Girls Just Wanna Have Gaming Fun!

Posted in Fan Service, Gaming, PS3, Wii, Xbox360 on July 8th, 2011 by thelonegamer


And now for a little fan service…

Some time ago, up-and-coming photographer and hardcore gamer Mike Kane told me about his cool plan to shoot hot babes in videogame-themed photoshoots. Well, I’ll be the first one to agree that hot girls and cool games make an awesome combo, so check out Mike’s ‘Video Game Girls gone Wild’ Gallery with the lovely Kat Amber and Joanna Price and a bunch of lucky peripherals over here.

Mike’s next plans are to do a Resident Evil-style shoot with even more models. Hey, the more the merrier!

The Lone Gamer's Resident Evil: Darkside Chronicles Review

Posted in Game-related Events, Gaming, My Stuff, Resident Evil, Shooters, Survival Horror, Wii on December 1st, 2009 by thelonegamer

I’ve always been a Resident Evil. But I didn’t realize how big a fan I was until I found myself buying a Nintendo Wii- a system I normally cared little about- so I could play the bunch of Resident Evil games on the system. I guess Resident Evil 5 (PS3) got me invested back into the zombie-and-mutant-infested universe, so over the weekend I spent the whole time cooped up in The Sanctum, blowing away the undead and the abnormal with a wii-mote in Resident Evil: Darkside Chronicles.

While the previous entry in the RE On-Rails Shooters titles, Umbrella Chronicles, focused on the franchise’s original hero and heroine, Chris Redfield and Jill Valentine, DC logically gives over the reins to Leon S. Kennedy and Claire Redfield (With RE4 villain Jack Krauser also playable as Leon’s partner), reimagining the scenarios originally portrayed in Resident Evil 2 and Code: Veronica (arguably my favorite entries in the proper series games). Even if you haven’t really played the actual survival horror games, this shooter does do a good job of relaying the gist of the franchise’s convoluted storyline, and showing off the pivotal events that befell the characters. Of course, there are some bits that I wish they hadn’t changed from the original, but there are also things that were pretty awesome.

The game gives you three separate scenarios- Operation: Javier is an all-new adventure and flashback that shows Leon and Krauser on a mission in South America to investigate some Umbrella Activity with a local crime lord. Playing through will open up the other two scenarios. Memoirs of a Lost City retells Resident Evil 2 through Claire and Leon’s eyes, and finally Game of Oblivion is a high-octane retelling of Code: Veronica, recounting Claire and Steve Burnside’s battles with Alfred Ashford and eventually his twisted (yet very hot) sister, Alexia.

For the most part, the graphics, while not HD, are of very high quality. The pre-rendered cutscenes are suitably slick, but the in-game graphics are also quite detailed and fine. Voice-acting is usually good as well, even if the Spanish accents can kinda grate after a bit. Sound effects were pretty excellent and the music in particular is awesome, which includes both classic and new tunes. It all results in a game that is both scary-beautiful to see and hear.

In terms of controls, this played pretty easily and smoothly- but then, all you really do is squeeze the trigger, press the A button or both. That’s pretty much the complexity of the in-game controls; so you’ll be able to pull of a Dodge easily as long as you’re paying attention; it’s nowhere near as hard as the QT events in the mainstream RE games. You WILL have to aim the reticule at stuff to interact with them, from targets to stuff you wanna pick up. I don’t know if the game helped me or I have pretty steady hands, but pulling off headshots or shooting out teeny-tiny lights in the distance was quite easy, and is damn satisfying in this game.

As an on-rails shooter, you basically just watch the whole thing unfold before you, interacting with anything and everything solely with your gun (or the very rare moments when you pick a branching path). You’re actually encouraged to blast pretty much everything in sight (good thing there’s no friendly fire) even if there are no enemies onscreen, since breaking windows or random objects can net you extra points, gold or even reveal hidden power ups.
When you’re not blasting, you’re picking things up (using the A button as opposed to the Wii Mote B trigger) like healing herbs and ammo. So a bit of reflexes and sharp eyes are needed since there’s only a small window of opportunity to grab these items before your view turns away.

That all said, the game pretty much does all its’ best to place you in the shoes and behind the eyeballs of your chosen zombie-fighter, with all the pros and cons. The view is pretty immersive, but tends to have a bit of a handicam feel (well, people don’t come with anti-shake technology after all), making it all feel like you’re watching The Blair Witch Project or Cloverfield… except you’re ARMED.

You get a bunch of weapons to lay waste with, from a shotgun to the powerful magnum or even a rocket launcher. However, I found myself relying mostly on the default handgun since while all the rest have limited ammo that you need to scrounge in the various stages, the pistol has infinite bullets (you still need to reload though). Anyway, with a few exceptions (boss fights), you can pretty much kill everything or anything with a steady hand and some headshots. Still, it’s good to have a full arsenal whenever you can. It’s good that the game’s scenarios are divided into smaller chunks that you can revisit anytime to grind and accumulate gold or ammo, or to replay your favorite encounters.
The gold you accumulate is used to upgrade the properties of your many weapons, making kills easier and faster, and speed is often key to unlocking some of the game’s secrets and goodies. There are quite a lot of stuff to work for- unlockable files, character models, costumes and even a couple of hidden missions, so replay value is there in spades. Though I know I’ll be revisiting this a lot just to blow off steam at the end of the day.

I heartily recommend getting REDC for zombie fans or shooting fans in general- it’s got oodles of bloody good point-and-destroy action that will keep you coming back for nice satisfying action chunks. If you’ve got a Wii, then by all means get this one. If not, well, I’m not sure if it’s really worth getting the system just for this one title, but I did and I’m pretty happy right now. Heheh…

Thanksgiving Splurge

Posted in Game-related Events, Gaming, My Stuff, Resident Evil, Wii on November 29th, 2009 by thelonegamer

I had several choices to go with spending some well-earned extra cash this weekend. I could have gotten a couple of games like Uncharted 2 or Assassin’s Creed 2. Or I could have bought a new Tablet for making digital art. But nope… for some reason I ended up getting a Wii. A freakin’ Wii. Yeah, I don’t know what happened. I already own a damn PS3 and Xbox360. The underpowered Wii doesn’t even have any decent fighting game without cartoon characters in it. What the heck happened?

Well, to be honest I got it primarily for Resident Evil: Darkside Chronicles (well, I got Umbrella Chronicles as well… AND House of the Dead: Overkill), which I’ve been eyeing and liking for a while. The console was available at a very good price and package, so why not? Anyway, it’s a nice change from playing more ‘serious’ fare lately. But surely, I’ll be back to playing Tekken 6 and Dragon Age: Origins soon. For now though… damn, it’s fun.

More Resident Evil! More! MORE!

Posted in Action Adventure, DLC, Game-related Events, Gaming, PS3, Resident Evil, Survival Horror, Wii, Xbox360 on March 12th, 2009 by thelonegamer

As if Resident Evil 5 wasn’t enough, Capcom has announced more stuff for their survival-horror-action franchise, according to Kotaku.
In a few weeks, the latest and greatest RE will be getting a new multiplayer shooter mode, which will allow for VS play. Yep, not only will you and some friends (or enemies) be able to team up or compete in killing Majinis, you’ll also be able to go and kill- each other! Characters available for use will include Chris and Sheva, of course, but also some secret characters to bump up the roster of playables. Well, I guess we’ll see how good Resident Evil is as a shooter. Both the PS3 and Xbox360 will be getting the mode, which will cost $4 on the PSN Store and 400 MS points on Xboxlive. Sounds pretty cool.

Now, aside from that, there’s more. The Nintendo Wii, which has been seemingly left out so far, will be getting some RE love- Wii ports of the Gamecube remakes of Resident Evil and Resident Evil Zero and Resident Evil: Darkside Chronicles. Dark Chronicles is the spritual sequel to last year’s Umbrella Chronicles, this time taking the light gun rail shooting action into the events of Resident Evil 2, with Claire Redfield and Leon Kennedy. All three games will make use of the Wii’s control scheme and have some new elements as well. All this plus there’s that so far unconfirmed report of a Code Veronica remake to the Wii as well.

HEY. Did Capcom ready my mind or something? After playing RE5, I was actually thinking of getting a Gamecube to play me some of the remade REs… I guess I can just get a Wii for all this RE goodness. Well, we’ll see. Man, Resident Evil is spreading like a virus…

Bikini Shooter

Posted in Gaming, Shooters, Wii on October 10th, 2007 by thelonegamer

Bikini Attack!

Ghost Squad for the Wii looks hilarious- and I’m not just talking about the laughable voice acting or the fact that there are no ghosts in sight the whole game… the title features a hidden mode where all the enemies have been turned into bikini-clad ladies or guys in Speedos. There are even sillier and funnier stuff like Swan Boats and other summery stuff. It’s all in good fun, and I’d take it, bikini lines and all, if I owned a Wii. The girls are, however, a bit on the mannish side and not anything like the videogame bikini goddesses I am used to, but it’s a start. I really think that bikini modes should be in every game, no matter the genre. It would be a happier, sexier world then. Mmm.

Legendary Journeys

Posted in Action Adventure, Fighting Games, Gaming, Wii on October 10th, 2007 by thelonegamer

I have to say that I’m not a Wii gamer. I have no intention of getting Nintendo’s fun but underwhelming system- simply because it doesn’t have the games I want. Fighters, for example. While both PS3 and Xbox360 are getting full fledged versions of Soulcalibur IV, the Wii is getting what at first glance looks to be an enhanced version of the Edge Master mode. Well, that’s being a bit harsh, but Soul Calibur Legends is really not too impressive for someone looking at Next Gen Fighters as their main forte.  The graphics look decidedly PS2-ish and you only get a small portion of the SC crew to play with- main hero Siegfried is firmly in the driver’s seat, the story apparently following his first encounter with Soul Edge and subsequent slashing sprees thereafter. In between the encounters with cannon fodder warriors, undead, dragons and such, there will be appearances by Mitsurugi, Sophitia, Taki, Ivy, Astoroth and Cervantes at least. You can apparently take control of the other fighters temporarily, and it looks like there even may be a multiplayer mode or two.

The latest trailer though has me kinda intrigued. There are new characters appearing, though probably only as story elements- there’s a Boss type warrior in full armor, a smarmy-looking kid, a girl in a kimono… maybe there’s some kind of story worth seeing here. But then again, I’m not about to get a Wii just for this. Anyways, color me interested in at least keeping an eye on this title while I await the fighting game in 2008.

The Simpsons Game

Posted in Action Adventure, Gaming, PS2, PS3, Wii, Xbox360 on September 9th, 2007 by thelonegamer

I remember at least a decade ago watching The Simpsons arcade game- it was a Final Fight-style beat ‘em up, with you picking a member of the clan and wailing away on mobs of bad guys to try and save Baby Maggie, who has been kidnapped by the evil Smithers. It was cool and 4-player games are always a blast. But since that time, it seems that most Simpsons games weren’t really up to snuff. That seems set to change with The Simpsons Game coming out this Fall.

The game apparently involves the family realizing that they’ve been put into a videogame (heh) and thus learning that they each have videogame-y super powers. In one stage, Homer gets the ability to inflate himself into a ball and bounce around. Lisa gets a ‘Hand of Buddha’ type power where a giant hand reaches down from the sky to pluck things out of the ground. Marge gets the power to gather a mob and fight oppressive corporate thugs, while Bart gets to turn into Bartman (and all that entails). The graphics look like they’ve been snatched right out of The Simpsons Movie, with sharp cel-shaded characters that look just like the cartoon. And, despite being so cartoony, the physics are pretty impressive during parts where stuff gets blown into pieces, or when Homer turns into a soft, bouncy ball. There are cool storylines and stages, like the Private Ryan-esque Medal of Homer stage, as well as homages to classic Simpsons episodes like Attack of the 50 foot Eyesores and the Treehouse of Horror specials and even some videogames like Katamari Damacy and Okami.

After seeing that the producers seem very much well-versed and dedicated to the actual source material, this doesn’t seem to be a trashy cash-in like previous games based on the Springfield cast. I certainly found myself actually looking forward to this, when it comes out later this year on pretty much every console.

In the meantime, check out this awesome featurette on the game, from Gametrailers.