Fallout 4 Launch Trailer

Posted in Action Adventure, Fallout 4, Fan Service, Fantasy, Game Advertising, Game-related Events, Gaming, Open World Games, PC Gaming, PS4, RPGs, Xbox One on November 5th, 2015 by thelonegamer

Chills, man. CHILLS.

The final trailer for Fallout 4 just hit, and man… Bethesda just knows how to do these spots that just leave your jaw dropped, your eyes misty and your heart just pumping. I WANT THIS GAME. NOW. The game is looking AMAZING. Not just the simple graphics, but the scope- the breadth, the depth, the story, the music, the gameplay… the possibilities. OH, the POSSIBILITIES. Pursue the story, which seems filled with factions, mysteries, horrors, secrets and causes to get drowned in, survive, thrive and master the new world your character has found him or herself in.

November 10 (I hope), I begin another New Life. WOW.

Fallout 4: Excited for the Apocalypse

Posted in Action Adventure, Fallout 4, Fan Service, Fantasy, Game Advertising, Game-related Events, Gaming, Open World Games, PC Gaming, PS4, Xbox One on November 4th, 2015 by thelonegamer

The next BIG Bethesda RPG is imminent!

I have to say it right out- never really been a Fallout fan. I like the idea of Post-Apocalyptic Future Sci-fi, but it’s always been eclipsed by Swords and Sorcery fantasy. Still, while I’ve never actually played the Fallout games to a significant degree (I got to play through the Vault of Fallout 3, but stopped playing soon after reaching Megaton), I’ve always kept tabs on this series, even watching many episodes of Fallout New Vegas LPs on Youtube.

So, here’s Fallout 4. It’s my chance, I guess, to finally get onto this Irradiated Future World that many others have already lost themselves in. As Bethesda’s latest big game, it’s what we’ll all be getting into before… well, before the next ELDER SCROLLS. Now, that said, I am really liking the aspects of crafting and customization. That you can build your own settlements is something I am looking forward to, and all the massive detail of the world and objects tickle me to no end. The combat looks very accessible (apparently you can play it as a straight shooter) and the inclusion of vehicles is tantalizing. It’s just a few days away- I’m still neck deep into other games but somehow I think I will be making a space for F4 on my schedule in the next few months/years… heheh…

Dragon Age Inquisition: Why It’s The Best Time to Return to Thedas

Posted in Action Adventure, DLC, Dragon Age Inquisition, Fan Service, Game Advertising, Game-related Events, Gaming, My Stuff, PC Gaming, PS3, PS4, RPGs, Xbox One, Xbox360 on September 16th, 2015 by thelonegamer

The Trespasser DLC marks the end of the Inquisition, one way or another…

Many months ago, Bioware’s Dragon Age: Inquisition came out on consoles and PC, and RPGers were scrambling all over it. There were highs and lows, with the game impressing with its gorgeous graphics, expansive and varied locales, engaging gameplay and wonderful cast of characters. On the other hand, the game’s linear story, lack of ‘deep’ dungeons and many cutbacks from earlier versions garnered mixed feelings. Still, I say overall that DAI was a wonderful RPG which entertained me for a couple of playthroughs right after release.
Now, more than nine months later though, I am playing Inquisition again. So why have I dusted off my Inquisitor’s Helm and armor from the closet and called the gang back together? There are quite a few reasons why today is the best time to get back into Thedas, or discover it for the first time.

Play as A Different Class. If you are coming back to DAI after playing through it once, try playing again, as a different class. You’ll be surprised how different the gameplay style is. If you played a Mage or Archer who dealt death from afar before, try this time as an in-your-face combatant as a Warrior. Aside from trying out all the new perks and abilities, you’ll find that the story will be slightly different as well.

This time, Play it RIGHT. I remember playing very much like a noob in my first DAI Playthrough- I didn’t really learn all the nuances and rules. I blundered through the first region of the game, barely optimized my characters’ gear and took advantage of their various abilities, and spent WAAAY too much time in the starting Hinterlands.
This time, I knew that it was key to gather as many crafting materials as possible, where to get good stuff, great gear and thus start kicking ass earlier, making the most out of my time. Seeing your characters do much better and handling previously brutal skirmishes more handily is very gratifying. Try out various Character Builds, get into Crafting and start Kicking Ass in the most spectacular ways.

Do the Other Path. There are two distinct paths to take in a crucial moment in the game, that affects the story. This time, play the one you didn’t choose before and see a different chapter, different benefits, allies and villain to battle. Try out different romances. Get the girl. Or the guy. Or not. Ultimately. Maybe.

Bioware’s DAI PAX2015 Panel.

Enjoy the Later Tweaks and Tons of New Gear, Items and Clothing. Since the original launch, DAI has seen many patches to fix exploits (like the legendary Thousands Cuts trick) and balance out gameplay that made particular classes well-nigh invincible (and broken) later in the game. Also, lots of new gear like crafting materials, items, schematics, weapons and armor have been added, including stuff in subsequent DLCs. Also, lo and behold, your Inquisitor needn’t run around in their annoying beige pajamas around Haven all the time thanks to the new Wardrobe. Oh, and Armor Tinting. ARMOR TINTING. YEEESSSS. MY GOSH I may be doing playthroughs with different Character COLORS. Not Classes, COLORS. My God this game rewards my OC Self like no other.

Finish the Fight, er Story. If you love the game like I do, the three DLC Story/Campaign Expansions- Jaws of Hakkon, The Descent and Trespasser- are Must-Haves. All of them can (or perhaps should) be played after completing the Main Game and Story, giving your Inquisition further adventures to test their skills. And you’ll probably need the powerful items and weapons you’ll get then in the final confrontations in Trespasser. No Ifs or Buts about it, Trespasser is the Final DLC of Inquisition, and it gives this corner of Thedas a definite ending that any Dragon Age fan should try themselves.

Right now, Dragon Age: Inquisition is in its most complete form and it’s an awesome package. Currently, I’m enjoying the hell out of DAI, possibly even more so than I did months ago. It’s awesome to see all the stuff I missed or just plain didn’t see before, and to play the game better this time around. Even if Trespasser has marked the End of Dragon Age for now, I won’t be leaving Thedas or my Inquisition anytime soon.

Dark Souls III @ Gamescom: Looking Bloody GOOD!

Posted in Action Adventure, Dark Souls III, Fan Service, Fantasy, Game-related Events, Gaming, PC Gaming, PS4, RPGs, Xbox One on August 7th, 2015 by thelonegamer

16 minutes of DSIII gameplay.

From Software has done amazing with their flagship fantasy-survival Souls franchise. Demons’ Souls introduced the gameplay and the style. Dark Souls refined it and created a world that players fell in love with, alongside gameplay they totally dug even as it killed them over and over and over.

Dark Souls 2 was a bit of a mess, but I think Bloodborne remedied that. Bloodborne freakin’ nailed it, updating the once slow but deliberate gameplay into a faster, more fun system of dodges, siderolls and counters, with some incredibly satisfying battles that seemed insurmountable but were always doable. Heck, I got to the end, even though my Dark Souls skills are hardly up to snuff.

And now- Dark Souls III. The game looks like Dark Souls and Bloodborne’s unholy progeny. The look and setting is Dark Souls. The scope, majesty and horror feel have a Bloodborne vibe, as well as the fast fighting action. This early, the game already looks fantastic. Enemies look gruesome, creepy, scary or both. The feeling of bleak hopelessness that lies before the relentless immortality of your hero is more pronounced than ever.

What stories and lore lie ahead, with this sure-to-be-a-classic prowling ahead in early 2016? I cannot freakin’ wait.

An encounter with what is surely just one of MANY bosses in the game…


Posted in Action Adventure, Fan Service, Fantasy, Game Advertising, Game-related Events, Gaming, PS4, RPGs on June 16th, 2015 by thelonegamer

Yes. OH, YES.

It may be a bit ironic, but with all the awesome-looking games coming for the current-gen consoles, it’s a 20-year old RPG from the days of the original Playstation that has gotten me (and I bet, millions of gamers my age) all excited and feeling explosions of joy inside. That game is, of course, Final Fantasy VII REMAKE.

To be fair, the REMAKE is key. We want this game reimagined, redone in current-gen spit and polish. And it’s coming. Judging from the trailer, it is looking AMAZING. Imagine it right now- Midgar, detailed like you won’t believe. The cast of characters, looking better than they did in the Final Fantasy VII Advent Children CG movie, but in real-time graphics. The music. The action. The feels. For the first time ever, this is going to be one game BETTER than we remember it.

Man, if this game is everything it seems to be… it will be goddamn awesome. But it’s coming. Oh my gosh, it’s COMING.

Fallout 4 Trailer is LIVE!

Posted in Action Adventure, DLC, Fallout 4, Fantasy, Game Advertising, Game-related Events, Gaming, Open World Games, PC Gaming, PS4, RPGs, Xbox One on June 3rd, 2015 by thelonegamer

War never changes, but trailers sure do.

It’s been a LOOOOONG wait, but it’s finally here. Well, the first trailer is. And judging from how Bethesda Softworks takes their sweet time with their games, this may not be in our hands for a while. But at least, we know it’s a thing. It’s real. It’s coming. Fallout 4. The post-apocalyptic RPG is back, after a very long while. Judging from this initial trailer, you’re probably once again going to take the role of a Vault Dweller, newly-arrived into the harsh outside world to carry out some mission or quest, or to just screw things up royally. I have to admit, I’m more of an Elder Scrolls guy than a Fallout person, but hey- an open world RPG of Bethesda quality is always great, and I will surely be getting into this one. It will certainly be something to get into while I wait for… well, the Elder Scrolls VI.

For now though, check out the trailer and pick apart every precious second. Expect to see more this coming E3!

The Witcher 3: The Wild Hunt is HERE!

Posted in Action Adventure, Fantasy, Game Advertising, Game-related Events, Gaming, Open World Games, PC Gaming, PS4, RPGs, The Witcher 3: The Wild Hunt, Xbox One on May 19th, 2015 by thelonegamer

A new age of RPGs has arrived.

After years of waiting and eager anticipation, The Witcher 3: The Wild Hunt has arrived. From its first appearance, this game has been on many RPG fan’s wish list, with the devs, CD Projekt Red, promising a game that truly appears to leave all the rest in the dust. Well, that truly remains to be seen but so far, reviews are raving and the game is looking amazing. With Skyrim and Dragon Age: Inquisition behind me (and Dark Souls currently, weirdly enough), this game is my new pastime and responsibility.

I do fully intend to do this as a Let’s Play on my Youtube channel, though clearly I won’t be able to do it in the same manner as my Skyrim series. I think this deserves and demands a different take and mood all its own. We’ll see. I can’t wait to throw myself into this game and just settle into Gerelt’s boots. This is going to be fun.

The Lone Gamer is a Dark Souls Noob: Part Deux

Posted in Action Adventure, Dark Souls, Fan Service, Fantasy, Game Advertising, Game-related Events, Gaming, PC Gaming, PS3, RPGs on May 18th, 2015 by thelonegamer

Brickwallgames’ excellent Dark Souls Walkthrough on Youtube is my companion during my time in Lordran.

As I mentioned earlier, thanks to my Bloodborne experience, I decided against all common sense to return to an even more punishing From Software game- Dark Souls. And to be fair, I am having a TON of fun, in as much fun as you can have from this masochistic-laced RPG. Seriously though, the more traditional fantasy setting and the relatively more cheerful(!) tone compared to the far darker horror aesthetic and style of Bloodborne is very refreshing. Dark Souls CHEERFUL? MAD!

Anyways, since my last post on this subject, I guided my fetching Sorcereress to higher levels with a little bit of grinding. With the first levels- the Undead Burg and Parish, the Depths and the infamous Blighttown are now past me, their bosses slain, I moved on to one of the most infamous and frustrating areas of the game- Sen’s Fortress.

Once you finish the first two crucial tasks of your quest- which is to ring the two Bells of Awakening (both of which entail fighting your way to a boss and winning), this infamous zone is opened to you- in the same way a hungry lion opens its mouth to some dumb antelope. Not so much really a fortress but a lethal obstacle course, Sen’s Fortress greets you with narrow walkways, swinging giant guillotines, lethal dart traps (that would make similar traps in Skyrim look like party favors), giant crushing balls of death and, oh, an army of fierce Snake People. To be fair the Snakemen of Dark Souls are nowhere near as scary as the walking Snake bouquets of Bloodborne, but they’re still very, very dangerous.

The trick with Sen’s is to know where to go- and that is up. There is a very specific way past the dangers, and I do not deny that I watched various Dark Souls LPs to learn it. Still, knowing and doing are two very different things. I count at least ten times I failed miserably at various points, but every time I inched my way forward. Soon, I had was able to work my way past the swinging blades of doom, and eventually upgrade my weapon to quickly dispatch the otherwise very deadly Snakemen. I have to say though that I died one truly frustrating death to the last guillotine trap, a few steps away from the fortress’ bonfire and safety. AAARGGH.

But reach the bonfire I did, and from there, I eventually made my way to the zone boss- the Iron Golem… who turned out to be a total pushover that I took out on the first try, without even resorting to calling on an NPC or summon. From there, I was taken by Winged Demon Express to Anor Londo- the City of the Gods and the Undead Capital of Lordran.

Anor Londo is a vast city, although you only explore a tiny bit of it- still, the initial view of this fantasy city from your vantage point in the air is amazing. Once you arrive, you have to find the Lordvessel- some thing needed to continue your inexplicable quest. Thus begins another of the game’s frustrating gauntlets of sadism, where you have to first make your way through some narrow rafters where a single misstep means a plunging death (oh, and you have to defend yourself from ninja-like guardians all the way). Thankfully, I did this on the first try (thank you, prior knowledge!) thanks to informative LPs and the guardians’ wonderful tendency to jump to their doom all by themselves.

Its the second phase of the run that is even more frustrating- it’s a lengthy jaunt up a cathedral steps past guards and demons and up narrow ledges which are guarded by two Anor Londo Silver Knights armed with giant bows- getting hit, even while blocking, almost always ends with you falling off and dying, and having to do it all over again (you don’t have to repeat the rafters thing though, thankfully). I died here quite a few times, a couple of which right in the face of the lone archer blocking the way, which is beyond infuriating. EVENTUALLy though, the son-of-a-dungheap finally went down in a shower of white flakes, and I was through a broken window, to the bonfire and safety. For the moment.

From there, I had the time to just relax and spend the next few hours trying to master the art of Dark Souls Parrying- which is crucial to easily(?) dispatch the numerous Silver Knights on guard in the area. Thanks to my incessant upgrading (I finally got my magic weapon, a pretty sweet overly-long spear made with a previous Boss’s soul) I could kill the knights with a single parry- but I still died pretty regularly to my own mistakes. Eventually, I built up the courage to make the run to the area Boss- which was pretty much the most famous in the whole game- the Tag Team Duo of Dragonslayer Ornstein and Executioner Smough (or just Ornstein and Smough for short).

Now, it is with no exaggeration that these two epitomize From games’ record for scary, intimidating bosses. Heck, Smough alone, with his creepy metal face, giant sumo-wrestler bulk and MASSIVE hammer is scary enough- but you have to contend with Ornstein as well- a smaller (but still bigger than you) and faster armored warrior who can fly about and shoot lightning from his deadly spear. The trick to beating them is being able to keep both of them in your line of sight or to keep tabs of them, since getting caught between them is almost certain death. Yes, I’ve seen a vid of Sorcerers taking them out in a couple of minutes, but I am sure the guy was very high level and buffed in damage. Doing it myself was proving not easy. After several attempts, I was able to kill one or the other, but always came up short on the last one (who coincidentally renews the battle fully-healed and taking up his fallen ally’s powers).

Eventually I gave up and decided to try summoning and tackling the Terrible Twosome with help. For the first time ever, I got online (thank god for the PS3′s free online play) and summoned a human player (who tend to be very high level and strong) and also called to my side the popular NPC Knight Solaire. It took two attempts, but FINALLY, the bosses went down with our combined swords and spells. With total relief, I claimed my prize- the Lordvessel- from the city’s giant ruler, Princess Gwynevere (who has her own secrets, I know).

With Ornstein and Smough behind me, I have gone past a threshold. I can now fast-travel, which truly takes a load off the difficulty. From here on, I think most of the game’s hardest parts are behind me, but don’t quote me on that. There are still many quests to accomplish and bosses to beat, but at least now I don’t have something so pressing that it may take away time from my upcoming Witcher 3: The Wild Hunt game time.

Man, I wonder if From is already at work with Dark Souls 3?

The Witcher 3: The Wild Hunt ‘A Night to Remember’ Cinematic

Posted in Action Adventure, Fan Service, Fantasy, Game Advertising, Game-related Events, Gaming, Open World Games, PC Gaming, PS4, RPGs, The Witcher 3: The Wild Hunt, Xbox One on May 14th, 2015 by thelonegamer

The Witcher 3 gets a movie-quality launch trailer…

A few days before The Witcher 3: The Wild Hunt launches on May 19, we get this awesome CG Cinematic Trailer that’s pretty much a mini-movie or short film, portraying titular hero Gerelt of Rivia on a particularly deadly job. The quality of the animation and action portrayed in the 4+ minute video is top notch, which makes we really want to see a full-length Witcher CG movie. Just make it nowhere near as bad as Van Helsing.

Anyway, this just whets the appetite more for a game that’s been long in the making, and even longer in the waiting. But all signs are pointing to the simple fact that this may be the real deal and All That. Just a few more days. For now, enjoy the trailer. I sure did.

Bloodborne Prepped Me for Dark Souls!

Posted in Bloodborne, Dark Souls, Dark Souls 2, Fan Service, Fantasy, Game Advertising, Game-related Events, Gaming, My Stuff, PC Gaming, PS3, RPGs on May 14th, 2015 by thelonegamer

Still one of the coolest RPG intros ever.

I think I’ve admitted it before- as a Hardcore Casual Gamer, I love gaming by nature, but my skills and patience aren’t the best. Even more so that I’m getting a bit older, I haven’t been really able to sink into a game too much like in years past, when I’d go on week-long binges or marathons just to finish a game, and then restart them. Perhaps if I got into the classic, masochistic Dark Souls earlier, maybe today I’d be more into it. But nope, I tried playing it when it first came out, got stymied by the repeated deaths and loss of my efforts, and just gave up. Even so, I’ve always been fascinated with From’s RPGs, mainly for the lore, the gorgeous art and designs, and the obvious love and fervor other players have for this modern classic.

So it’s actually a wonder for me today to realize that for the past week or so, I have been PLAYING Dark Souls on my PS3. Playing and loving it, incredibly enough. Yes, I am playing though as a spell-slinging Sorcerer, a class that is for the most part regarded as OP since you deal death from afar. I don’t care though- I think it’s a refreshing change from the hundreds of melee-class characters I’ve seen on all the Let’s Plays on Youtube. Being a squishy spell thrower means though that I will still need to master being able to avoid getting hit and keep my distance from the scary, deadly enemies. Also, I can’t totally rely on the trusty Soul Arrows to mete out victory every single second- so I have to work on having a weapon that can be relied on to kill quickly in as few hits as possible as well.

This of course leads me to the very addictive aspect of these types of games- powering up your hero and fashioning his or her implements of doom is thoroughly absorbing… and to see your work pay off in whole zones rendered silent, littered with enemy corpses is utter bliss.
So far, I am at about Level 43, my svelte Sorceress wearing the tattered but regal robes of a legendary Daughter of Izalith, which makes her look like a female Grim Reaper or Lady Nazgul (I plan on finding a matching Scythe which is apparently the best weapon in the game) and looking thoroughly badass. I’ve just rung the Second Bell of Awakening and am ready to enter the dastardly Sen’s Fortress. All this probably sounds like gibberish to anyone not into Dark Souls lore- just suffice to say I’m well past the point where most of those who just can’t take this game would have quitted a long time ago. And I’m still raring to go.

In fact, I’ve also gotten the game on Steam, and it’s installed on my PC- which is weird since the Xbox controller’s layout is slightly different from the PS3, switching the Dodge button position which will surely have me making crucial mistakes if I play it for any long duration…

Yep, this is all thanks to Bloodborne (which I am currently at the Endgame level, just two bosses away from finishing the game and entering into New Game Plus).

I am now considering From’s latest as a calculated try on their end to get players to give their previous two games- Dark Souls and DS2 a try. BB is just slightly different from the Souls games, but same enough that you can indeed jump into Dark Souls gamely after mastering Bloodborne and not feel like it’s a different game.

In fact, I believe that after the breakneck speed and twitch-reflex gameplay of BB, you’ll find the more methodical, calculated play of the Souls games very easy, or at least manageable. Bloodborne has somehow taught me to not fear the fearsome, to get impressed but not intimidated by the terrifying monsters I am faced with in these games. Yep, Bloodborne taught me, ‘if it can bleed, I can kill it’ (or something like that)… and I’ve taken this new-found courage from Yharnam into Lordran.

Hell, who knows- maybe if I get my ass handed to myself by the famous Ornstein and Smough, I may suddenly give up- but probably not. If I do finish Dark Souls, who knows- maybe I’ll give Dark Souls 2 a try. Then… Dark Souls 3, which I am sure is inevitable.

Damn it From Soft. You got me good.