Tekken 6: The Under-appreciated Classic


Ah, the Tekken 6 Intro. Still pretty and epic even today.

It seems that when you ask Tekken fans, or fighting game fans in general, about which Tekken they like best, the answer is usually Tekken 3 (“Still the best ever! The highest-selling!) or Tekken 5 (“That was the last one I got into…”). I seldom hear praise for Tekken 6- the last canon Tekken game prior to the upcoming and long-awaited 7th installment in the King of Iron Fist Tournament. Much of what Tekken 7 is, owes a lot of Tekken 6- most of the animations, the general gameplay style, the story setup. Yet Tekken 6 is rarely talked about.

I’ll say it with pride- Tekken 6 is my favorite Tekken. It was the Tekken that I got into arcades for, bought a whole bunch of those cards for, and enjoyed hours playing on in my fave arcade up until they closed down the mall for the day. The visual style of Tekken 6 was a big leap from Tekken 5; characters suddenly looked more defined, with much more detailed and human character models. Animations went through a major overhaul, and the gameplay was forever changed with the addition of Bound combo extenders. Really, the first time I saw Tekken 6 in the arcade- after having to elbow my way past crowds of gamers waiting in line or just spectating- my mind was blown. It looked AWESOME. And it played even better. And man, the Customization. Best Character Customization in the series, ever, period. Tekken Tag 2′s customization was garbage, and sadly the Tekken Devs haven’t seemed to recover from that fully up to now. But I spent real money and lots of effort to customize my fighters as I wanted, and it was bliss.

Then came the home version- so chock-full of stuff, it was crazy. And really, though many despise it, I LOVED the Scenario Campaign story mode and the Streets of Rage-style beat ‘em up sections. Where else could you fight as your favorite Tekken fighter, along with a buddy, against throngs of mobs? It was cool as hell, though admittedly the controls left a bit to be desired. Still, it was well-meant as a mode, and I appreciated it.

The Characters added into Tekken 6 mostly persist to today- Bob, Leo and Miguel are back in the Tekken 7 roster and haven’t much changed, though Leo seems to have had more testosterone injections to make her (yes, Leo is supposedly a SHE) more male-looking. For some reason, Zafina, the Middle Eastern femme fatale, is so far missing… sadly she may have been replaced by the Arabic fighter Shaheen in Tekken 7, which I really hope isn’t the case. Her fighting style was very interesting, and I loved her look. Story-wise though, she seemed to be very much connected to Tekken 6′s boss, Azazel, so with his defeat she may have lost her relevance as well.

Tekken 6 is still a favorite of mine, and as long as my PS3 still works, it always will. Of course, once Tekken 7 arrives I’ll be hard-pressed to go back to the old game, more so as the sequel is looking amazing in so many ways. That said, I still think Tekken 6 deserves respect and recognition. At the very least, if you want to get ready for the Next Battle, I suggest you dust off your old Tekken 6 disc and start practicing.

Tekken 7 releases on June 2 for PS4, XBox One and PC (Steam).

Tags: , , , , , ,

Leave a Reply


nine − = 8