In an interview with UK’s WIRED, Tekken Team Member, Designer and resident interpreter for Katsuhuro Harada, Michael Murray, gave some bits about the upcoming VR mode for Tekken 7‘s console version.
First off, he reveals what it WON’T be. We WON’T be seeing a first-person fighting mode for the game, which was first seen back in Tekken 2 (and also seen in Square’s Bushido Blade and a bit in DOA5 for PSVita). I’m not sad about this in any way, since first-person combat really doesn’t work well. So what will be Tekken 7′s Virtual Reality gimmick?
Unfortunately we don’t actually get a straight answer, but Murray does give a bit of a hint- it will be about appreciating the characters themselves- the customizations and animations that the team has put into them. He goes on to mention Lucky Chloe as well, which leads me to this- will Tekken 7′s VR be its version of DOA5′s ‘Gravure’ modes, where you admire or ogle the characters? Now, I don’t see any of the fighters- be they female or not, lolling around a pool or playing on a swing for players to watch, but perhaps instead performing their motion-captured katas or demoing combos. Perhaps matches can be recorded and then watched with a free-flying camera?
Now, I hope that like Tekken 6 Bloodline Rebellion before it, Fated Retribution (or whatever it gets called in the home release) gets a LOT more customizations- possibly as more as there were in Tekken 6. Really, the customization system took a dumbed-down dive since Tekken Tag 2. I’m sure people have let the Tekken Team know about this, but here’s to them actually acting on it. There’s still time and as Harada has mentioned, adding things and content to the game is always possible.
Tekken 7 will most likely see a console release next year on PS4, and perhaps even on PC. We’ll just have to wait and see.