
A Dragonborn’s Work is Never Done…
It’s been a week since I transplanted my Skyrim love from console to PC, and I’m still having a ball with the game- it’s almost a new experience or a ‘remastered’ version of the RPG for me in a way.
Thankfully my laptop is able to handle Skyrim loaded with quite a few mods, even if the frame rate can sometimes dip. So far it’s always still been playable and always enjoyable. First off, I am thinking that the game looks so much better thanks to the Realistic Lighting mods- the sunlight looks amazing, and sometimes things just look so real. On the other hand, a bit away from reality is the fact that pretty much every female in the game now looks like there’s a Beauticians’ Guild operating behind the scenes in Skyrim. This is thanks to some beauty mods- I recommend going with Coverwoman. I’ve never really had a problem with the female faces in the Vanilla game, but it IS nice to see lovely pouting, glossy lips on the ladies- kinda odd though that even rough and evil bandit females have great makeup. Well, this IS a fantasy anyway… heheh.
But some of the best mods I’ve installed are a bit more subtle, and more concerned with actual gameplay. Invaluable to my current Conjurer/Necromancer character is a mod called Possessive Corpses which takes away that singularly glaring limitation that when your Animated Dead spell wears off, the corpse thereafter crumbles into useless ash. So now, even the most humble and basic Raise Zombie spell is useful since you can use it over and over on a corpse.
So now you don’t have to wait mid-or-late game when you’re a freakin’ Master Conjurer (if you ever even reach that) when you get Dead Thrall to have the benefit of having your own long-term undead follower/portable suitcase. The limitation though is that you have to re-cast the spell every 85 seconds or so, so you have to keep tabs on your zombie as you travel the lands. In a way though I actually prefer this short term animation.
This mod just gives all the Necromancy spells a new lease on life (pun intended) that the Vanilla game didn’t have. It’s also loyal to the lore, I think- in Oblivion, the Staff of Worms (necromantic power item) could do the same thing, and there was no ash pile left after. Several hundred years after, you’d think magic would have advanced a bit. Even better, this mod should actually help game performance because the ash piles and refuse left by expiring zombies would otherwise tax your system resources- plus they clutter up the landscape since often they NEVER disappear. So I highly recommend this mod.
Anyway, funny little war story last night. Was playing till early in the wee hours of the morning. I was about to turn in when I climbed up some mountain in the northern regions, and I saw this dragon sitting on what I could see was a Dragon Wall. A Word of Power! Cool. At this point I was still just Level 12- barely above novice level in any skills, not well-equipped with a lot of magic equipment (no big weapons, actually)- heck, I haven’t even visited High Hrothgar yet, and only had my feeble first-stage Fus shout.
But I had Lydia and a zombie bandit with me so I was kinda confident. Three against one is fine. So we attacked.
The battle with the dragon took a while, and at first our arrows seemingly didn’t make much of a dent. Once the thing started landing though, it’s life bar was steadily going down from the onslaught of three blades. I had to keep tabs of my zombie and keep it animated periodically, but having her hack away with a two-handed sword was worth the effort. Soon, the damn dragon headed back to it’s Dragon Wall lair and stayed there, having lost the ability to fly. Lydia and the bandit zombie charged at it, while I kept discreetly at a distance pelting it with arrows. Victory was in our grasp!
Suddenly I noticed something odd. There were some explosions of fire and ICE being thrown around. Was this dragon breathing both Ice and Fire? No, I realized- that wasn’t dragon breath but Destruction Magic. Was there a spellcaster there somewhere? I headed closer. Lydia was battling something alone- the bandit zombie was dead on the ground (again). I finally saw that what we were facing (aside from the freakin’ dragon). It was a goddamn DRAGON PRIEST. An encounter with one of the game’s most deadly enemies- a Skyrim Lich, at barely apprentice level. Great. I realized then we were at the infamous Shearpoint, facing off against the Dragon Priest Krosis (the name means ‘Sorrow’ in Old Speak). This was actually the first time I had ever encountered this formidable enemy, either on PC or consoles.
But we were committed so what could you do? Like other DP’s, Krosis had a fireball staff along with other destruction spells, and he loves using it. Good thing the dragon died after one more hit, so it was just me, Lydia and Krosis. My bandit zombie just kept dying with one hit, so I just left her out of the rest of the fight so I could use my Magicka for healing instead.

Krosis: Poster child of Dragon Priests and one EVIL opponent- not a foe you’d like to encounter too early.
The problem with this foe is that he’s very elusive- he hovers around and flits about with irritating agility, circling around you and making for a very slippery target. In fact, a couple of times I hit Lydia by mistake, killing her even… gah. But hitting him in close was what I pretty much had to do to make a dent in this fight; my arrows weren’t doing much damage and I had no ranged destruction spells (not that engaging him spell to spell was a smart thing to do) other than feeble Flames. WIth his fireball staff firing off rapid attacks, I could be dead in three hits, unless I quickly healed with either potions or spells. And I was almost out of potions.
Nevertheless, I did what I could. I peppered him with arrows from a distance, when his fireballs were blocked by the terrain. When Lydia recovered and attacked him, I came at him to engage in melee, one hand jamming on a Healing spell as I chopped away with the other. After a heavy hit I ran for dear life and healed, preferably behind a rock or outcropping. This way, somehow, I was whittling him down. Yeah, along the way I died quite a few times. But whenever I was able to actually score a few hits, I saved the game so in the event that I’d die (which was often) I could push forward from there.
FINALLY though, after perhaps half an hour of fiery deaths and chasing Krosis down half the mountain fighting between trees and sheer cliffs, Lydia and I finally got him down to a sliver of health. I cornered him against a cliff and wailed away with my axe until the bastard crumbled into ash like dead leaves. When all was silent and it was just me and Lydia standing. That. Was. EPIC. We WON! Man, if my Dovakiin wasn’t a lady, I’d marry Lydia. Hmmm…
It’s battles like the one above that really make up my finest memories of Skyrim. Often I find myself seemingly overmatched, but the game is so playable enough to be able to work out a solution and scrap your way to victory somehow, someway. And when you take victory, it just feels freakin’ awesome.
Darn, I don’t know how long I’ll be playing this game. New mods seem to appear everyday, and hell- I haven’t even finished the game completely at all yet to begin with but now everything just feels so fresh- and this is three months after release. Well, it’s going to be awesome to keep on going through this game, at least with what I believe now to be the best version you can get. More war stories to come, I guess. The adventure continues!