Soul Calibur Lost Swords: The Lone Gamer’s Review


This F2P Time and Money Sink should have stayed lost.

Oh, how the mighty have fallen.

Sigh. I guess it was inevitable, given the apparent failure of Soul Calibur V to meet the expectations of the Namco-Bandai masters. On one hand, that could have been the end of the Tale Eternally Retold right there… and perhaps this would have been better. But nope, NB resurrected their beloved franchise as a zombified version of itself with Soul Calibur: Lost Swords.

Soul Calibur: Lost Swords is a way to get your money. That’s all there is to it.

On Twitter, the Project Soul Twitter continually tries to sell the game with cheesecake poses of the female characters in lingerie or swimsuits, doubtless trying to draw in hot-blooded gamers like Dead or Alive does. In fairness to DOA, at least they sell DLC stuff that builds on an already solid game. Lost Swords is not even that much. The cheesecake does not exist in the game aside from the fan service outfits. The game itself is so bare bones and joyless, it is ridiculous.

Lost Swords has one mode- a single player ‘Quest’ divided into chapters with some useless text blocks of ‘story’ that makes utterly no sense or context- it’s also totally generic to any character, which means it really doesn’t matter. All there is to the game is one-round fights with three or four enemies per chapter. Defeat them to move forward. There are some missions that may unlock a playable character, or get you some gold or items.

Oh, and you start off with just one playable character- Sophitia, the longtime veteran Soul Calibur fighter killed off in SCV. For some reason (perhaps fan rejection of SCV’s killing of their beloved fave) they brought her back for this non-canon Free-to-play garbage- heck, I’ll say it… they brought her back to sell the damn game, of course.

You unlock other fighters in missions that come randomly. You get to play missions by using AP points, which you get periodically. Finishing rounds or chapters nets you chests of stuff (random loot, mostly junk to sell or use for crafting). Losing a round means you have to start over, unless you use a ‘Continue Ticket’. Continue Tickets and AP Potions (which let you play missions) are sold, by the way, for real money. Free to download, but yeah, you are encouraged strongly to pay.

On the one hand, you can play without paying anything. But really, why do that? If you want to play a single player Soul Calibur, why put up with a cut-down roster, no modes, no Character Creation, No NOTHING except load times, load times and load times?

Bottom-line, this Free-to-play time and cash sink is really a disgrace. If you ever loved Soul Calibur and wish to play it, go get a copy of Soul Calibur IV or Soul Calibur V and play to your heart’s content- everything is there to be played, with many modes, varying difficulty, at no charge after you buy the game.
There’s really NO REASON to play this Lost Swords atrocity- no new stuff to be seen, no new characters, no multiplayer, no innovations, no story worth experiencing, NOTHING. Not unless you want to make the soulless gods of Namco Bandai happy that you are throwing money at them.

To play this is to reward laziness and greed. Please don’t.

For shame, Project Soul. First that Tekken Regurgitation crap, and now this. Crap.

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