The Lone Gamer Reviews: Zombie Gunship Survival

Posted in Action Adventure, Android, Gadgets, Game Advertising, Gaming, iGaming, iPad, iPhone, Mobile Games, My Stuff, Zombie Games on May 18th, 2017 by thelonegamer


Take on the Zombie Apocalypse from the best seat around.

A few years ago, Flaregames released a fairly unique zombie fighting game on mobile/iOS, Zombie Gunship. It put you in the gunner’s seat of an AC130 flying gunship (you know- that large plane that ‘brought the rain’ in the first Bayformers flick), fighting zombie hordes from the air. The original game had a nice concept, eerily atmospheric if monochrome visuals and very tense gameplay. Ultimately though, it was a matter of being accurate with your alloted guns- usually an automatic machine gun and a couple of one-shot cannons- and waiting for them to reload/cool down even as the hordes converged on the vulnerable shelters you were tasked to defend. Things soon became repetitive, with progression mostly being your earning enough coins to upgrade your ship and armaments.

The sequel, Zombie Gunship Survival, was soft-released some months ago here in The Philippines, but it will see a wider release soon. For all the faults, the original game was a favorite of mine, so when I saw this on the AppStore I jumped in.

Unfortuantely there was a red flag- the dreaded GET in the app’s store entry. Yep, ZGS is a Free-to-Play title (whereas the original was a premium game for the most part, with iAP being mostly unnecessary). Despite that, I installed and dove in. Pleasantly there are quite a few changes to mix things up, more goals and building elements, even if you may find yourself spending a bit to get into the meat of this zombie title.

Zombie Gunship Survival once again puts you as the commander/gunner of the last AC-130 Gunship around. The introductory mission sets up the story as your plane intercepts an out-of-control cruise ship headed for the mainland. A ground team boards the ship as you provide fire support, but no matter your skills, you can’t stop the coming of the apocalypse. The ship eventually crashes onto shore and all hell breaks loose. Lucky for you, you’re up in the air with a bunch of guns and ammo. Lucky bastard!

So the story picks up months after- you and your crew have survived, and have decided to continue your duty to fight the good fight, even as other military units have become self-serving hostiles. Fortunately, you are able to link up with some soldiers who team up with you to provide ground support. Securing an old air base as your headquarters, you continue your fight against the zombie hordes, who are a continual threat as the hours tick by.

Aside from the flying missions where you provide air support to your ground team, there is a base building element to ZGS, where you set up your facilities for storing resources and work towards upgrading them. As mentioned, zombie hordes will regularly attack your base, so you’ll also have to fly your gunship to defend your home turf. To help, you can set up walls and barriers around your valuable facilities, and have actual defense towers with machine guns and mortars to help in the defense. Thankfully, buildings that are ‘destroyed’ in these zombie attacks don’t remain permanently ruined when you return to normal status (otherwise I’d call foul for this game), and you won’t lose any of your hard-earned upgrades.
The bread-and-butter gameplay, where you fly missions and air support for your ground teams, gets some more variety with elements such as buildings to enter and loot, barriers and obstacles like derelict buses to destroy and break through. This is a change from the previous game which lacked any such features. Zombies spawn from ‘nests’ which are basically groves of irradiated trees. Some times there are small bands, sometimes there are huge crowds. You’ll have to manage your guns, avoid them overheating (and thus temporarily unusable) and keep a cool head. Your ground team is also armed though, and you can upgrade their armaments so they won’t be helpless when walkers come too close. Zombies themselves come in several varieties- the usual human walkers or shamblers, hellhounds or zombie dogs, and the giant-sized Titans. The kind of zombie may require specific weapons, so you’ll have to work at getting new gear by winning and opening crates which provide you these new resources.

As a F2P game though, Zombie Gunship Survival has the usual tropes- upgrades are bought with resources that are doled out in small amounts with every accomplished mission. Crates, which are often earned in gameplay, take time to open- time that can be ‘rushed’ with gold (that is bought with real-world money). So either you are patient or you’ll spend a few real dollars or whatever to get your team the gear you want. Still, there is stuff that can’t be bought readily- your Headquarters or main building, which is key to all upgrades, can only be upgraded as your character ranks up, so you WILL need to play the game a lot.

Myself, I will admit to have spent about ten dollars to get my base HQ to Level 4 and my Hangar to Level 5, which basically unlocks three gun slots for my gunship. At this point, further upgrades look absurdly far away, so I think this is where I can quit spending and just play and grind. Which is fine, as despite everything- building a base, gearing up a team and riding on an airborne angel of fiery zombie death is pretty awesome and worth a look at if you have an iPad or iPhone.

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Tekken 6: The Under-appreciated Classic

Posted in Fan Service, Fighting Games, Gaming, My Stuff, PC Gaming, PS4, Tekken, Tekken 6, Tekken 7, Tekken 7 Fated Retribution, Xbox One on May 18th, 2017 by thelonegamer


Ah, the Tekken 6 Intro. Still pretty and epic even today.

It seems that when you ask Tekken fans, or fighting game fans in general, about which Tekken they like best, the answer is usually Tekken 3 (“Still the best ever! The highest-selling!) or Tekken 5 (“That was the last one I got into…”). I seldom hear praise for Tekken 6- the last canon Tekken game prior to the upcoming and long-awaited 7th installment in the King of Iron Fist Tournament. Much of what Tekken 7 is, owes a lot of Tekken 6- most of the animations, the general gameplay style, the story setup. Yet Tekken 6 is rarely talked about.

I’ll say it with pride- Tekken 6 is my favorite Tekken. It was the Tekken that I got into arcades for, bought a whole bunch of those cards for, and enjoyed hours playing on in my fave arcade up until they closed down the mall for the day. The visual style of Tekken 6 was a big leap from Tekken 5; characters suddenly looked more defined, with much more detailed and human character models. Animations went through a major overhaul, and the gameplay was forever changed with the addition of Bound combo extenders. Really, the first time I saw Tekken 6 in the arcade- after having to elbow my way past crowds of gamers waiting in line or just spectating- my mind was blown. It looked AWESOME. And it played even better. And man, the Customization. Best Character Customization in the series, ever, period. Tekken Tag 2′s customization was garbage, and sadly the Tekken Devs haven’t seemed to recover from that fully up to now. But I spent real money and lots of effort to customize my fighters as I wanted, and it was bliss.

Then came the home version- so chock-full of stuff, it was crazy. And really, though many despise it, I LOVED the Scenario Campaign story mode and the Streets of Rage-style beat ‘em up sections. Where else could you fight as your favorite Tekken fighter, along with a buddy, against throngs of mobs? It was cool as hell, though admittedly the controls left a bit to be desired. Still, it was well-meant as a mode, and I appreciated it.

The Characters added into Tekken 6 mostly persist to today- Bob, Leo and Miguel are back in the Tekken 7 roster and haven’t much changed, though Leo seems to have had more testosterone injections to make her (yes, Leo is supposedly a SHE) more male-looking. For some reason, Zafina, the Middle Eastern femme fatale, is so far missing… sadly she may have been replaced by the Arabic fighter Shaheen in Tekken 7, which I really hope isn’t the case. Her fighting style was very interesting, and I loved her look. Story-wise though, she seemed to be very much connected to Tekken 6′s boss, Azazel, so with his defeat she may have lost her relevance as well.

Tekken 6 is still a favorite of mine, and as long as my PS3 still works, it always will. Of course, once Tekken 7 arrives I’ll be hard-pressed to go back to the old game, more so as the sequel is looking amazing in so many ways. That said, I still think Tekken 6 deserves respect and recognition. At the very least, if you want to get ready for the Next Battle, I suggest you dust off your old Tekken 6 disc and start practicing.

Tekken 7 releases on June 2 for PS4, XBox One and PC (Steam).

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Tekken 7: Producer Interviews

Posted in Fighting Games, Game-related Events, Gaming, PC Gaming, PS4, Tekken, Tekken 7, Xbox One on May 4th, 2017 by thelonegamer


NZGamer talks Characters with the Tekken Devs.

There are still several weeks of waiting till Tekken 7′s home release, so it’s taking all that we can do to find stuff to occupy us. Well, aside from various videos showing off Customizations for the characters and bits of Story Mode, here are a couple of interviews conducted by a couple of Youtube channels with Tekken Team lead Katsuhiro Harada and designer Michael Murray (who also doubles as translator).

Both vids are certainly worth seeing if you want to get more insight into the development of this much-anticipated fighter. Man, how much more waiting can we take? Not too much more… For now though, give these vids a watch.


More tidbits straight from the Harada’s mouth (by way of Michael Murray).

Tekken 7 Story, VR and Customization Previews!

Posted in Fighting Games, Game Advertising, Game-related Events, Gaming, PC Gaming, PS4, Tekken, Tekken 7, Tekken 7 Fated Retribution, Xbox One on April 27th, 2017 by thelonegamer


Tekken 7 is looking EXCELLENT.

With little over a month of excruciating waiting to go, this week suddenly got a HUGE update of Tekken 7 content and previews, starting with an almost 5-minute long Gameplay Mode trailer for the game (Japanese only so far, the translated/localized version will be posted next week according to Harada).


Gameplay Modes on offer.

But soon after the release of the trailer, even more expansive previews were soon posted by Gamespot and other channels, showing off lengthy snippets of Story Mode, a look at VR mode (exclusive to PSVR), Customization and the Ghost Battle-like Treasure Battle. There are indeed spoilers to be seen in these videos, so anyone seeking to remain ‘pure’ should take care.

Story Mode is looking REALLY good. It seems that the narrative will look back and portray pivotal scenes in the Mishima Saga history and make them PLAYABLE- such as the fated duel of a young Kazuya and his father, Heihachi (set prior to the first Tekken) and the father-and-son free-for-all with the Jacks in Honmaru Temple (set before Tekken 5). The Rivalry between father and son is the central focus, with a decisive conclusion and the apparent death of one of the combatants to be the ultimate result- which will be canon? Something to be left unsaid until the next game, I guess.

But aside from that, the story is also continued from the events in Tekken 6′s Scenario Campaign, revealing what happened to the currently MIA Jin Kazama, now-former CEO of the Mishima Zaibatsu. In addition to cutscenes and one-on-one fights, there are pleasant surprises in the story, such as third-person ‘FPS’-like sequences. Apparently these minigame-like events and even some Quicktime Events will pepper the story mode. It truly does seem that the Tekken team has excellently used the extra development time to make a Story Mode that stands up to the challenge of competing fighters like Mortal Kombat and Streetfighter V.

Not all fighters will figure in the Mishima saga, but all the included characters will appear in their own Character Episodes which will have the expected CG (or realtime) endings to be unlocked at the end.

I have to admit, I am truly stoked and hyped for this game. I already purchased the PC version weeks ago, so all is ready. I can’t wait for this, surely the BEST and latest Tekken ever to grace our consoles. Just a few more weeks! WE CAN MAKE IT!!!

Tekken Talk Previews Tekken 7′s Latest PS4 Build

Posted in DLC, Extra Costumes, Fan Service, Fighting Games, Game Advertising, Gaming, PC Gaming, PS4, Tekken, Tekken 7, Xbox One on April 2nd, 2017 by thelonegamer


Tekken folks talk the talk.

We are about two months away from one of the most long-awaited, anticipated game releases of all time- Tekken 7. MAN, Tekken fans and fighting gamers have been waiting for more than seven years for this latest KOIFT game. Not since Tekken Tag 2′s release on PS3/Xbox360 in 2010 have we had a Tekken come home. Well, from all indications, Tekken 7 looks to be worth the wait. It seems to be filled to the brim with content out of the box, with even more stuff coming in post-launch (we hear, and we hope). Additional fighters, more items, costumes and customizations, game modes and stages… and of course, the conclusion of the Mishima Saga which supposedly will end with either the death of Heihachi or Kazuya. Which will prove canon? Maybe we’ll find out in another six or seven years… ARGH. Will I be still playing games then? MY GOD, YES… I HAVE NOTHING ELSE TO DO HAHAHAHA.

Kidding aside, hell- who can think about the next decade when the next couple of months will surely be a blaze of hype for Tekken 7? Namco-Bandai seems to be pulling out a lot of stops to make certain Tekken 7 sells, and with the positivity so far, I see that bearing fruit instead of the noisy but sadly overly-complex and rather lackluster Tekken Tag 2. THIS time though, it’s different- this is a canon Tekken, and fans will be behind this all the way. At least, I am. I plan to keep on this like a hawk for the next several weeks. Just a wee bit more waiting, everybody. I’m gonna have my bloody, grimy fingers on this in due time.

Oh right; I bought this game on PC. Deluxe version, preordered so I get Eliza day one. Expecting new character reveals in the next two months leading to release. Man, it’s a great time to be a Tekken fan.

Tekken 7 TVC Shows Off Rage Arts, Story Scenes!

Posted in Fighting Games, Game Advertising, Gaming, PC Gaming, PS4, Tekken, Tekken 7, Tekken 7 Fated Retribution, Xbox One on March 24th, 2017 by thelonegamer


“The Best Fights are Personal.”

With March almost done, only about two months remain before Tekken 7 for the home releases. MAN! Two months. That’s just four paydays (unless you’re unemployed, like I am currently…). That’s really not too far off, but its still a wait… and fortunately, a lot of nice things can happen in that time. Stuff like character reveals, more costumes or customization parts being added, the Story mode being fleshed out more… that sort of thing. I can very well guarantee in the last month or so, the media blitz for this game will be all over the place. Fight fans have been waiting nigh on six or seven years for Tekken to come home (not since Tekken Tag 2), so this is a BIG THING. At least for fans and fighting gamers.

For now though, here’s the latest bit- a TV commercial posted online at the official Tekken Youtube channel (TekkenChannel) showing off some fighters doing Rage Arts and even some intriguing scenes which can be assumed taken from the cinematic Story mode. Now I am expecting that not only will the main players Kazuya, Heihachi and Jin be focused on, but hopefully every fighter will get their own story and scenes to be told. The game’s had all this time to be developed, and has been delayed at least once- we can expect or deserve no less.

Anyway, check out the vid above, and I’ll keep my eyes peeled on the next milestone till we reach June 2. Stay tuned!

Logan (2017) Movie Review by The Lone Gamer

Posted in Action Adventure, Movies, My Stuff on March 6th, 2017 by thelonegamer


Wolverine’s last(?) film is gloriously depressing, exhilaratingly violent.

Has it really been 15 years? Yep, fifteen years since we first saw Aussie actor Hugh Jackman take the role of Canadian X-man and arguably the most famous and beloved mutant of all, Wolverine AKA Logan. From the original X-men film by Bryan Singer, to X2: X-men United, X3 The Last Stand, X-men Origins: Wolverine, The Wolverine and X-men: Days of Future Past, we’ve seen the triple-clawed warrior slash his way through evil mutants, commandos, cyborgs, ninja and giant robots- who’d have thought it would be his own secret weapon- his adamantium skeleton- that would be his downfall? Reuniting with fellow X-men mainstay Patrick Stewart as Professor Charles Xavier, Logan takes us into the waning days of a beloved comic book-turned-film hero. The result is depressingly glorious but strangely satisfying.

Sometime in the future, we are reintroduced to Logan= The Wolverine- a once infamous superhero and mutant, but now noticeably older, more scarred and looking more vulnerable than we’ve ever seen him. No longer a scion of Xavier’s School, or even a care-free drifter- ‘Old’ Logan is now apparently working as a Limo driver for some kind of Uber service. A scuffle with some car thieves near the border with Mexico reveals that Logan isn’t as formidable as he was before, but he’s still go the claws, and when he connects it does DAMAGE.
Unfortunately, it is soon learned that Logan is dying. His adamantium skeleton- since time immemorial his claim to fame and invulnerability- is now poisoning him, causing his incredible healing factor to slow and even fail. And he’s not the only one on his last legs. We learn that Professor Xavier is also still alive, cared for by Logan and the living mutant-detector Caliban (Stephen Merchant) in an abandoned factory, the Professor being housed in a huge metal silo in an effort to contain his often-out-of-control telepathy. Stricken by Alzheimer’s and dementia, Xavier’s mind can potentially release a lethal, paralyzing psychic attack in a wide radius unless he takes regular medication. In fact, we learn (in no ready detail) that one such psychic episode was responsible for the deaths of many of the X-men (and presumably the decline of the School). Now all Logan and Charles have to look forward to is a hopeful solitary, final vacation out to sea- if Logan can gather the funds to buy them a boat.

But of course, that isn’t to be as Logan is soon sought out by a woman named Gabriela (Elizabeth Rodriguez), who pleads with Logan to take her and a girl named Laura (Dafne Keen) to North Dakota. Laura is soon revealed to be a mutant- the first seen by Logan and Charles in years (mutants having seemingly gone extinct in the last several years for some reason), and she’s naturally being pursued by the ones who created her. So now it’s up to Logan, a dying warrior who just wants to slink into a dark hole to die quietly in peace, to find what remains of himself within to protect the next generation of mutants from some truly despicable villains.

Taking inspiration from films like Unforgiven, Logan is in some ways a breaking down of the superhero movie- the film itself takes potshots at itself, with Logan remarking at how X-men comics don’t actually show the real deal. Nope, not at all. In Logan, heroes aren’t clean and flawless and always save the day… they can die, and along the way, other people, even good people, can get caught in the crossfire with them. Somehow though, there is still redemption to be found even if everything is at its bleakest and there’s no happy ending in sight. Just lots of blood and more blood.

Logan is a gloriously depressing road trip movie- certainly a radical departure from all the previous X-men films, and it prospers because of it. The down-and-dirty, R-rated action is never truly gory or gratuitous, and at times is quite satisfying thanks to how truly needing of some much-deserved killing the baddies are. Jackman and Stewart, as the franchise mainstays, decisively give their onscreen characters their most memorable performances. In no other film is the bond between Logan and Prof. X this more profound and touching. As X-23 AKA Laura Kinney, Dafne Keen is eye-catching and amazing in the fight scenes- one hopes that perhaps there will be future romps with her, but only time will tell.

I’ll admit, I would have wished for a slightly less depressing conclusion to Logan, but then again, the guy’s had over 200 years to walk the earth, and he’s made his three-clawed mark on it many, many times. You’ve earned your retirement, Wolverine. What a way to go.

Logan (2017)
The Lone Gamer’s Movie Rating: 4 of 5

New Ghost in the Shell Trailer hits!

Posted in Action Adventure, Anime, Fan Service, Movies on February 13th, 2017 by thelonegamer


Scarlett Johansson is The Major coming this March.

Ever since its announcement and subsequent casting of actress Scarlett Johansson, the live-action version of the anime Ghost in the Shell has been controversial. Of course there’d be hubbub over having an American in the role of a Japanese anime character named Motoko Kusanagi (I think they just call her The Major in the film). One would wonder though if a film starring a Japanese actress (Rinko Kikuchi perhaps? Maggie Q?) would be more successful with decidedly less star power. Hell, we don’t even know even with Miss Johansson that GITS will be a hit.

The second trailer shows off more previously-unseen footage along with the now-familiar scenes of The Major in her ‘naked’ bodysuit and the nightmare-fuel mecha geishas. But now there’s a bit more talking and some bits of the plot. While the film does share some scenes with the original film and manga (some, like the confrontation with the gunman at the waterway seem painstakingly-reproduced), the overall storyline seems to have been simplified a bit, or at least made with The Major more central to the story. It seems more of Kusanagi seeking her actual identity, rather than the more existential jargon in the anime. I guess it may take a bit of fixing to make the original’s concepts and musings about what corporates being human more easy to digest (the anime tended to be very long-winded in exposition). There’s Blade Runner-esque imagery, some cool action and a hot lady in a form-fitting bodystocking… what’s not to love?

Well, we’ll see if this is a hit or a hack this March. Ghost in the Shell also features Takeshi Kitano as Daisuke Aramaki and Pilou Asbæk as Batou.

Streetfighter V: Kolin Reveal Trailer

Posted in Fan Service, Fighting Games, Streetfighter, Streetfighter V on February 9th, 2017 by thelonegamer


Gill’s Lady Friday is the next new character in SFV Season 2.

It’s been a while since the start of Streetfighter V‘s Season 2, which start off with the addition of Akuma (or ‘Daisy’ as some have taken to calling him…) to the roster. Well, Season 2 is well along with the upcoming addition of the latest new combatant. Kolin has just been revealed in the above trailer as the next new fighter. Formerly known as Helen in the game’s Story Mode, she is the secretary(?) or lead henchwoman of Gill, the leader of the Illuminati and Streetfighter III’s Final Boss.

SPOILER ALERT for those who haven’t played SFV’s Story Mode (WHY HAVEN’T YOU?). At the very end of the game, after the credits roll (or is it before?), Gill is seen to be the ‘mysterious man’ Helen has been saying will lead the world to a new future. The now-bearded Gill then apparently reveals Helen’s true(?) appearance an identiy, that of Kolin. Now why she had to bother being disguised as another blonde woman is beyond me but well- reasons.

During the events of the SFV Story, Helen already possessed obvious abilities, such as supernatural agility (she pickpocketed Rashid of the pivotal chess pieces without him knowing) and some for of energy control to heal or empower Nash, but now as Kolin, she is revealed to have ice-based fighting ability as well (no doubt given to her by her master). She supposedly has rekka-type attacks, and unusual projectiles. We’ll surely be given more views of this character in the next few weeks, as we slowly make to her release on February 28.

To be fair, I didn’t think I was going to be very interested in Kolin- Helen wasn’t that appealing a character, but now seeing the trailer I do want to see what Capcom’s version of Kula can do. We’ll see, won’t we?

UPDATE: The official SFV Blog has updated with a post on Kolin. Apparently she practices the art of Systema, a Russian Martial Art (also seen used by Marie Rose in DOA5) and is described as ‘A Phantasm of Snow and Ice’. Check out Capcom’s post here.

The Lone Gamer’s Review: Resident Evil 7 Biohazard

Posted in Gaming, PC Gaming, Resident Evil 7 Biohazard, Survival Horror on February 7th, 2017 by thelonegamer


You don’t need VR to get immersed into this instant horror favorite.

A sprawling,derelict estate full of labyrinthine corridors and darkened rooms. Perplexing puzzles and twisted riddles. Ghastly creatures and a limited arsenal of weapons. Yep, it’s Resident Evil all right.

Resident Evil 7 Biohazard is a return-to-form for this long-running, much-beloved series, despite several large changes to some fundamental gameplay mechanics.

You play as Ethan Winters, a seemingly ordinary guy who has come to the swamplands of Dulvey, Louisiana looking for his wife Mia, who has been missing for the past three years. The email Mia sent him has led him to the rather large Baker Farm- a multi-building estate that seems at first abandoned and falling into slow decay. But soon after he arrives, it becomes apparent that not all is well. There is a measure of disbelief that has to be given about the stark absurdity of the situation and how Ethan still manages to soldier on regardless.

Dismembered legs of farm animals and buzzsaw blades forming a grotesque wreath before you? No problem! Seemingly abandoned house full of mysterious noises and unexplained movement? No sweat! VHS footage of some other people apparently getting murdered in this very house? NOTHING gets to this guy- he will find his missing wife come hell or high water even if any other sane person would have long run off to find the nearest SWAT Team.

But instead of hordes of zombies, the foes Ethan will face are more individualized and personal, mostly being the members of the Baker Family. There’s Jack Baker- the patriarch and father- a bespectacled, balding elder gentleman with a penchant for swinging large axes or shovels and shrugging away bullets like the Nemesis- just in overalls. There’s Marguerite, Jack’s wife and mother of the household who seems to have a very disturbing affinity for creepy crawlies. And then there’s Lucas- an intelligent young man destined to become another Jigsaw Killer in the near future. Each of the Bakers is clearly not entirely normal or human, but the exact nature of this Hills-Have-Eyes/Texas Chainsaw Massacre-reeking clan is a mystery Ethan will unravel as the night bores on- if he survives. Each family member is effectively unkillable, making each one a sort of boss. Aside from them though, there will be other enemies to be found in the course of the game where Ethan’s meager arsenal of weapons may be used more effectively on.

But just like the classic, original Resident Evil, firearms and armaments are not in huge supply. Enemies won’t drop pisetas or bullets after death. You WILL, for the most part, need to make every shot count, unless you want to possibly confront a hulking enemy armed with just a folding knife. It’s this return to a more desperate, more calculated pace of combat, resource management and survival that makes this game so much more in tune with the earlier, and more scary RE’s rather than the later, more action-oriented games of RE4 and beyond.

But aside from hearkening to the original RE, this latest sequel also borrows or takes cues from other sources of horror, from Japanese Horror films to other survival horror games like Silent Hill, P.T., Outlast and more. But you do know there’s still probably some evil pharmaceutical corporation or scientific nightmare behind it all, despite the supernatural trimmings.

Truly helping the scare factor along is the simple change in perspective- RE7 is played entirely from First Person, making everything so much more immersive and personal (note that this probably becomes doubly so on PS4 with PSVR). Enemies can suddenly shuffle into your way, or, in one unique case, even smash through walls at you (perhaps a nice nod to the classic Dogs scene?), and you can just FEEL them nipping at your heels as you turn tail to run. More often than not, it will be a case of evading enemies rather than outright fighting to succeed, at least until you have an ample supply of ammo and a good, strong weapon (and maybe a couple of those nifty healing solutions).

The graphics are pretty spot-on, with the various confines of the Baker Farm having an eerie, almost photo-realistic look to everything. Character models are well done, although still having a bit of uncanny valley with some characters, in particular Ethan’s estranged wife, Mia. On the other hand, the sound design, SFX and voice work is almost uniformly superb- I guess funny and cheesy voice acting was one thing they didn’t feel needed to be brought back.

Resident Evil 7 surpassed pretty much all my expectations to deliver a truly engrossing, entertaining and mature survival-HORROR experience from beginning to end. The production values and quality is impressive, the story perhaps the most easy to understand and well-told both through files, environmental storytelling and just a wee bit of actual expositional dialogue. The boss fights are amazing, the combat satisfying as heck. If this is the new door to what Resident Evil is opening up to, let me the hell in.

Resident Evil 7 Biohazard
Game Rating: 9 of 10