Tekken 7 Markman Interview with Playstation

Posted in Fan Service, Fighting Games, Game Advertising, Game-related Events, Gaming, PC Gaming, PS4, Tekken, Tekken 7, Xbox One on June 16th, 2016 by thelonegamer


Markman brings the goods over to the Sony gang.

Last time we saw Mark Julio AKA Markman, he was with MadCatz gaming peripherals, but he had always been one of the pillars of the Tekken online community. Recently he truly embraced his partnership with the Tekken team, becoming part of Namco-Bandai and now working closely with Katsuhiro Harada himself. Now he’s spreading the Tekken 7 word and hopefully rebuilding the hype and excitement lost on fans and gamers in the long months of inaction from the Iron Fist fighter. Starting at E3, Tekken 7 is looking pretty promising, and hopefully will have the content fans have come to expect from the Triple-A fighter. More fighters, modes, customizations, the story mode- all the trimmings look to make Tekken 7 a return to form for the series. Check out the interview above and stay tuned for more details sure to come in the weeks and months ahead.

Tekken 7 is set for release on PS4, XBox One and PC in early 2017.

Tekken 7 @ E32016!!! WE’RE ALIVE AGAIN!!!

Posted in Fan Service, Fighting Games, Game Advertising, Game-related Events, PC Gaming, PS4, Tekken, Tekken 7, Tekken 7 Fated Retribution, Xbox One on June 15th, 2016 by thelonegamer


Tekken 7: Confirmed coming home!

And with this, the webpage is ALIVE again! Tekken 7 has FINALLY been confirmed for a home release… ETA: Early 2017!

This long-awaited (and still being waited on) fighting sequel is coming to the major platforms- PS4, XB1 and Windows/Steam. This is unprecedented… can we expect user-made mods in the near future? MAYBE. POSSIBLY. HOPEFULLY!

The game will be sporting an all-new, just-introduced Cinematic Story Mode, where gameplay segues seamlessly into cutscenes. The E32016 trailer shows off the initial meeting between Streetfighter guest character Akuma and Heihachi Mishima, leading to a mammoth battle which is easily one of the most visually impressive yet seen for this series.

Glimpses and looks at the game show a main menu that with items marked as yet with a cryptic ‘???’. The roster from the arcade version, which saw the addition of classic female fighter Nina Williams, is expected to be enlarged further with many more new fighters going into next year’s release.

I’ve been waiting for this literally for years, and it seems that the wait- while still ongoing- will be worth every moment. More on this as we get it… Tekken is back, people!

Hell. It’s about time.


11 Minutes of Footage with the E32016 Build.

WHAT THE HELL IS THAT?! Dark Souls III Cinematic Opening Trailer

Posted in Action Adventure, Dark Souls, Dark Souls III, Fantasy, Game Advertising, Game-related Events, Gaming, PC Gaming, PS4, RPGs, Xbox One on February 8th, 2016 by thelonegamer


Yet another game I’m dying to play.

Dark Souls III. I have no idea what the story is this time, but it looks amazing. With elements and flavor no doubt gleaned from the previous From Soft epic, Bloodborne, this may be a more fast-paced Dark Souls than veterans and fans have seen before- and perhaps the most accesible. Honestly, I have played a LOT of the original Dark Souls, although I never finished it (I tapred off after acquiring the Lordvessel), and haven’t played Dark Sous II. I did play tons of Bloodborne, reaching up to just before the final boss fight. In any case, I am really stoked for DSIII. I’ve always loved this dark, depressing yet ever-hopeful world, and this new game looks to be the most epic yet. This April, we’re all going to be fools for this game.

Streetfighter V: Full CG Cinematic Trailer

Posted in Fighting Games, Game Advertising, Game-related Events, Gaming, PC Gaming, PS4, Streetfighter, Streetfighter V on February 8th, 2016 by thelonegamer


Are you ready for Streetfighter V?

With just a little more than a week to release, Streetfighter V gets the full CG treatment with its full-length launch trailer/CG Intro. Expanding on a shorter version released some time ago, this new trailer features the entire cast (minus DLC fighters, sadly) and shows them in various situations leading up to the Big Brawl. We see Chun-Li, Cammy and Ken getting ready, as well as Ryu preparing himself yet again. Charlie Nash seemingly rises from a grave, even as a more badass but older M.Bison steps onto the world stage once again for another bid at conquest. Returning characters, new characters- blink and you may miss one or two. I find myself thinking, will Evil Ryu surface at one point, given how Ryu ‘hulks out’ in the trailer near the end? Anyway, I haven’t been able to play the Beta so I am really looking forward to playing this game, preferably on PC (though I will most probably be getting it for PS4 as well). This is the SF game we’ll be playing for the foreseeable future, so let’s get comfy with it. Just a little more waiting…

Why I Missed Playing The Witcher 3: The Wild Hunt

Posted in Action Adventure, Fantasy, Game Advertising, Game-related Events, Gaming, My Stuff, PC Gaming, PS4, RPGs, The Witcher 3: The Wild Hunt, Xbox One on January 4th, 2016 by thelonegamer


Gorgeous Fantasy Gaming that I Missed in 2015.

One of the biggest games of 2015. Critically-acclaimed and a certified blockbuster. Massive, detailed fantasy world. Gorgeous graphics. All these and more one can say for CD Project Red’s The Witcher 3: The Wild Hunt. So, why didn’t I play it?

To be honest, I bought a copy of TW3TWH on launch day. I even played the first few minutes (and got to see the glorious sight that was Yennifer’s bare butt). But after that, I set it down and never went back. From there, I spent the rest of the months playing Dragon Age: Inquisition and then later, Fallout 4. Why didn’t I get into The Witcher 3?

I’ve had a bit of a sad history with the Witcher franchise- like many other games, I keep up with the lore, the storyline and characters, but I never really actually PLAY it. I do know that the first Witcher game was very well done, but had clunky combat. Same could be said for the sequel, the much-improved The Witcher 2: Assassins of Kings. I actually also have The Witcher 2 in my Steam Library- I purchased it during a sale prior to TW3′s launch- and I tried playing a bit. And it’s there where my misgivings about the game were reinforced. The gameplay and controls are… wonky. Moving Geralt around is annoying- moving about is a chore, as is finding your way around a forest where there is apparently only a single, hard-to-see path. Then there’s the Menu and Inventory screen, which is cluttered, confusing and filled to the brim with radial rings that are too busy and complex for my tastes. For someone used to the more intuitive and easy controls of Skyrim, the Witcher 2 just felt… wrong.

I can’t fault the game’s looks and the brutal world it inhabits, and certainly the story seems interesting. But then, I didn’t find it possible to move forward in The Witcher 2.
Fast-forward to The Witcher 3. Perhaps, some unconscious bit in the back of my head was irked by the surely-similar gameplay and control. The first fight with the Ghouls in the game didn’t bode well- locking on to an enemy, wildly swinging your sword- it just felt off. I didn’t feel good with it, and I just gave up. I went to other games, and that was it.

Now, I have a new PC, and am seriously thinking about giving Geralt’s adventures another go with it. I still have The Witcher 2 in my library- perhaps I should play that first, and if I finish it, then I’ll get The Witcher 3 on my PC. Up to now, I have avoided all spoilers and know nothing about the story, so this is all virgin territory for me. Yeah, I”m a late bloomer, but better late than never. We’ll see.

Tekken Designer Teases Tekken 7 VR

Posted in Fan Service, Fighting Games, Game Advertising, Game-related Events, Gaming, PC Gaming, PS4, Tekken 7, Tekken 7 Fated Retribution on December 22nd, 2015 by thelonegamer

In an interview with UK’s WIRED, Tekken Team Member, Designer and resident interpreter for Katsuhuro Harada, Michael Murray, gave some bits about the upcoming VR mode for Tekken 7‘s console version.

First off, he reveals what it WON’T be. We WON’T be seeing a first-person fighting mode for the game, which was first seen back in Tekken 2 (and also seen in Square’s Bushido Blade and a bit in DOA5 for PSVita). I’m not sad about this in any way, since first-person combat really doesn’t work well. So what will be Tekken 7′s Virtual Reality gimmick?

Unfortunately we don’t actually get a straight answer, but Murray does give a bit of a hint- it will be about appreciating the characters themselves- the customizations and animations that the team has put into them. He goes on to mention Lucky Chloe as well, which leads me to this- will Tekken 7′s VR be its version of DOA5′s ‘Gravure’ modes, where you admire or ogle the characters? Now, I don’t see any of the fighters- be they female or not, lolling around a pool or playing on a swing for players to watch, but perhaps instead performing their motion-captured katas or demoing combos. Perhaps matches can be recorded and then watched with a free-flying camera?

Now, I hope that like Tekken 6 Bloodline Rebellion before it, Fated Retribution (or whatever it gets called in the home release) gets a LOT more customizations- possibly as more as there were in Tekken 6. Really, the customization system took a dumbed-down dive since Tekken Tag 2. I’m sure people have let the Tekken Team know about this, but here’s to them actually acting on it. There’s still time and as Harada has mentioned, adding things and content to the game is always possible.

Tekken 7 will most likely see a console release next year on PS4, and perhaps even on PC. We’ll just have to wait and see.

Tekken 7 Fated Retribution Arcade Upgrade Revealed!

Posted in Arcade, Fan Service, Fighting Games, Game Advertising, Game-related Events, Gaming, PS4, Tekken, Tekken 7, Tekken 7 Fated Retribution, Xbox One on December 12th, 2015 by thelonegamer


A certain Master of the Dark Hadou finds himself in Tekken.

At the end of the King of Iron Fist Tournament Finals in Japan came a trailer for Tekken 7 Fated Retribution- What is this? It’s an upgrade to the original Arcade Tekken 7… just like Tekken 5 Dark Resurrection was for Tekken 5 and Bloodline Rebellion for Tekken 6. What will it bring? Fated Retribution will add new characters, new outfits and graphical upgrades as well as… AKUMA. Yep, that’s the big secret- the Master of Dark Hadou from Streetfighter’s absence in SFV is revealed (I guess)… he’s off in Tekken Land. With that in mind, what happens in terms of Tekken X Streetfighter? Hmmm…

Anyways, it’s almost certain that T7FR will be the version coming to consoles. The trailer above is specified as the ‘Arcade Version’, so expect the console game to have even more content- I am hoping at the very least they improve the customization and add much-missed faces to the roster (Nina, PLEASE?). But I think it’s safe to say the fighting game world is stunned right now… I can’t wait. 2016 will be an awesome year for fighters.

Streetfighter V: F.A.N.G. Trailer

Posted in Fighting Games, Game Advertising, Game-related Events, Gaming, PC Gaming, PS4, Streetfighter, Streetfighter V, Uncategorized on December 9th, 2015 by thelonegamer


F.A.N.G.? W.T.F?

It’s a bit late, but last week Capcom released the trailer for the final character of the initial roster for Streetfighter V during the Playstation Experience Event. My reaction to the fourth all-new fighter to debut in SFV is… WHAT THE-?!

F.A.N.G.’s (FANG from here on) design is of course not totally unknown- he looks like that stereotypical oriental villain with the glasses, wide-brimmed hat, overlong-sleeved robe and moustache/goatee… but I guess what creeped me out was his odd proportions- he’s too LONG and narrow, he doesn’t look normal- which is even weirder considering that the game already has pretty wild proportions for everyone else. In a roster of weirdos, FANG looks off-kilter as heck, which is saying a lot. Add to that his odd, effeminate movements and the voice (which makes me think of Chinese actor/VA James Hong), he’s really an oddball.

Well, given that FANG’s supposed to be a villain (and Second-in-command of Shadaloo, no less), I guess he’s fine. He certainly looks malevolent, and his poison attacks fit a baddie. That he doesn’t fit any previous mold of a character is a good thing, I guess- Capcom is keeping it fresh, even if we all found him disturbing as hell initially.

Streetfighter V is still a ways off- about two months away, but I am really looking forward to it. Thankfully the DLC characters are confirmed so I really want this game now. February can’t come soon enough.

Final Fantasy VII Remake GAMEPLAY Trailer!!!

Posted in Action Adventure, Fan Service, Fantasy, Final Fantasy VII, Game Advertising, Game-related Events, Gaming, PS4, RPGs on December 5th, 2015 by thelonegamer


It is REAL.

Fresh from the Playstation Experience 2015 Keynote is THIS glorious thing… a trailer showing actual gameplay from the upcoming Final Fantasy VII Remake. It looks fabulous. The story elements look exact. Characters are VOICED. They are redesigned to look more awesome (Look at Barrett!!!) and the gameplay is looking… WOW.

I want this game. It is sold. It will sell like crazy when it comes out. This is an event to experience again. WOW. I can’t freakin’ wait.

Fallout 4 War Stories: Feeling Like a Badass in Boston

Posted in Action Adventure, Fallout 4, Game Advertising, Game-related Events, Gaming, My Stuff, Open World Games, PC Gaming, PS4, RPGs, Xbox One on November 25th, 2015 by thelonegamer


War never changes, but fortunately gameplay does. For the better.

In the course of Fallout 4‘s game, you see an NPC fight his way through three would-be assassins in a cool cutscene. You’ve probably seen the kind of scene in movies- a badass gunfighter shoots two enemies after he subdues the third and uses him as a shield, before executing the hapless opponent with a final headshot. Badass but incredibly enough, my character in the game does that as well regularly in some pretty awesome battles, with a combination of actual aiming and shooting (like an FPS) and the use of V.A.T.S. (Vault Assisted Targeting System). I have to say, with literally days worth of play through the game so far (and I am still not anywhere near plumbing through most of this game’s content), I am quite convinced that in terms of action gameplay and combat, Fallout 4 is the best Bethesda has come up with so far.

It’s a combination of many factors- the world and setting, the tools you have for combat and the enemies you face. Fallout 4 takes place in Post-Apocalyptic Boston, AKA The Commonwealth- an irradiated wasteland dotted with everything from ghoul-infested ruins to fortified settlements to cult hideouts and monster lairs. As you wander the vast expanse, you’ll inevitably find yourself fighting for your life- whether it be against a band of human (or super mutant) opposition or some sort of bestial menace. The battles with humans/mutants are the most fun (I treat the beast encounters more as horror/survival encounters), as you engage in life-or-death gunfights or frantic melee to survive.
The gunplay in Fallout 4 is markedly different from previous games. Previously, shooting guns in Fallout felt detached and unwieldy- as if stats were were more important than your actual aiming your weapon. It’s now all different in F4- this is about as competent an FPS as Bethesda has ever made, and it can be played as such- though using VATS is still recommended so as to conserve ammo. It’s fairly easy to empty your arsenal uselessly unless you take the time to aim properly, but then of course that places you at risk- the enemy shoots back as well.

But once you get past the initial skirmishes, invest points into pertinent Perks (I recommend Gunslinger or Rifleman as well as Gun Nut), you begin to turn into a badass and you’ll soon look forward to seeing combat because it is SO DAMN FUN. It helps that enemies- such as Raiders- feel like capable and dangerous foes, plus they usually attack in groups. Also, dispatching enemies is supremely satisfying thanks to the ragdoll physics and animations that make every death seem unique.

One time I stumbled into a raider hidout, opening a door to surprise three of the bandits. I shoot one with VATS, and savour the slow-motion scene of the man’s head popping off from a round from my rifle. I switch back into real time and pump a couple of rounds into the second raider, then charge at the third who is shooting at me with a revolver. I close in, stab at the miscreant with my bayonetted rifle, then finish it with a round into his chest. That. Was. Bliss.

This is just one of countless such battles, and every one feels different and nuanced. Enemies can surprise you, ambush you, or you can ambush them. Sometimes I find myself camping out in the dark, sniping at Feral Ghouls who are lurking in the shadows. Sometimes you’re fighting your way through a raider or supermutant-filled apartment, clearing room after room with your tried-and-tested arsenal. It helps to mod your guns to the best of their capabilities, to deal out the most damage. And to know which gun to use in the right situation. I keep a sniper rifle ready for long range kills, a combat rifle with bayonet for in-close fighting, and a combat shotgun when things get really hairy. Sometimes though, I make like Revolver Ocelot and pack a six-shooter pipe pistol which packs a punch, even if it’s relatively slow to fire and has pretty heavy recoil. Six shots is usually all I need to kill anything that lives. Most of the time.

I have to say that the experience I’ve had so far is with the game at Normal Difficulty- perhaps it gets too easy once you level up high, so perhaps at that point bumping up the difficulty to Hard may be merited. I don’t really like the idea of Survivor since I really don’t like the idea that you’d need to pump a dozen bullets into someone’s face before they die- bullet sponges aren’t fun, realistic or immersive. I’ll take enjoyment and relative realism over ‘expert’ difficulty.

Still working my way through the game’s main quest (I am probably more than midway) but I am certain I’ll be roaming the wasteland for many, many days even after the story is done and done. It’s just that fun.