking amazing in so many ways. That said, I still think Tekken 6 deserves respect and recognition. At the very least, if you want to get ready for the Next Battle, I suggest you dust off your old Tekken 6 disc and start practicing.

Tekken 7 releases on June 2 for PS4, XBox One and PC (Steam).

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Tekken 7: Producer Interviews

Posted in Fighting Games, Game-related Events, Gaming, PC Gaming, PS4, Tekken, Tekken 7, Xbox One on May 4th, 2017 by thelonegamer


NZGamer talks Characters with the Tekken Devs.

There are still several weeks of waiting till Tekken 7′s home release, so it’s taking all that we can do to find stuff to occupy us. Well, aside from various videos showing off Customizations for the characters and bits of Story Mode, here are a couple of interviews conducted by a couple of Youtube channels with Tekken Team lead Katsuhiro Harada and designer Michael Murray (who also doubles as translator).

Both vids are certainly worth seeing if you want to get more insight into the development of this much-anticipated fighter. Man, how much more waiting can we take? Not too much more… For now though, give these vids a watch.


More tidbits straight from the Harada’s mouth (by way of Michael Murray).

Tekken 7 Story, VR and Customization Previews!

Posted in Fighting Games, Game Advertising, Game-related Events, Gaming, PC Gaming, PS4, Tekken, Tekken 7, Tekken 7 Fated Retribution, Xbox One on April 27th, 2017 by thelonegamer


Tekken 7 is looking EXCELLENT.

With little over a month of excruciating waiting to go, this week suddenly got a HUGE update of Tekken 7 content and previews, starting with an almost 5-minute long Gameplay Mode trailer for the game (Japanese only so far, the translated/localized version will be posted next week according to Harada).


Gameplay Modes on offer.

But soon after the release of the trailer, even more expansive previews were soon posted by Gamespot and other channels, showing off lengthy snippets of Story Mode, a look at VR mode (exclusive to PSVR), Customization and the Ghost Battle-like Treasure Battle. There are indeed spoilers to be seen in these videos, so anyone seeking to remain ‘pure’ should take care.

Story Mode is looking REALLY good. It seems that the narrative will look back and portray pivotal scenes in the Mishima Saga history and make them PLAYABLE- such as the fated duel of a young Kazuya and his father, Heihachi (set prior to the first Tekken) and the father-and-son free-for-all with the Jacks in Honmaru Temple (set before Tekken 5). The Rivalry between father and son is the central focus, with a decisive conclusion and the apparent death of one of the combatants to be the ultimate result- which will be canon? Something to be left unsaid until the next game, I guess.

But aside from that, the story is also continued from the events in Tekken 6′s Scenario Campaign, revealing what happened to the currently MIA Jin Kazama, now-former CEO of the Mishima Zaibatsu. In addition to cutscenes and one-on-one fights, there are pleasant surprises in the story, such as third-person ‘FPS’-like sequences. Apparently these minigame-like events and even some Quicktime Events will pepper the story mode. It truly does seem that the Tekken team has excellently used the extra development time to make a Story Mode that stands up to the challenge of competing fighters like Mortal Kombat and Streetfighter V.

Not all fighters will figure in the Mishima saga, but all the included characters will appear in their own Character Episodes which will have the expected CG (or realtime) endings to be unlocked at the end.

I have to admit, I am truly stoked and hyped for this game. I already purchased the PC version weeks ago, so all is ready. I can’t wait for this, surely the BEST and latest Tekken ever to grace our consoles. Just a few more weeks! WE CAN MAKE IT!!!

Tekken Talk Previews Tekken 7′s Latest PS4 Build

Posted in DLC, Extra Costumes, Fan Service, Fighting Games, Game Advertising, Gaming, PC Gaming, PS4, Tekken, Tekken 7, Xbox One on April 2nd, 2017 by thelonegamer


Tekken folks talk the talk.

We are about two months away from one of the most long-awaited, anticipated game releases of all time- Tekken 7. MAN, Tekken fans and fighting gamers have been waiting for more than seven years for this latest KOIFT game. Not since Tekken Tag 2′s release on PS3/Xbox360 in 2010 have we had a Tekken come home. Well, from all indications, Tekken 7 looks to be worth the wait. It seems to be filled to the brim with content out of the box, with even more stuff coming in post-launch (we hear, and we hope). Additional fighters, more items, costumes and customizations, game modes and stages… and of course, the conclusion of the Mishima Saga which supposedly will end with either the death of Heihachi or Kazuya. Which will prove canon? Maybe we’ll find out in another six or seven years… ARGH. Will I be still playing games then? MY GOD, YES… I HAVE NOTHING ELSE TO DO HAHAHAHA.

Kidding aside, hell- who can think about the next decade when the next couple of months will surely be a blaze of hype for Tekken 7? Namco-Bandai seems to be pulling out a lot of stops to make certain Tekken 7 sells, and with the positivity so far, I see that bearing fruit instead of the noisy but sadly overly-complex and rather lackluster Tekken Tag 2. THIS time though, it’s different- this is a canon Tekken, and fans will be behind this all the way. At least, I am. I plan to keep on this like a hawk for the next several weeks. Just a wee bit more waiting, everybody. I’m gonna have my bloody, grimy fingers on this in due time.

Oh right; I bought this game on PC. Deluxe version, preordered so I get Eliza day one. Expecting new character reveals in the next two months leading to release. Man, it’s a great time to be a Tekken fan.

Tekken 7 TVC Shows Off Rage Arts, Story Scenes!

Posted in Fighting Games, Game Advertising, Gaming, PC Gaming, PS4, Tekken, Tekken 7, Tekken 7 Fated Retribution, Xbox One on March 24th, 2017 by thelonegamer


“The Best Fights are Personal.”

With March almost done, only about two months remain before Tekken 7 for the home releases. MAN! Two months. That’s just four paydays (unless you’re unemployed, like I am currently…). That’s really not too far off, but its still a wait… and fortunately, a lot of nice things can happen in that time. Stuff like character reveals, more costumes or customization parts being added, the Story mode being fleshed out more… that sort of thing. I can very well guarantee in the last month or so, the media blitz for this game will be all over the place. Fight fans have been waiting nigh on six or seven years for Tekken to come home (not since Tekken Tag 2), so this is a BIG THING. At least for fans and fighting gamers.

For now though, here’s the latest bit- a TV commercial posted online at the official Tekken Youtube channel (TekkenChannel) showing off some fighters doing Rage Arts and even some intriguing scenes which can be assumed taken from the cinematic Story mode. Now I am expecting that not only will the main players Kazuya, Heihachi and Jin be focused on, but hopefully every fighter will get their own story and scenes to be told. The game’s had all this time to be developed, and has been delayed at least once- we can expect or deserve no less.

Anyway, check out the vid above, and I’ll keep my eyes peeled on the next milestone till we reach June 2. Stay tuned!

The Lone Gamer’s Review: Resident Evil 7 Biohazard

Posted in Gaming, PC Gaming, Resident Evil 7 Biohazard, Survival Horror on February 7th, 2017 by thelonegamer


You don’t need VR to get immersed into this instant horror favorite.

A sprawling,derelict estate full of labyrinthine corridors and darkened rooms. Perplexing puzzles and twisted riddles. Ghastly creatures and a limited arsenal of weapons. Yep, it’s Resident Evil all right.

Resident Evil 7 Biohazard is a return-to-form for this long-running, much-beloved series, despite several large changes to some fundamental gameplay mechanics.

You play as Ethan Winters, a seemingly ordinary guy who has come to the swamplands of Dulvey, Louisiana looking for his wife Mia, who has been missing for the past three years. The email Mia sent him has led him to the rather large Baker Farm- a multi-building estate that seems at first abandoned and falling into slow decay. But soon after he arrives, it becomes apparent that not all is well. There is a measure of disbelief that has to be given about the stark absurdity of the situation and how Ethan still manages to soldier on regardless.

Dismembered legs of farm animals and buzzsaw blades forming a grotesque wreath before you? No problem! Seemingly abandoned house full of mysterious noises and unexplained movement? No sweat! VHS footage of some other people apparently getting murdered in this very house? NOTHING gets to this guy- he will find his missing wife come hell or high water even if any other sane person would have long run off to find the nearest SWAT Team.

But instead of hordes of zombies, the foes Ethan will face are more individualized and personal, mostly being the members of the Baker Family. There’s Jack Baker- the patriarch and father- a bespectacled, balding elder gentleman with a penchant for swinging large axes or shovels and shrugging away bullets like the Nemesis- just in overalls. There’s Marguerite, Jack’s wife and mother of the household who seems to have a very disturbing affinity for creepy crawlies. And then there’s Lucas- an intelligent young man destined to become another Jigsaw Killer in the near future. Each of the Bakers is clearly not entirely normal or human, but the exact nature of this Hills-Have-Eyes/Texas Chainsaw Massacre-reeking clan is a mystery Ethan will unravel as the night bores on- if he survives. Each family member is effectively unkillable, making each one a sort of boss. Aside from them though, there will be other enemies to be found in the course of the game where Ethan’s meager arsenal of weapons may be used more effectively on.

But just like the classic, original Resident Evil, firearms and armaments are not in huge supply. Enemies won’t drop pisetas or bullets after death. You WILL, for the most part, need to make every shot count, unless you want to possibly confront a hulking enemy armed with just a folding knife. It’s this return to a more desperate, more calculated pace of combat, resource management and survival that makes this game so much more in tune with the earlier, and more scary RE’s rather than the later, more action-oriented games of RE4 and beyond.

But aside from hearkening to the original RE, this latest sequel also borrows or takes cues from other sources of horror, from Japanese Horror films to other survival horror games like Silent Hill, P.T., Outlast and more. But you do know there’s still probably some evil pharmaceutical corporation or scientific nightmare behind it all, despite the supernatural trimmings.

Truly helping the scare factor along is the simple change in perspective- RE7 is played entirely from First Person, making everything so much more immersive and personal (note that this probably becomes doubly so on PS4 with PSVR). Enemies can suddenly shuffle into your way, or, in one unique case, even smash through walls at you (perhaps a nice nod to the classic Dogs scene?), and you can just FEEL them nipping at your heels as you turn tail to run. More often than not, it will be a case of evading enemies rather than outright fighting to succeed, at least until you have an ample supply of ammo and a good, strong weapon (and maybe a couple of those nifty healing solutions).

The graphics are pretty spot-on, with the various confines of the Baker Farm having an eerie, almost photo-realistic look to everything. Character models are well done, although still having a bit of uncanny valley with some characters, in particular Ethan’s estranged wife, Mia. On the other hand, the sound design, SFX and voice work is almost uniformly superb- I guess funny and cheesy voice acting was one thing they didn’t feel needed to be brought back.

Resident Evil 7 surpassed pretty much all my expectations to deliver a truly engrossing, entertaining and mature survival-HORROR experience from beginning to end. The production values and quality is impressive, the story perhaps the most easy to understand and well-told both through files, environmental storytelling and just a wee bit of actual expositional dialogue. The boss fights are amazing, the combat satisfying as heck. If this is the new door to what Resident Evil is opening up to, let me the hell in.

Resident Evil 7 Biohazard
Game Rating: 9 of 10

Tekken 7 @ Gamescom 2016: EXCELLENT Character Reveal!

Posted in Fan Service, Fighting Games, Game-related Events, Gaming, PC Gaming, PS4, Tekken, Tekken 7, Xbox One on August 18th, 2016 by thelonegamer


The silver-haired demon, Lee Chaolan, returns!

At this year’s Gamescom event (which is pretty much Germany’s E3), Katsuhiro Harada attended and revealed another addition to the Tekken 7 roster… none other than Lee Chaolan! The silver-haired adopted son of Heihachi Mishima and now head of his own robotics corporation returns with his lightning fast kicks and high-pitched yells… and an even more stylish set of suits. Really, this guy is all style, isn’t he? It’s interesting to note that Lee is as yet an addition to the console release of Tekken 7. It appears that from here on in, any new characters announced will be for the home versions on PC, PS4 and XBox One. Good news for the most of us who haven’t been lucky enough to live near an very well-stocked arcade.

It seems that with the road to the home release now stretching out but quite reachable, further reveals may be in the works- there may certainly be more in store at next month’s Tokyo Game Show (mid-September), so we’ll just have to wait and see. I’ve been quite happy with the recent reveals and the new customizations that will, we assume, all make their way to the console versions. With pretty much no other big fighters due out next year, Tekken 7 just may be the BIG ONE to watch out for fighting gamers in the near future. More as we get it then!

Tekken 7FR @ EVO2016: Two New Characters Revealed!

Posted in Arcade, Fighting Games, Game Advertising, Game-related Events, Gaming, PC Gaming, PS4, Tekken, Tekken 7 Fated Retribution on July 18th, 2016 by thelonegamer


The playable roster to Tekken 7 Fated Retribution just grew by two.

Earlier today during EVO 2016, Tekken Producer Katsuhiro Harada alomg with Tekken Team Member Michael Murray revealed two new characters added to the Tekken 7FR roster. First up was the super-heavyweight Bob, looking pretty much like he did in previous games, albeit with some new duds and some fancier moves, including a pretty rad-looking dive bomb, probably for his Rage Art. Right after Bob’s spot debuted the trailer for a newcomer named Master Raven- who is literally a female version of Tekken’s original black ninja. Harada immediately let out however that this isn’t Raven after a sex-change; she’s Raven’s boss, who certainly looks kick-ass enough to be the superior to our favorite Wesley Snipes’ lookalike.

Immediate reactions to the trailers was kinda mixed, even in the audience. Noticeably it wasn’t entirely all cheers of delight. There were some (perhaps) playful boos and some bits of confusion. I have to admit, I’m not that excited with either character- I was never into Bob OR Raven, but hey- they look pretty slick. We’ll probably learn more about them or perhaps get even more character reveals next week at Comicon, where Tekken 7 will again make an appearance. More on this as we get it!